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authorJacques Lucke <jacques@blender.org>2021-01-05 19:04:02 +0300
committerJacques Lucke <jacques@blender.org>2021-01-05 19:04:02 +0300
commit583006d0ef1a0b71c66dfab9c37cc4de27cf81d4 (patch)
treeab1182bd569efba44feb27f38498a1e08d9db629 /source/blender/nodes
parent39f99fd05c353137130afd7fb101c9a78106d47b (diff)
Cleanup: clang tidy
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index d9c066d576f..7c4963b1f3f 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -42,7 +42,7 @@ namespace blender::nodes {
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
const GeometryNodeAttributeInputMode mode,
- const bool can_be_available = true);
+ const bool name_is_available = true);
CustomDataType attribute_domain_highest_complexity(Span<CustomDataType>);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
index 9f49fe3f5f4..005fec71f86 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
@@ -264,18 +264,18 @@ static void progressive_sampling_reorder(Vector<float3> *output_points,
void poisson_disk_point_elimination(Vector<float3> const *input_points,
Vector<float3> *output_points,
- float maximum_density,
+ float maximum_distance,
float3 boundbox)
{
weighted_sample_elimination(input_points->data(),
input_points->size(),
output_points->data(),
output_points->size(),
- maximum_density,
+ maximum_distance,
boundbox,
false);
- progressive_sampling_reorder(output_points, maximum_density, boundbox);
+ progressive_sampling_reorder(output_points, maximum_distance, boundbox);
}
} // namespace blender::nodes