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author | Philipp Oeser <info@graphics-engineer.com> | 2019-11-27 17:02:41 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-11-27 17:55:32 +0300 |
commit | 6992fc0b3bf85e985169157b2e7ced1e1ed7fcdf (patch) | |
tree | 6af1fd9209963ca17e38d3037961e7fea47f5948 /source/blender/nodes | |
parent | 7959dcd4f6316ade726209f2452323406f3672ea (diff) |
Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.
Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead
Differential Revision: https://developer.blender.org/D6317
Diffstat (limited to 'source/blender/nodes')
0 files changed, 0 insertions, 0 deletions