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authorCharlie Jolly <charlie>2019-12-07 15:35:07 +0300
committerCharlie Jolly <mistajolly@gmail.com>2019-12-07 15:52:42 +0300
commit958d0d4236b1cfa600a7f36f6bdc51fdd0d98a97 (patch)
tree567a1e3209e6302dd784c054b858a8b5fb92bc9f /source/blender/nodes
parent0406eb110332a863811d7fb6228f9a7ca514e022 (diff)
Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep. This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode. This was needed to allow clamping when **To Max** is less than **To Min**. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D5827
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.c9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c33
3 files changed, 37 insertions, 7 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f3bc5a0cafa..a8163391c13 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -51,7 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_
DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" )
-DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" )
+DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP", Clamp, "Clamp", "" )
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.c
index 8e5b90436ea..329d7492db6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.c
@@ -35,13 +35,19 @@ static bNodeSocketTemplate sh_node_clamp_out[] = {
{-1, 0, ""},
};
+static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */
+}
+
static int gpu_shader_clamp(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
- return GPU_stack_link(mat, node, "clamp_value", in, out);
+ return (node->custom1 == NODE_CLAMP_MINMAX) ? GPU_stack_link(mat, node, "clamp_value", in, out) :
+ GPU_stack_link(mat, node, "clamp_range", in, out);
}
void register_node_type_sh_clamp(void)
@@ -50,6 +56,7 @@ void register_node_type_sh_clamp(void)
sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
+ node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
index 7ebf3faf1f3..c410dc7a981 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.c
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -30,6 +30,7 @@ static bNodeSocketTemplate sh_node_map_range_in[] = {
{SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_map_range_out[] = {
@@ -37,9 +38,16 @@ static bNodeSocketTemplate sh_node_map_range_out[] = {
{-1, 0, ""},
};
+static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
+ nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
+}
+
static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1 = true;
+ node->custom1 = true; /* use_clamp */
+ node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
}
static int gpu_shader_map_range(GPUMaterial *mat,
@@ -48,11 +56,25 @@ static int gpu_shader_map_range(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPU_stack_link(mat, node, "map_range", in, out);
- if (node->custom1) {
- GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link);
+ static const char *names[] = {
+ [NODE_MAP_RANGE_LINEAR] = "map_range_linear",
+ [NODE_MAP_RANGE_STEPPED] = "map_range_stepped",
+ [NODE_MAP_RANGE_SMOOTHSTEP] = "map_range_smoothstep",
+ [NODE_MAP_RANGE_SMOOTHERSTEP] = "map_range_smootherstep",
+ };
+
+ int ret = 0;
+ if (node->custom2 < ARRAY_SIZE(names) && names[node->custom2]) {
+ ret = GPU_stack_link(mat, node, names[node->custom2], in, out);
+ }
+ else {
+ ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
+ }
+ if (ret && node->custom1 &&
+ !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
}
- return 1;
+ return ret;
}
void register_node_type_sh_map_range(void)
@@ -62,6 +84,7 @@ void register_node_type_sh_map_range(void)
sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
node_type_init(&ntype, node_shader_init_map_range);
+ node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
nodeRegisterType(&ntype);