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authorJacques Lucke <jacques@blender.org>2020-12-23 18:37:47 +0300
committerJacques Lucke <jacques@blender.org>2020-12-23 18:37:47 +0300
commitd8dc4c5b32b4cb08e2d438d76f6a02e732d23220 (patch)
treeab504f1550e4d9e0843c79d1b1874b0898c528a4 /source/blender/nodes
parent8a9dedf829544e30f822bcb016a9c134af6979e5 (diff)
Geometry Nodes: new Rotate Points node
This node updates the "rotation" attribute on points. Multiple ways to specify the rotation are supported. Differential Revision: https://developer.blender.org/D9883 Ref T83668.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.cc15
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_rotate_points.cc207
6 files changed, 224 insertions, 4 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 60d4ee8f7c4..00e5f8246f3 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -155,6 +155,7 @@ set(SRC
geometry/nodes/node_geo_point_distribute_poisson_disk.cc
geometry/nodes/node_geo_point_instance.cc
geometry/nodes/node_geo_point_separate.cc
+ geometry/nodes/node_geo_rotate_points.cc
geometry/nodes/node_geo_subdivision_surface.cc
geometry/nodes/node_geo_transform.cc
geometry/nodes/node_geo_triangulate.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 19a7acf2299..4653c9aae3f 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -42,6 +42,7 @@ void register_node_type_geo_point_separate(void);
void register_node_type_geo_attribute_compare(void);
void register_node_type_geo_attribute_mix(void);
void register_node_type_geo_attribute_color_ramp(void);
+void register_node_type_geo_rotate_points(void);
#ifdef __cplusplus
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 5156bac0e73..d6ae98594a5 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -284,6 +284,7 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_MIX, def_geo_attribute_mix, "ATTRIBUTE_
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_COLOR_RAMP, def_geo_attribute_color_ramp, "ATTRIBUTE_COLOR_RAMP", AttributeColorRamp, "Attribute Color Ramp", "")
DefNode(GeometryNode, GEO_NODE_POINT_SEPARATE, 0, "POINT_SEPARATE", PointSeparate, "Point Separate", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_COMPARE, def_geo_attribute_attribute_compare, "ATTRIBUTE_COMPARE", AttributeCompare, "Attribute Compare", "")
+DefNode(GeometryNode, GEO_NODE_ROTATE_POINTS, def_geo_rotate_points, "ROTATE_POINTS", RotatePoints, "Rotate Points", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/geometry/node_geometry_util.cc b/source/blender/nodes/geometry/node_geometry_util.cc
index bcebaa6a37b..eace75b46b6 100644
--- a/source/blender/nodes/geometry/node_geometry_util.cc
+++ b/source/blender/nodes/geometry/node_geometry_util.cc
@@ -19,19 +19,28 @@
namespace blender::nodes {
+/**
+ * Update the availability of a group of input sockets with the same name,
+ * used for switching between attribute inputs or single values.
+ *
+ * \param mode: Controls which socket of the group to make available.
+ * \param name_is_available: If false, make all sockets with this name unavailable.
+ */
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
- const GeometryNodeAttributeInputMode mode)
+ const GeometryNodeAttributeInputMode mode,
+ const bool name_is_available)
{
const GeometryNodeAttributeInputMode mode_ = (GeometryNodeAttributeInputMode)mode;
LISTBASE_FOREACH (bNodeSocket *, socket, &node.inputs) {
if (name == socket->name) {
- const bool is_available =
+ const bool socket_is_available =
+ name_is_available &&
((socket->type == SOCK_STRING && mode_ == GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE) ||
(socket->type == SOCK_FLOAT && mode_ == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ||
(socket->type == SOCK_VECTOR && mode_ == GEO_NODE_ATTRIBUTE_INPUT_VECTOR) ||
(socket->type == SOCK_RGBA && mode_ == GEO_NODE_ATTRIBUTE_INPUT_COLOR));
- nodeSetSocketAvailability(socket, is_available);
+ nodeSetSocketAvailability(socket, socket_is_available);
}
}
}
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 7c12611a898..d9c066d576f 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -41,7 +41,8 @@ bool geo_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
namespace blender::nodes {
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
- const GeometryNodeAttributeInputMode mode);
+ const GeometryNodeAttributeInputMode mode,
+ const bool can_be_available = true);
CustomDataType attribute_domain_highest_complexity(Span<CustomDataType>);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_rotate_points.cc b/source/blender/nodes/geometry/nodes/node_geo_rotate_points.cc
new file mode 100644
index 00000000000..1272e36a216
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_rotate_points.cc
@@ -0,0 +1,207 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BLI_math_rotation.h"
+
+static bNodeSocketTemplate geo_node_rotate_points_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Axis")},
+ {SOCK_VECTOR, N_("Axis"), 0.0, 0.0, 1.0, 0.0, -FLT_MAX, FLT_MAX, PROP_XYZ},
+ {SOCK_STRING, N_("Angle")},
+ {SOCK_FLOAT, N_("Angle"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX, PROP_ANGLE},
+ {SOCK_STRING, N_("Rotation")},
+ {SOCK_VECTOR, N_("Rotation"), 0.0, 0.0, 0.0, 0.0, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_rotate_points_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void rotate_points__axis_angle__object_space(const int domain_size,
+ const Float3ReadAttribute &axis,
+ const FloatReadAttribute &angles,
+ MutableSpan<float3> rotations)
+{
+ for (const int i : IndexRange(domain_size)) {
+ float old_rotation[3][3];
+ eul_to_mat3(old_rotation, rotations[i]);
+ float rotation[3][3];
+ axis_angle_to_mat3(rotation, axis[i], angles[i]);
+ float new_rotation[3][3];
+ mul_m3_m3m3(new_rotation, rotation, old_rotation);
+ mat3_to_eul(rotations[i], new_rotation);
+ }
+}
+
+static void rotate_points__axis_angle__point_space(const int domain_size,
+ const Float3ReadAttribute &axis,
+ const FloatReadAttribute &angles,
+ MutableSpan<float3> rotations)
+{
+ for (const int i : IndexRange(domain_size)) {
+ float old_rotation[3][3];
+ eul_to_mat3(old_rotation, rotations[i]);
+ float rotation[3][3];
+ axis_angle_to_mat3(rotation, axis[i], angles[i]);
+ float new_rotation[3][3];
+ mul_m3_m3m3(new_rotation, old_rotation, rotation);
+ mat3_to_eul(rotations[i], new_rotation);
+ }
+}
+
+static void rotate_points__euler__object_space(const int domain_size,
+ const Float3ReadAttribute &eulers,
+ MutableSpan<float3> rotations)
+{
+ for (const int i : IndexRange(domain_size)) {
+ float old_rotation[3][3];
+ eul_to_mat3(old_rotation, rotations[i]);
+ float rotation[3][3];
+ eul_to_mat3(rotation, eulers[i]);
+ float new_rotation[3][3];
+ mul_m3_m3m3(new_rotation, rotation, old_rotation);
+ mat3_to_eul(rotations[i], new_rotation);
+ }
+}
+
+static void rotate_points__euler__point_space(const int domain_size,
+ const Float3ReadAttribute &eulers,
+ MutableSpan<float3> rotations)
+{
+ for (const int i : IndexRange(domain_size)) {
+ float old_rotation[3][3];
+ eul_to_mat3(old_rotation, rotations[i]);
+ float rotation[3][3];
+ eul_to_mat3(rotation, eulers[i]);
+ float new_rotation[3][3];
+ mul_m3_m3m3(new_rotation, old_rotation, rotation);
+ mat3_to_eul(rotations[i], new_rotation);
+ }
+}
+
+static void rotate_points_on_component(GeometryComponent &component,
+ const GeoNodeExecParams &params)
+{
+ const bNode &node = params.node();
+ const NodeGeometryRotatePoints &storage = *(const NodeGeometryRotatePoints *)node.storage;
+
+ WriteAttributePtr rotation_attribute = component.attribute_try_ensure_for_write(
+ "rotation", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3);
+ if (!rotation_attribute) {
+ return;
+ }
+
+ MutableSpan<float3> rotations = rotation_attribute->get_span().typed<float3>();
+ const int domain_size = rotations.size();
+
+ if (storage.type == GEO_NODE_ROTATE_POINTS_TYPE_AXIS_ANGLE) {
+ Float3ReadAttribute axis = params.get_input_attribute<float3>(
+ "Axis", component, ATTR_DOMAIN_POINT, {0, 0, 1});
+ FloatReadAttribute angles = params.get_input_attribute<float>(
+ "Angle", component, ATTR_DOMAIN_POINT, 0);
+
+ if (storage.space == GEO_NODE_ROTATE_POINTS_SPACE_OBJECT) {
+ rotate_points__axis_angle__object_space(domain_size, axis, angles, rotations);
+ }
+ else {
+ rotate_points__axis_angle__point_space(domain_size, axis, angles, rotations);
+ }
+ }
+ else {
+ Float3ReadAttribute eulers = params.get_input_attribute<float3>(
+ "Rotation", component, ATTR_DOMAIN_POINT, {0, 0, 0});
+
+ if (storage.space == GEO_NODE_ROTATE_POINTS_SPACE_OBJECT) {
+ rotate_points__euler__object_space(domain_size, eulers, rotations);
+ }
+ else {
+ rotate_points__euler__point_space(domain_size, eulers, rotations);
+ }
+ }
+
+ rotation_attribute->apply_span();
+}
+
+static void geo_node_rotate_points_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ if (geometry_set.has<MeshComponent>()) {
+ rotate_points_on_component(geometry_set.get_component_for_write<MeshComponent>(), params);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ rotate_points_on_component(geometry_set.get_component_for_write<PointCloudComponent>(),
+ params);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+static void geo_node_rotate_points_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryRotatePoints *node_storage = (NodeGeometryRotatePoints *)MEM_callocN(
+ sizeof(NodeGeometryRotatePoints), __func__);
+
+ node_storage->type = GEO_NODE_ROTATE_POINTS_TYPE_EULER;
+ node_storage->space = GEO_NODE_ROTATE_POINTS_SPACE_OBJECT;
+ node_storage->input_type_axis = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ node_storage->input_type_angle = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ node_storage->input_type_rotation = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+
+ node->storage = node_storage;
+}
+
+static void geo_node_rotate_points_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryRotatePoints *node_storage = (NodeGeometryRotatePoints *)node->storage;
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Axis",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_axis,
+ node_storage->type == GEO_NODE_ROTATE_POINTS_TYPE_AXIS_ANGLE);
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Angle",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_angle,
+ node_storage->type == GEO_NODE_ROTATE_POINTS_TYPE_AXIS_ANGLE);
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Rotation",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_rotation,
+ node_storage->type == GEO_NODE_ROTATE_POINTS_TYPE_EULER);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_rotate_points()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_ROTATE_POINTS, "Rotate Points", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype, geo_node_rotate_points_in, geo_node_rotate_points_out);
+ node_type_init(&ntype, blender::nodes::geo_node_rotate_points_init);
+ node_type_update(&ntype, blender::nodes::geo_node_rotate_points_update);
+ node_type_storage(
+ &ntype, "NodeGeometryRotatePoints", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_rotate_points_exec;
+ nodeRegisterType(&ntype);
+}