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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-25 21:23:52 +0400
commitf99343d3b8676543e2bd6acd6ee2274c21b1b388 (patch)
treefd40cd33691a783f82cf877e774d1b3a64d91ed3 /source/blender/nodes
parent14f475fccad7158098ddecc285c617f990b2f8b5 (diff)
Cycles: Render Passes
Currently supported passes: * Combined, Z, Normal, Object Index, Material Index, Emission, Environment, Diffuse/Glossy/Transmission x Direct/Indirect/Color Not supported yet: * UV, Vector, Mist Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow, also for environment importance sampling. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c23
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c83
2 files changed, 86 insertions, 20 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index 93456d39c9c..dfc0bcb3f75 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -694,7 +694,28 @@ static void force_hidden_passes(bNode *node, int passflag)
if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_ENV);
if(!(passflag & SCE_PASS_ENVIRONMENT)) sock->flag |= SOCK_UNAVAIL;
-
+
+ sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_DIRECT);
+ if(!(passflag & SCE_PASS_DIFFUSE_DIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_INDIRECT);
+ if(!(passflag & SCE_PASS_DIFFUSE_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF_COLOR);
+ if(!(passflag & SCE_PASS_DIFFUSE_COLOR)) sock->flag |= SOCK_UNAVAIL;
+
+ sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_DIRECT);
+ if(!(passflag & SCE_PASS_GLOSSY_DIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_INDIRECT);
+ if(!(passflag & SCE_PASS_GLOSSY_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_GLOSSY_COLOR);
+ if(!(passflag & SCE_PASS_GLOSSY_COLOR)) sock->flag |= SOCK_UNAVAIL;
+
+ sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_DIRECT);
+ if(!(passflag & SCE_PASS_TRANSM_DIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_INDIRECT);
+ if(!(passflag & SCE_PASS_TRANSM_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_COLOR);
+ if(!(passflag & SCE_PASS_TRANSM_COLOR)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_TRANSM_COLOR);
}
/* based on rules, force sockets hidden always */
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 57b5cec4256..997bd72d5c4 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -36,25 +36,34 @@
/* **************** IMAGE (and RenderResult, multilayer image) ******************** */
static bNodeSocketTemplate cmp_node_rlayers_out[]= {
- { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 0, "Speed", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Specular", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Shadow", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Reflect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Alpha", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Z", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "UV", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 0, "Speed", 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Diffuse", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Specular", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Shadow", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "AO", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Reflect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Environment", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Diffuse Direct", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Diffuse Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Diffuse Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Glossy Direct", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Glossy Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Glossy Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Transmission Direct", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Transmission Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 0, "Transmission Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
@@ -238,6 +247,24 @@ static void outputs_multilayer_get(RenderData *rd, RenderLayer *rl, bNodeStack *
out[RRES_OUT_EMIT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_EMIT);
if(out[RRES_OUT_ENV]->hasoutput)
out[RRES_OUT_ENV]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_ENVIRONMENT);
+ if(out[RRES_OUT_DIFF_DIRECT]->hasoutput)
+ out[RRES_OUT_DIFF_DIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_DIFFUSE_DIRECT);
+ if(out[RRES_OUT_DIFF_INDIRECT]->hasoutput)
+ out[RRES_OUT_DIFF_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_DIFFUSE_INDIRECT);
+ if(out[RRES_OUT_DIFF_COLOR]->hasoutput)
+ out[RRES_OUT_DIFF_COLOR]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_DIFFUSE_COLOR);
+ if(out[RRES_OUT_GLOSSY_DIRECT]->hasoutput)
+ out[RRES_OUT_GLOSSY_DIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_GLOSSY_DIRECT);
+ if(out[RRES_OUT_GLOSSY_INDIRECT]->hasoutput)
+ out[RRES_OUT_GLOSSY_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_GLOSSY_INDIRECT);
+ if(out[RRES_OUT_GLOSSY_COLOR]->hasoutput)
+ out[RRES_OUT_GLOSSY_COLOR]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_GLOSSY_COLOR);
+ if(out[RRES_OUT_TRANSM_DIRECT]->hasoutput)
+ out[RRES_OUT_TRANSM_DIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_TRANSM_DIRECT);
+ if(out[RRES_OUT_TRANSM_INDIRECT]->hasoutput)
+ out[RRES_OUT_TRANSM_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_TRANSM_INDIRECT);
+ if(out[RRES_OUT_TRANSM_COLOR]->hasoutput)
+ out[RRES_OUT_TRANSM_COLOR]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_TRANSM_COLOR);
}
@@ -402,6 +429,24 @@ static void node_composit_rlayers_out(RenderData *rd, RenderLayer *rl, bNodeStac
out[RRES_OUT_EMIT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_EMIT);
if(out[RRES_OUT_ENV]->hasoutput)
out[RRES_OUT_ENV]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_ENVIRONMENT);
+ if(out[RRES_OUT_DIFF_DIRECT]->hasoutput)
+ out[RRES_OUT_DIFF_DIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_DIFFUSE_DIRECT);
+ if(out[RRES_OUT_DIFF_INDIRECT]->hasoutput)
+ out[RRES_OUT_DIFF_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_DIFFUSE_INDIRECT);
+ if(out[RRES_OUT_DIFF_COLOR]->hasoutput)
+ out[RRES_OUT_DIFF_COLOR]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_DIFFUSE_COLOR);
+ if(out[RRES_OUT_GLOSSY_DIRECT]->hasoutput)
+ out[RRES_OUT_GLOSSY_DIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_GLOSSY_DIRECT);
+ if(out[RRES_OUT_GLOSSY_INDIRECT]->hasoutput)
+ out[RRES_OUT_GLOSSY_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_GLOSSY_INDIRECT);
+ if(out[RRES_OUT_GLOSSY_COLOR]->hasoutput)
+ out[RRES_OUT_GLOSSY_COLOR]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_GLOSSY_COLOR);
+ if(out[RRES_OUT_TRANSM_DIRECT]->hasoutput)
+ out[RRES_OUT_TRANSM_DIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_TRANSM_DIRECT);
+ if(out[RRES_OUT_TRANSM_INDIRECT]->hasoutput)
+ out[RRES_OUT_TRANSM_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_TRANSM_INDIRECT);
+ if(out[RRES_OUT_TRANSM_COLOR]->hasoutput)
+ out[RRES_OUT_TRANSM_COLOR]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_TRANSM_COLOR);
}
static void node_composit_exec_rlayers(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)