diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-09 18:16:24 +0300 |
---|---|---|
committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-07-09 19:24:50 +0300 |
commit | 03a00bda2b3f6729997ddfa31dfe84cc56e7707e (patch) | |
tree | 5b6c4d7837bf10ba6ac78613b9391077c6009043 /source/blender/nodes | |
parent | 1e3247c0787df31c34e0fdc03c6fa11b35e55d03 (diff) |
Sculpt: Make Sculpt Vertex Colors features experimental
This disables all Sculpt Vertex Colors tools, operators, panels and rendering capabilities and puts them under the "Use Sculpt Vertex Colors" experimental option.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8239
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vertex_color.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c index 70c924a7f85..40576b68dd5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.c +++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.c @@ -39,6 +39,10 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat, GPUNodeStack *out) { NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; + if (U.experimental.use_sculpt_vertex_colors) { + GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name); + return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); + } GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name); return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); } |