diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-04-17 00:16:23 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-04-17 15:28:24 +0300 |
commit | c87dd76937f026c4a154dc4073063959f3e5a87e (patch) | |
tree | f3365afaf848a7b393aa2fb5f9cbe42048182c28 /source/blender/nodes | |
parent | 493c623b13e8496f99aeb0ca6c7f3799e1039c98 (diff) |
Fix T75774: rename Musgrave texture output from Fac to Height
To make it clear that's not in the 0..1, but more of a terrain height value
without a strict range.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c index fa98f9efb74..420c5b75926 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c @@ -137,6 +137,9 @@ static void node_shader_update_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *nod nodeSetSocketAvailability(inGainSock, tex->musgrave_type == SHD_MUSGRAVE_HYBRID_MULTIFRACTAL || tex->musgrave_type == SHD_MUSGRAVE_RIDGED_MULTIFRACTAL); + + bNodeSocket *outFacSock = nodeFindSocket(node, SOCK_OUT, "Fac"); + node_sock_label(outFacSock, "Height"); } void register_node_type_sh_tex_musgrave(void) |