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author | Hans Goudey <h.goudey@me.com> | 2021-09-24 07:56:15 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-24 07:56:15 +0300 |
commit | 0f764ade1a2fd8aa9c462dd5850e8be52aa203f5 (patch) | |
tree | 1e8a1147973188d1a4775de9748cf7bb6797d144 /source/blender/nodes | |
parent | 0e039749e3d79cd6ab5ee94429298d732de39ab8 (diff) |
Fix T91661: Vector rotate output socket diconnects on file load
An incorrect name was used in the socket declaration refactor.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc index fecd203e80a..75c72754af6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc +++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc @@ -33,7 +33,7 @@ static void sh_node_vector_rotate_declare(NodeDeclarationBuilder &b) b.add_input<decl::Vector>("Axis").min(-1.0f).max(1.0f).default_value({0.0f, 0.0f, 1.0f}); b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE); b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER); - b.add_output<decl::Vector>("Value"); + b.add_output<decl::Vector>("Vector"); }; } // namespace blender::nodes |