diff options
author | Jeroen Bakker <jbakker> | 2021-09-24 08:42:36 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-09-24 08:44:22 +0300 |
commit | 6a88f83d679f281d7adb3798ab4770069a63c2da (patch) | |
tree | 02b6e3870e7651c40c63eb23285e7f2ff3f2507e /source/blender/nodes | |
parent | 0f764ade1a2fd8aa9c462dd5850e8be52aa203f5 (diff) |
Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair.
Reviewed By: #eevee_viewport, brecht
Differential Revision: https://developer.blender.org/D10481
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_hair_info.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.c b/source/blender/nodes/shader/nodes/node_shader_hair_info.c index 843185befb6..559c5cf7ae8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.c @@ -22,6 +22,7 @@ static bNodeSocketTemplate outputs[] = { {SOCK_FLOAT, N_("Is Strand"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, N_("Intercept"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + {SOCK_FLOAT, N_("Length"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_VECTOR, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, // { SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, @@ -35,7 +36,11 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, node, "node_hair_info", in, out); + /* Length: don't request length if not needed. */ + const static float zero = 0; + GPUNodeLink *length_link = (!out[2].hasoutput) ? GPU_constant(&zero) : + GPU_attribute(mat, CD_HAIRLENGTH, ""); + return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link); } /* node type definition */ |