diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-12 08:14:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-12 08:14:12 +0400 |
commit | 4bd0a2ba2dadee66d52f9a1101ee918f1327eec4 (patch) | |
tree | b567b077039e78467e21548c5e03fa8b94fc2b6c /source/blender/nodes | |
parent | 471a86bf9ccae23b63cb1a05c9525ef99987581d (diff) |
replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_geom.c | 12 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_material.c | 6 |
2 files changed, 8 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index 585d1e59d15..ddb8c42a730 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -72,12 +72,12 @@ static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(i } /* out: global, local, view, orco, uv, normal, vertex color */ - VECCOPY(out[GEOM_OUT_GLOB]->vec, shi->gl); - VECCOPY(out[GEOM_OUT_LOCAL]->vec, shi->co); - VECCOPY(out[GEOM_OUT_VIEW]->vec, shi->view); - VECCOPY(out[GEOM_OUT_ORCO]->vec, shi->lo); - VECCOPY(out[GEOM_OUT_UV]->vec, suv->uv); - VECCOPY(out[GEOM_OUT_NORMAL]->vec, shi->vno); + copy_v3_v3(out[GEOM_OUT_GLOB]->vec, shi->gl); + copy_v3_v3(out[GEOM_OUT_LOCAL]->vec, shi->co); + copy_v3_v3(out[GEOM_OUT_VIEW]->vec, shi->view); + copy_v3_v3(out[GEOM_OUT_ORCO]->vec, shi->lo); + copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv); + copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno); if (shi->totcol) { /* find vertex color layer by name */ diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index 984bfed3ff9..21fb4db115b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -120,13 +120,11 @@ static void node_shader_exec_material(void *data, bNode *node, bNodeStack **in, normalize_v3(shi->vn); } else - VECCOPY(shi->vn, shi->vno); + copy_v3_v3(shi->vn, shi->vno); /* custom option to flip normal */ if(node->custom1 & SH_NODE_MAT_NEG) { - shi->vn[0]= -shi->vn[0]; - shi->vn[1]= -shi->vn[1]; - shi->vn[2]= -shi->vn[2]; + negate_v3(shi->vn); } if (node->type == SH_NODE_MATERIAL_EXT) { |