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authorDalai Felinto <dalai@blender.org>2020-12-17 20:37:04 +0300
committerDalai Felinto <dalai@blender.org>2020-12-18 15:03:27 +0300
commitf43561eae6826eead2e5e78bc8792b3c15dda6ae (patch)
tree8676fcba093e97c77224390760c7cb7c76359b48 /source/blender/nodes
parentb342e089c3fb5cf83d6b3715f0658ed217a8c469 (diff)
Function Nodes: Input Vector
Ref: T82651 Normally people use "Combine XYZ" to input a vector, but it is more interesting to have an explicit vector input. So this is basically "Combine XYZ" without any input sockets, the values are stored in the node itself. Differential Revision: https://developer.blender.org/D9885
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_function.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/function/nodes/node_fn_input_vector.cc55
4 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index e152c50179e..866cf74d35b 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -133,6 +133,7 @@ set(SRC
function/nodes/node_fn_combine_strings.cc
function/nodes/node_fn_float_compare.cc
function/nodes/node_fn_group_instance_id.cc
+ function/nodes/node_fn_input_vector.cc
function/nodes/node_fn_object_transforms.cc
function/nodes/node_fn_random_float.cc
function/nodes/node_fn_switch.cc
diff --git a/source/blender/nodes/NOD_function.h b/source/blender/nodes/NOD_function.h
index 58a968151ac..75dd8f89bc8 100644
--- a/source/blender/nodes/NOD_function.h
+++ b/source/blender/nodes/NOD_function.h
@@ -27,6 +27,7 @@ void register_node_type_fn_group_instance_id(void);
void register_node_type_fn_combine_strings(void);
void register_node_type_fn_object_transforms(void);
void register_node_type_fn_random_float(void);
+void register_node_type_fn_input_vector(void);
#ifdef __cplusplus
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 1e323d23a53..5b61594cca1 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -265,6 +265,7 @@ DefNode(FunctionNode, FN_NODE_GROUP_INSTANCE_ID, 0, "GROUP_INSTANCE_
DefNode(FunctionNode, FN_NODE_COMBINE_STRINGS, 0, "COMBINE_STRINGS", CombineStrings, "Combine Strings", "")
DefNode(FunctionNode, FN_NODE_OBJECT_TRANSFORMS, 0, "OBJECT_TRANSFORMS", ObjectTransforms, "Object Transforms", "")
DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "")
+DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "")
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "")
DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
diff --git a/source/blender/nodes/function/nodes/node_fn_input_vector.cc b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
new file mode 100644
index 00000000000..c2707f6307a
--- /dev/null
+++ b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
@@ -0,0 +1,55 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_function_util.hh"
+
+#include "BLI_hash.h"
+
+static bNodeSocketTemplate fn_node_input_vector_out[] = {
+ {SOCK_VECTOR, N_("Vector")},
+ {-1, ""},
+};
+
+static void fn_node_vector_input_expand_in_mf_network(
+ blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ NodeInputVector *node_storage = static_cast<NodeInputVector *>(bnode.storage);
+ blender::float3 vector(node_storage->vector);
+
+ builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<blender::float3>>(vector);
+}
+
+static void fn_node_input_vector_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeInputVector *data = (NodeInputVector *)MEM_callocN(sizeof(NodeInputVector),
+ "input vector node");
+ node->storage = data;
+}
+
+void register_node_type_fn_input_vector()
+{
+ static bNodeType ntype;
+
+ fn_node_type_base(&ntype, FN_NODE_INPUT_VECTOR, "Vector", 0, 0);
+ node_type_socket_templates(&ntype, nullptr, fn_node_input_vector_out);
+ node_type_init(&ntype, fn_node_input_vector_init);
+ node_type_storage(
+ &ntype, "NodeInputVector", node_free_standard_storage, node_copy_standard_storage);
+ ntype.expand_in_mf_network = fn_node_vector_input_expand_in_mf_network;
+
+ nodeRegisterType(&ntype);
+}