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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /source/blender/nodes
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c2
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c14
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c2
4 files changed, 8 insertions, 12 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index 8cb25d9167f..8994a2741f8 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -65,7 +65,7 @@ static void composite_get_from_context(const bContext *C, bNodeTreeType *UNUSED(
*r_ntree = scene->nodetree;
}
-static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
+static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 7712d7d0e71..be23c535cba 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -219,7 +219,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
Scene *scene = (Scene *)node->id;
if (scene) {
- RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
+ RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
if (engine_type && engine_type->update_render_passes) {
ViewLayer *view_layer = BLI_findlink(&scene->view_layers, node->custom1);
if (view_layer) {
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index c90be35b648..07fe49889a0 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -68,28 +68,24 @@
static int shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype))
{
Scene *scene = CTX_data_scene(C);
- WorkSpace *workspace = CTX_wm_workspace(C);
- ViewRender *view_render = BKE_viewrender_get(scene, workspace);
- const char *engine_id = view_render->engine_id;
+ const char *engine_id = scene->r.engine;
/* allow empty engine string too, this is from older versions that didn't have registerable engines yet */
return (engine_id[0] == '\0' ||
STREQ(engine_id, RE_engine_id_BLENDER_RENDER) ||
STREQ(engine_id, RE_engine_id_CYCLES) ||
- !BKE_viewrender_use_shading_nodes_custom(view_render));
+ !BKE_scene_use_shading_nodes_custom(scene));
}
static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
- WorkSpace *workspace = CTX_wm_workspace(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = OBACT(view_layer);
- ViewRender *view_render = BKE_viewrender_get(scene, workspace);
if ((snode->shaderfrom == SNODE_SHADER_OBJECT) ||
- (BKE_viewrender_use_new_shading_nodes(view_render) == false))
+ (BKE_scene_use_new_shading_nodes(scene) == false))
{
if (ob) {
*r_from = &ob->id;
@@ -125,12 +121,12 @@ static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tre
}
}
-static void foreach_nodeclass(ViewRender *view_render, void *calldata, bNodeClassCallback func)
+static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
- if (BKE_viewrender_use_new_shading_nodes(view_render)) {
+ if (BKE_scene_use_new_shading_nodes(scene)) {
func(calldata, NODE_CLASS_SHADER, N_("Shader"));
func(calldata, NODE_CLASS_TEXTURE, N_("Texture"));
}
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 932b60665c4..d001d80fa8f 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -123,7 +123,7 @@ static void texture_get_from_context(
}
}
-static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
+static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));