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author | Erik <ecke101@gmail.com> | 2022-06-20 21:12:44 +0300 |
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committer | Erik <ecke101@gmail.com> | 2022-06-20 21:12:44 +0300 |
commit | 522dcc54af3564d30cf0db3ec277a14c6c7046e6 (patch) | |
tree | 10e1de63216975faeb0a6e7c4ceb6eb2d9d968c3 /source/blender/nodes | |
parent | 9f8cc1bc349cb3e48af71e95b60693dfccfe2c82 (diff) |
Fix T94969: Crash in Volume to Mesh with 0 voxels
Checks if voxel amount or -size is <= 0 and if so, returns early.
Differential Revision: https://developer.blender.org/D15241
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc index 8770fa2b74b..e1d1c67b8c8 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc @@ -153,6 +153,16 @@ static Mesh *create_mesh_from_volume(GeometrySet &geometry_set, GeoNodeExecParam } const bke::VolumeToMeshResolution resolution = get_resolution_param(params); + + if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE && + resolution.settings.voxel_size <= 0.0f) { + return nullptr; + } + if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT && + resolution.settings.voxel_amount <= 0) { + return nullptr; + } + const Main *bmain = DEG_get_bmain(params.depsgraph()); BKE_volume_load(volume, bmain); |