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author | Hans Goudey <h.goudey@me.com> | 2022-06-23 20:00:25 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-23 20:00:25 +0300 |
commit | 54182e4925de4ee7e49e4351479e79cb257acc73 (patch) | |
tree | d598250e653ee2e61f875b113ce4f41f87e4a084 /source/blender/nodes | |
parent | 3e5a4d14124029dd3ccb111de2db299bb405d668 (diff) |
Mesh: Add an explicit "positions changed" function
We store various lazily calculated caches on meshes, some of which
depend on the vertex positions staying the same. The current API to
invalidate these caches is a bit confusing. With an explicit set of
functions modeled after the functions in `BKE_node_tree_update.h`,
it becomes clear which function to call. This may become more
important if more lazy caches are added in the future.
Differential Revision: https://developer.blender.org/D14760
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc index 698efa8865d..d674f611c9f 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc @@ -183,8 +183,7 @@ static void scale_vertex_islands_uniformly(Mesh &mesh, } }); - /* Positions have changed, so the normals will have to be recomputed. */ - BKE_mesh_normals_tag_dirty(&mesh); + BKE_mesh_tag_coords_changed(&mesh); } static void scale_vertex_islands_on_axis(Mesh &mesh, @@ -228,8 +227,7 @@ static void scale_vertex_islands_on_axis(Mesh &mesh, } }); - /* Positions have changed, so the normals will have to be recomputed. */ - BKE_mesh_normals_tag_dirty(&mesh); + BKE_mesh_tag_coords_changed(&mesh); } static Vector<ElementIsland> prepare_face_islands(const Mesh &mesh, const IndexMask face_selection) |