diff options
author | Jacques Lucke <jacques@blender.org> | 2021-04-17 17:41:03 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2021-04-17 17:41:39 +0300 |
commit | 5cf6f570c65daa3325055e54bb07fa864f269960 (patch) | |
tree | f5218502586ff27248937652e4f05d54096f8469 /source/blender/nodes | |
parent | 4dca44086fa2351042c71f5340c16a53719558b9 (diff) |
Geometry Nodes: use virtual arrays in internal attribute api
A virtual array is a data structure that is similar to a normal array
in that its elements can be accessed by an index. However, a virtual
array does not have to be a contiguous array internally. Instead, its
elements can be layed out arbitrarily while element access happens
through a virtual function call. However, the virtual array data
structures are designed so that the virtual function call can be avoided
in cases where it could become a bottleneck.
Most commonly, a virtual array is backed by an actual array/span or
is a single value internally, that is the same for every index.
Besides those, there are many more specialized virtual arrays like the
ones that provides vertex positions based on the `MVert` struct or
vertex group weights.
Not all attributes used by geometry nodes are stored in simple contiguous
arrays. To provide uniform access to all kinds of attributes, the attribute
API has to provide virtual array functionality that hides the implementation
details of attributes.
Before this refactor, the attribute API provided its own virtual array
implementation as part of the `ReadAttribute` and `WriteAttribute` types.
That resulted in unnecessary code duplication with the virtual array system.
Even worse, it bound many algorithms used by geometry nodes to the specifics
of the attribute API, even though they could also use different data sources
(such as data from sockets, default values, later results of expressions, ...).
This refactor removes the `ReadAttribute` and `WriteAttribute` types and
replaces them with `GVArray` and `GVMutableArray` respectively. The `GV`
stands for "generic virtual". The "generic" means that the data type contained
in those virtual arrays is only known at run-time. There are the corresponding
statically typed types `VArray<T>` and `VMutableArray<T>` as well.
No regressions are expected from this refactor. It does come with one
improvement for users. The attribute API can convert the data type
on write now. This is especially useful when writing to builtin attributes
like `material_index` with e.g. the Attribute Math node (which usually
just writes to float attributes, while `material_index` is an integer attribute).
Differential Revision: https://developer.blender.org/D10994
Diffstat (limited to 'source/blender/nodes')
31 files changed, 630 insertions, 527 deletions
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh index 5d1a217db9b..f2582600c7d 100644 --- a/source/blender/nodes/NOD_geometry_exec.hh +++ b/source/blender/nodes/NOD_geometry_exec.hh @@ -33,29 +33,28 @@ struct ModifierData; namespace blender::nodes { -using bke::BooleanReadAttribute; -using bke::BooleanWriteAttribute; -using bke::Color4fReadAttribute; -using bke::Color4fWriteAttribute; -using bke::Float2ReadAttribute; -using bke::Float2WriteAttribute; -using bke::Float3ReadAttribute; -using bke::Float3WriteAttribute; -using bke::FloatReadAttribute; -using bke::FloatWriteAttribute; using bke::geometry_set_realize_instances; -using bke::Int32ReadAttribute; -using bke::Int32WriteAttribute; +using bke::OutputAttribute; +using bke::OutputAttribute_Typed; using bke::PersistentDataHandleMap; using bke::PersistentObjectHandle; -using bke::ReadAttribute; -using bke::ReadAttributePtr; -using bke::WriteAttribute; -using bke::WriteAttributePtr; +using bke::ReadAttributeLookup; +using bke::WriteAttributeLookup; using fn::CPPType; using fn::GMutablePointer; +using fn::GMutableSpan; using fn::GPointer; +using fn::GSpan; using fn::GValueMap; +using fn::GVArray; +using fn::GVArray_GSpan; +using fn::GVArray_Span; +using fn::GVArray_Typed; +using fn::GVArrayPtr; +using fn::GVMutableArray; +using fn::GVMutableArray_GSpan; +using fn::GVMutableArray_Typed; +using fn::GVMutableArrayPtr; class GeoNodeExecParams { private: @@ -217,20 +216,21 @@ class GeoNodeExecParams { * \note This will add an error message if the string socket is active and * the input attribute does not exist. */ - ReadAttributePtr get_input_attribute(const StringRef name, - const GeometryComponent &component, - const AttributeDomain domain, - const CustomDataType type, - const void *default_value) const; + GVArrayPtr get_input_attribute(const StringRef name, + const GeometryComponent &component, + const AttributeDomain domain, + const CustomDataType type, + const void *default_value) const; template<typename T> - bke::TypedReadAttribute<T> get_input_attribute(const StringRef name, - const GeometryComponent &component, - const AttributeDomain domain, - const T &default_value) const + GVArray_Typed<T> get_input_attribute(const StringRef name, + const GeometryComponent &component, + const AttributeDomain domain, + const T &default_value) const { const CustomDataType type = bke::cpp_type_to_custom_data_type(CPPType::get<T>()); - return this->get_input_attribute(name, component, domain, type, &default_value); + GVArrayPtr varray = this->get_input_attribute(name, component, domain, type, &default_value); + return GVArray_Typed<T>(std::move(varray)); } /** diff --git a/source/blender/nodes/NOD_type_conversions.hh b/source/blender/nodes/NOD_type_conversions.hh index 34225208fe6..ec4859f0657 100644 --- a/source/blender/nodes/NOD_type_conversions.hh +++ b/source/blender/nodes/NOD_type_conversions.hh @@ -72,6 +72,10 @@ class DataTypeConversions { const CPPType &to_type, const void *from_value, void *to_value) const; + + fn::GVArrayPtr try_convert(fn::GVArrayPtr varray, const CPPType &to_type) const; + + fn::GVMutableArrayPtr try_convert(fn::GVMutableArrayPtr varray, const CPPType &to_type) const; }; const DataTypeConversions &get_implicit_type_conversions(); diff --git a/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc b/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc index f10b81a33b4..c4d37a82617 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_align_rotation_to_vector.cc @@ -50,10 +50,10 @@ static void geo_node_align_rotation_to_vector_layout(uiLayout *layout, namespace blender::nodes { -static void align_rotations_auto_pivot(const Float3ReadAttribute &vectors, - const FloatReadAttribute &factors, +static void align_rotations_auto_pivot(const VArray<float3> &vectors, + const VArray<float> &factors, const float3 local_main_axis, - MutableSpan<float3> rotations) + const MutableSpan<float3> rotations) { for (const int i : IndexRange(vectors.size())) { const float3 vector = vectors[i]; @@ -93,11 +93,11 @@ static void align_rotations_auto_pivot(const Float3ReadAttribute &vectors, } } -static void align_rotations_fixed_pivot(const Float3ReadAttribute &vectors, - const FloatReadAttribute &factors, +static void align_rotations_fixed_pivot(const VArray<float3> &vectors, + const VArray<float> &factors, const float3 local_main_axis, const float3 local_pivot_axis, - MutableSpan<float3> rotations) + const MutableSpan<float3> rotations) { if (local_main_axis == local_pivot_axis) { /* Can't compute any meaningful rotation angle in this case. */ @@ -144,30 +144,30 @@ static void align_rotations_on_component(GeometryComponent &component, const NodeGeometryAlignRotationToVector &storage = *(const NodeGeometryAlignRotationToVector *) node.storage; - OutputAttributePtr rotation_attribute = component.attribute_try_get_for_output( - "rotation", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); - if (!rotation_attribute) { + OutputAttribute_Typed<float3> rotations = component.attribute_try_get_for_output<float3>( + "rotation", ATTR_DOMAIN_POINT, {0, 0, 0}); + if (!rotations) { return; } - MutableSpan<float3> rotations = rotation_attribute->get_span<float3>(); - FloatReadAttribute factors = params.get_input_attribute<float>( + GVArray_Typed<float> factors = params.get_input_attribute<float>( "Factor", component, ATTR_DOMAIN_POINT, 1.0f); - Float3ReadAttribute vectors = params.get_input_attribute<float3>( + GVArray_Typed<float3> vectors = params.get_input_attribute<float3>( "Vector", component, ATTR_DOMAIN_POINT, {0, 0, 1}); float3 local_main_axis{0, 0, 0}; local_main_axis[storage.axis] = 1; if (storage.pivot_axis == GEO_NODE_ALIGN_ROTATION_TO_VECTOR_PIVOT_AXIS_AUTO) { - align_rotations_auto_pivot(vectors, factors, local_main_axis, rotations); + align_rotations_auto_pivot(vectors, factors, local_main_axis, rotations.as_span()); } else { float3 local_pivot_axis{0, 0, 0}; local_pivot_axis[storage.pivot_axis - 1] = 1; - align_rotations_fixed_pivot(vectors, factors, local_main_axis, local_pivot_axis, rotations); + align_rotations_fixed_pivot( + vectors, factors, local_main_axis, local_pivot_axis, rotations.as_span()); } - rotation_attribute.apply_span_and_save(); + rotations.save(); } static void geo_node_align_rotation_to_vector_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc index 95fa24c8bac..e7677ed41e1 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_clamp.cc @@ -112,10 +112,13 @@ template<> inline Color4f clamp_value(const Color4f val, const Color4f min, cons } template<typename T> -static void clamp_attribute(Span<T> read_span, MutableSpan<T> span, const T min, const T max) +static void clamp_attribute(const VArray<T> &inputs, + const MutableSpan<T> outputs, + const T min, + const T max) { - for (const int i : span.index_range()) { - span[i] = clamp_value<T>(read_span[i], min, max); + for (const int i : IndexRange(outputs.size())) { + outputs[i] = clamp_value<T>(inputs[i], min, max); } } @@ -123,13 +126,13 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef source_name, StringRef result_name) { - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } - ReadAttributePtr source_attribute = component.attribute_try_get_for_read(source_name); + ReadAttributeLookup source_attribute = component.attribute_try_get_for_read(source_name); if (source_attribute) { - return source_attribute->domain(); + return source_attribute.domain; } return ATTR_DOMAIN_POINT; } @@ -154,10 +157,10 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam const AttributeDomain domain = get_result_domain(component, attribute_name, result_name); const int operation = static_cast<int>(storage.operation); - ReadAttributePtr attribute_input = component.attribute_try_get_for_read( + GVArrayPtr attribute_input = component.attribute_try_get_for_read( attribute_name, domain, data_type); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( + OutputAttribute attribute_result = component.attribute_try_get_for_output_only( result_name, domain, data_type); if (!attribute_result) { @@ -169,8 +172,6 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam switch (data_type) { case CD_PROP_FLOAT3: { - Span<float3> read_span = attribute_input->get_span<float3>(); - MutableSpan<float3> span = attribute_result->get_span_for_write_only<float3>(); float3 min = params.get_input<float3>("Min"); float3 max = params.get_input<float3>("Max"); if (operation == NODE_CLAMP_RANGE) { @@ -184,38 +185,35 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam std::swap(min.z, max.z); } } - clamp_attribute<float3>(read_span, span, min, max); + MutableSpan<float3> results = attribute_result.as_span<float3>(); + clamp_attribute<float3>(attribute_input->typed<float3>(), results, min, max); break; } case CD_PROP_FLOAT: { - Span<float> read_span = attribute_input->get_span<float>(); - MutableSpan<float> span = attribute_result->get_span_for_write_only<float>(); const float min = params.get_input<float>("Min_001"); const float max = params.get_input<float>("Max_001"); + MutableSpan<float> results = attribute_result.as_span<float>(); if (operation == NODE_CLAMP_RANGE && min > max) { - clamp_attribute<float>(read_span, span, max, min); + clamp_attribute<float>(attribute_input->typed<float>(), results, max, min); } else { - clamp_attribute<float>(read_span, span, min, max); + clamp_attribute<float>(attribute_input->typed<float>(), results, min, max); } break; } case CD_PROP_INT32: { - Span<int> read_span = attribute_input->get_span<int>(); - MutableSpan<int> span = attribute_result->get_span_for_write_only<int>(); const int min = params.get_input<int>("Min_002"); const int max = params.get_input<int>("Max_002"); + MutableSpan<int> results = attribute_result.as_span<int>(); if (operation == NODE_CLAMP_RANGE && min > max) { - clamp_attribute<int>(read_span, span, max, min); + clamp_attribute<int>(attribute_input->typed<int>(), results, max, min); } else { - clamp_attribute<int>(read_span, span, min, max); + clamp_attribute<int>(attribute_input->typed<int>(), results, min, max); } break; } case CD_PROP_COLOR: { - Span<Color4f> read_span = attribute_input->get_span<Color4f>(); - MutableSpan<Color4f> span = attribute_result->get_span_for_write_only<Color4f>(); Color4f min = params.get_input<Color4f>("Min_003"); Color4f max = params.get_input<Color4f>("Max_003"); if (operation == NODE_CLAMP_RANGE) { @@ -232,7 +230,8 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam std::swap(min.a, max.a); } } - clamp_attribute<Color4f>(read_span, span, min, max); + MutableSpan<Color4f> results = attribute_result.as_span<Color4f>(); + clamp_attribute<Color4f>(attribute_input->typed<Color4f>(), results, min, max); break; } default: { @@ -241,7 +240,7 @@ static void clamp_attribute(GeometryComponent &component, const GeoNodeExecParam } } - attribute_result.apply_span_and_save(); + attribute_result.save(); } static void geo_node_attribute_clamp_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc index 2b913beb670..af65fe110e9 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc @@ -47,15 +47,15 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the input attribute's domain if it exists. */ - ReadAttributePtr input_attribute = component.attribute_try_get_for_read(input_name); + ReadAttributeLookup input_attribute = component.attribute_try_get_for_read(input_name); if (input_attribute) { - return input_attribute->domain(); + return input_attribute.domain; } return ATTR_DOMAIN_POINT; @@ -71,27 +71,25 @@ static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryCompon /* Always output a color attribute for now. We might want to allow users to customize. * Using the type of an existing attribute could work, but does not have a real benefit * currently. */ - const CustomDataType result_type = CD_PROP_COLOR; const AttributeDomain result_domain = get_result_domain(component, input_name, result_name); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( - result_name, result_domain, result_type); + OutputAttribute_Typed<Color4f> attribute_result = + component.attribute_try_get_for_output_only<Color4f>(result_name, result_domain); if (!attribute_result) { return; } - FloatReadAttribute attribute_in = component.attribute_get_for_read<float>( + GVArray_Typed<float> attribute_in = component.attribute_get_for_read<float>( input_name, result_domain, 0.0f); - Span<float> data_in = attribute_in.get_span(); - MutableSpan<Color4f> data_out = attribute_result->get_span_for_write_only<Color4f>(); + MutableSpan<Color4f> results = attribute_result.as_span(); ColorBand *color_ramp = &node_storage->color_ramp; - for (const int i : data_in.index_range()) { - BKE_colorband_evaluate(color_ramp, data_in[i], data_out[i]); + for (const int i : IndexRange(attribute_in.size())) { + BKE_colorband_evaluate(color_ramp, attribute_in[i], results[i]); } - attribute_result.apply_span_and_save(); + attribute_result.save(); } static void geo_node_attribute_color_ramp_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc index e9e07d34c17..c3db26c7299 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_combine_xyz.cc @@ -77,9 +77,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the highest priority domain from existing input attributes, or the default. */ @@ -94,27 +94,24 @@ static void combine_attributes(GeometryComponent &component, const GeoNodeExecPa } const AttributeDomain result_domain = get_result_domain(component, params, result_name); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( - result_name, result_domain, CD_PROP_FLOAT3); + OutputAttribute_Typed<float3> attribute_result = + component.attribute_try_get_for_output_only<float3>(result_name, result_domain); if (!attribute_result) { return; } - FloatReadAttribute attribute_x = params.get_input_attribute<float>( + GVArray_Typed<float> attribute_x = params.get_input_attribute<float>( "X", component, result_domain, 0.0f); - FloatReadAttribute attribute_y = params.get_input_attribute<float>( + GVArray_Typed<float> attribute_y = params.get_input_attribute<float>( "Y", component, result_domain, 0.0f); - FloatReadAttribute attribute_z = params.get_input_attribute<float>( + GVArray_Typed<float> attribute_z = params.get_input_attribute<float>( "Z", component, result_domain, 0.0f); - MutableSpan<float3> results = attribute_result->get_span_for_write_only<float3>(); - for (const int i : results.index_range()) { + for (const int i : IndexRange(attribute_result->size())) { const float x = attribute_x[i]; const float y = attribute_y[i]; const float z = attribute_z[i]; - const float3 result = float3(x, y, z); - results[i] = result; + attribute_result->set(i, {x, y, z}); } - attribute_result.apply_span_and_save(); } static void geo_node_attribute_combine_xyz_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc index fe4045c39a6..22855787ab0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_compare.cc @@ -81,21 +81,18 @@ static void geo_node_attribute_compare_update(bNodeTree *UNUSED(ntree), bNode *n nodeSetSocketAvailability(socket_threshold, operation_tests_equality(*node_storage)); } -static void do_math_operation(const FloatReadAttribute &input_a, - const FloatReadAttribute &input_b, +static void do_math_operation(const VArray<float> &input_a, + const VArray<float> &input_b, const FloatCompareOperation operation, MutableSpan<bool> span_result) { const int size = input_a.size(); - Span<float> span_a = input_a.get_span(); - Span<float> span_b = input_b.get_span(); - if (try_dispatch_float_math_fl_fl_to_bool( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { for (const int i : IndexRange(size)) { - const float a = span_a[i]; - const float b = span_b[i]; + const float a = input_a[i]; + const float b = input_b[i]; const bool out = math_function(a, b); span_result[i] = out; } @@ -107,8 +104,8 @@ static void do_math_operation(const FloatReadAttribute &input_a, BLI_assert(false); } -static void do_equal_operation_float(const FloatReadAttribute &input_a, - const FloatReadAttribute &input_b, +static void do_equal_operation_float(const VArray<float> &input_a, + const VArray<float> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -120,8 +117,8 @@ static void do_equal_operation_float(const FloatReadAttribute &input_a, } } -static void do_equal_operation_float3(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, +static void do_equal_operation_float3(const VArray<float3> &input_a, + const VArray<float3> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -134,8 +131,8 @@ static void do_equal_operation_float3(const Float3ReadAttribute &input_a, } } -static void do_equal_operation_color4f(const Color4fReadAttribute &input_a, - const Color4fReadAttribute &input_b, +static void do_equal_operation_color4f(const VArray<Color4f> &input_a, + const VArray<Color4f> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -148,8 +145,8 @@ static void do_equal_operation_color4f(const Color4fReadAttribute &input_a, } } -static void do_equal_operation_bool(const BooleanReadAttribute &input_a, - const BooleanReadAttribute &input_b, +static void do_equal_operation_bool(const VArray<bool> &input_a, + const VArray<bool> &input_b, const float UNUSED(threshold), MutableSpan<bool> span_result) { @@ -161,8 +158,8 @@ static void do_equal_operation_bool(const BooleanReadAttribute &input_a, } } -static void do_not_equal_operation_float(const FloatReadAttribute &input_a, - const FloatReadAttribute &input_b, +static void do_not_equal_operation_float(const VArray<float> &input_a, + const VArray<float> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -174,8 +171,8 @@ static void do_not_equal_operation_float(const FloatReadAttribute &input_a, } } -static void do_not_equal_operation_float3(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, +static void do_not_equal_operation_float3(const VArray<float3> &input_a, + const VArray<float3> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -188,8 +185,8 @@ static void do_not_equal_operation_float3(const Float3ReadAttribute &input_a, } } -static void do_not_equal_operation_color4f(const Color4fReadAttribute &input_a, - const Color4fReadAttribute &input_b, +static void do_not_equal_operation_color4f(const VArray<Color4f> &input_a, + const VArray<Color4f> &input_b, const float threshold, MutableSpan<bool> span_result) { @@ -202,8 +199,8 @@ static void do_not_equal_operation_color4f(const Color4fReadAttribute &input_a, } } -static void do_not_equal_operation_bool(const BooleanReadAttribute &input_a, - const BooleanReadAttribute &input_b, +static void do_not_equal_operation_bool(const VArray<bool> &input_a, + const VArray<bool> &input_b, const float UNUSED(threshold), MutableSpan<bool> span_result) { @@ -237,9 +234,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the highest priority domain from existing input attributes, or the default. */ @@ -254,20 +251,19 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx node_storage->operation); const std::string result_name = params.get_input<std::string>("Result"); - const CustomDataType result_type = CD_PROP_BOOL; const AttributeDomain result_domain = get_result_domain(component, params, result_name); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( - result_name, result_domain, result_type); + OutputAttribute_Typed<bool> attribute_result = component.attribute_try_get_for_output_only<bool>( + result_name, result_domain); if (!attribute_result) { return; } const CustomDataType input_data_type = get_data_type(component, params, *node_storage); - ReadAttributePtr attribute_a = params.get_input_attribute( + GVArrayPtr attribute_a = params.get_input_attribute( "A", component, result_domain, input_data_type, nullptr); - ReadAttributePtr attribute_b = params.get_input_attribute( + GVArrayPtr attribute_b = params.get_input_attribute( "B", component, result_domain, input_data_type, nullptr); if (!attribute_a || !attribute_b) { @@ -275,7 +271,7 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx return; } - MutableSpan<bool> result_span = attribute_result->get_span_for_write_only<bool>(); + MutableSpan<bool> result_span = attribute_result.as_span(); /* Use specific types for correct equality operations, but for other operations we use implicit * conversions and float comparison. In other words, the comparison is not element-wise. */ @@ -283,38 +279,47 @@ static void attribute_compare_calc(GeometryComponent &component, const GeoNodeEx const float threshold = params.get_input<float>("Threshold"); if (operation == NODE_FLOAT_COMPARE_EQUAL) { if (input_data_type == CD_PROP_FLOAT) { - do_equal_operation_float(*attribute_a, *attribute_b, threshold, result_span); + do_equal_operation_float( + attribute_a->typed<float>(), attribute_b->typed<float>(), threshold, result_span); } else if (input_data_type == CD_PROP_FLOAT3) { - do_equal_operation_float3(*attribute_a, *attribute_b, threshold, result_span); + do_equal_operation_float3( + attribute_a->typed<float3>(), attribute_b->typed<float3>(), threshold, result_span); } else if (input_data_type == CD_PROP_COLOR) { - do_equal_operation_color4f(*attribute_a, *attribute_b, threshold, result_span); + do_equal_operation_color4f( + attribute_a->typed<Color4f>(), attribute_b->typed<Color4f>(), threshold, result_span); } else if (input_data_type == CD_PROP_BOOL) { - do_equal_operation_bool(*attribute_a, *attribute_b, threshold, result_span); + do_equal_operation_bool( + attribute_a->typed<bool>(), attribute_b->typed<bool>(), threshold, result_span); } } else if (operation == NODE_FLOAT_COMPARE_NOT_EQUAL) { if (input_data_type == CD_PROP_FLOAT) { - do_not_equal_operation_float(*attribute_a, *attribute_b, threshold, result_span); + do_not_equal_operation_float( + attribute_a->typed<float>(), attribute_b->typed<float>(), threshold, result_span); } else if (input_data_type == CD_PROP_FLOAT3) { - do_not_equal_operation_float3(*attribute_a, *attribute_b, threshold, result_span); + do_not_equal_operation_float3( + attribute_a->typed<float3>(), attribute_b->typed<float3>(), threshold, result_span); } else if (input_data_type == CD_PROP_COLOR) { - do_not_equal_operation_color4f(*attribute_a, *attribute_b, threshold, result_span); + do_not_equal_operation_color4f( + attribute_a->typed<Color4f>(), attribute_b->typed<Color4f>(), threshold, result_span); } else if (input_data_type == CD_PROP_BOOL) { - do_not_equal_operation_bool(*attribute_a, *attribute_b, threshold, result_span); + do_not_equal_operation_bool( + attribute_a->typed<bool>(), attribute_b->typed<bool>(), threshold, result_span); } } } else { - do_math_operation(*attribute_a, *attribute_b, operation, result_span); + do_math_operation( + attribute_a->typed<float>(), attribute_b->typed<float>(), operation, result_span); } - attribute_result.apply_span_and_save(); + attribute_result.save(); } static void geo_node_attribute_compare_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc index 577c4b3d3fb..ff20b5f35a4 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_convert.cc @@ -55,13 +55,13 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef source_name, StringRef result_name) { - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } - ReadAttributePtr source_attribute = component.attribute_try_get_for_read(source_name); + ReadAttributeLookup source_attribute = component.attribute_try_get_for_read(source_name); if (source_attribute) { - return source_attribute->domain(); + return source_attribute.domain; } return ATTR_DOMAIN_POINT; } @@ -78,7 +78,7 @@ static void attribute_convert_calc(GeometryComponent &component, component, source_name, result_name) : domain; - ReadAttributePtr source_attribute = component.attribute_try_get_for_read( + GVArrayPtr source_attribute = component.attribute_try_get_for_read( source_name, result_domain, result_type); if (!source_attribute) { params.error_message_add(NodeWarningType::Error, @@ -86,25 +86,22 @@ static void attribute_convert_calc(GeometryComponent &component, return; } - OutputAttributePtr result_attribute = component.attribute_try_get_for_output( + OutputAttribute result_attribute = component.attribute_try_get_for_output_only( result_name, result_domain, result_type); if (!result_attribute) { return; } - fn::GSpan source_span = source_attribute->get_span(); - fn::GMutableSpan result_span = result_attribute->get_span_for_write_only(); - if (source_span.is_empty() || result_span.is_empty()) { - return; - } + GVArray_GSpan source_span{*source_attribute}; + GMutableSpan result_span = result_attribute.as_span(); + BLI_assert(source_span.size() == result_span.size()); const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(result_type); BLI_assert(cpp_type != nullptr); cpp_type->copy_to_initialized_n(source_span.data(), result_span.data(), result_span.size()); - - result_attribute.apply_span_and_save(); + result_attribute.save(); } static void geo_node_attribute_convert_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc index 7b4483a31a1..8287313e400 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_fill.cc @@ -72,9 +72,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef attribute_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(attribute_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(attribute_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } return ATTR_DOMAIN_POINT; } @@ -93,7 +93,7 @@ static void fill_attribute(GeometryComponent &component, const GeoNodeExecParams get_result_domain(component, attribute_name) : domain; - OutputAttributePtr attribute = component.attribute_try_get_for_output( + OutputAttribute attribute = component.attribute_try_get_for_output_only( attribute_name, result_domain, data_type); if (!attribute) { return; @@ -102,38 +102,34 @@ static void fill_attribute(GeometryComponent &component, const GeoNodeExecParams switch (data_type) { case CD_PROP_FLOAT: { const float value = params.get_input<float>("Value_001"); - MutableSpan<float> attribute_span = attribute->get_span_for_write_only<float>(); - attribute_span.fill(value); + attribute->fill(&value); break; } case CD_PROP_FLOAT3: { const float3 value = params.get_input<float3>("Value"); - MutableSpan<float3> attribute_span = attribute->get_span_for_write_only<float3>(); - attribute_span.fill(value); + attribute->fill(&value); break; } case CD_PROP_COLOR: { const Color4f value = params.get_input<Color4f>("Value_002"); - MutableSpan<Color4f> attribute_span = attribute->get_span_for_write_only<Color4f>(); - attribute_span.fill(value); + attribute->fill(&value); break; } case CD_PROP_BOOL: { const bool value = params.get_input<bool>("Value_003"); - MutableSpan<bool> attribute_span = attribute->get_span_for_write_only<bool>(); - attribute_span.fill(value); + attribute->fill(&value); break; } case CD_PROP_INT32: { const int value = params.get_input<int>("Value_004"); - MutableSpan<int> attribute_span = attribute->get_span_for_write_only<int>(); - attribute_span.fill(value); + attribute->fill(&value); + break; } default: break; } - attribute.apply_span_and_save(); + attribute.save(); } static void geo_node_attribute_fill_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc index fdbdadf90b6..4a98d6caed2 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_map_range.cc @@ -192,8 +192,8 @@ static float map_smootherstep(const float value, return min_to + factor_mapped * (max_to - min_to); } -static void map_range_float(FloatReadAttribute attribute_input, - FloatWriteAttribute attribute_result, +static void map_range_float(const VArray<float> &attribute_input, + MutableSpan<float> results, const GeoNodeExecParams ¶ms) { const bNode &node = params.node(); @@ -204,32 +204,31 @@ static void map_range_float(FloatReadAttribute attribute_input, const float min_to = params.get_input<float>("To Min"); const float max_to = params.get_input<float>("To Max"); - Span<float> span = attribute_input.get_span(); - MutableSpan<float> result_span = attribute_result.get_span(); + VArray_Span<float> span{attribute_input}; switch (interpolation_type) { case NODE_MAP_RANGE_LINEAR: { for (int i : span.index_range()) { - result_span[i] = map_linear(span[i], min_from, max_from, min_to, max_to); + results[i] = map_linear(span[i], min_from, max_from, min_to, max_to); } break; } case NODE_MAP_RANGE_STEPPED: { const float steps = params.get_input<float>("Steps"); for (int i : span.index_range()) { - result_span[i] = map_stepped(span[i], min_from, max_from, min_to, max_to, steps); + results[i] = map_stepped(span[i], min_from, max_from, min_to, max_to, steps); } break; } case NODE_MAP_RANGE_SMOOTHSTEP: { for (int i : span.index_range()) { - result_span[i] = map_smoothstep(span[i], min_from, max_from, min_to, max_to); + results[i] = map_smoothstep(span[i], min_from, max_from, min_to, max_to); } break; } case NODE_MAP_RANGE_SMOOTHERSTEP: { for (int i : span.index_range()) { - result_span[i] = map_smootherstep(span[i], min_from, max_from, min_to, max_to); + results[i] = map_smootherstep(span[i], min_from, max_from, min_to, max_to); } break; } @@ -241,14 +240,14 @@ static void map_range_float(FloatReadAttribute attribute_input, const float clamp_min = min_to < max_to ? min_to : max_to; const float clamp_max = min_to < max_to ? max_to : min_to; - for (int i : result_span.index_range()) { - result_span[i] = std::clamp(result_span[i], clamp_min, clamp_max); + for (int i : results.index_range()) { + results[i] = std::clamp(results[i], clamp_min, clamp_max); } } } -static void map_range_float3(Float3ReadAttribute attribute_input, - Float3WriteAttribute attribute_result, +static void map_range_float3(const VArray<float3> &attribute_input, + const MutableSpan<float3> results, const GeoNodeExecParams ¶ms) { const bNode &node = params.node(); @@ -259,43 +258,39 @@ static void map_range_float3(Float3ReadAttribute attribute_input, const float3 min_to = params.get_input<float3>("To Min_001"); const float3 max_to = params.get_input<float3>("To Max_001"); - Span<float3> span = attribute_input.get_span(); - MutableSpan<float3> result_span = attribute_result.get_span(); + VArray_Span<float3> span{attribute_input}; switch (interpolation_type) { case NODE_MAP_RANGE_LINEAR: { for (int i : span.index_range()) { - result_span[i].x = map_linear(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); - result_span[i].y = map_linear(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); - result_span[i].z = map_linear(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); + results[i].x = map_linear(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); + results[i].y = map_linear(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); + results[i].z = map_linear(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); } break; } case NODE_MAP_RANGE_STEPPED: { const float3 steps = params.get_input<float3>("Steps_001"); for (int i : span.index_range()) { - result_span[i].x = map_stepped( - span[i].x, min_from.x, max_from.x, min_to.x, max_to.x, steps.x); - result_span[i].y = map_stepped( - span[i].y, min_from.y, max_from.y, min_to.y, max_to.y, steps.y); - result_span[i].z = map_stepped( - span[i].z, min_from.z, max_from.z, min_to.z, max_to.z, steps.z); + results[i].x = map_stepped(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x, steps.x); + results[i].y = map_stepped(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y, steps.y); + results[i].z = map_stepped(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z, steps.z); } break; } case NODE_MAP_RANGE_SMOOTHSTEP: { for (int i : span.index_range()) { - result_span[i].x = map_smoothstep(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); - result_span[i].y = map_smoothstep(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); - result_span[i].z = map_smoothstep(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); + results[i].x = map_smoothstep(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); + results[i].y = map_smoothstep(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); + results[i].z = map_smoothstep(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); } break; } case NODE_MAP_RANGE_SMOOTHERSTEP: { for (int i : span.index_range()) { - result_span[i].x = map_smootherstep(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); - result_span[i].y = map_smootherstep(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); - result_span[i].z = map_smootherstep(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); + results[i].x = map_smootherstep(span[i].x, min_from.x, max_from.x, min_to.x, max_to.x); + results[i].y = map_smootherstep(span[i].y, min_from.y, max_from.y, min_to.y, max_to.y); + results[i].z = map_smootherstep(span[i].z, min_from.z, max_from.z, min_to.z, max_to.z); } break; } @@ -313,8 +308,8 @@ static void map_range_float3(Float3ReadAttribute attribute_input, clamp_min.z = min_to.z < max_to.z ? min_to.z : max_to.z; clamp_max.z = min_to.z < max_to.z ? max_to.z : min_to.z; - for (int i : result_span.index_range()) { - clamp_v3_v3v3(result_span[i], clamp_min, clamp_max); + for (int i : results.index_range()) { + clamp_v3_v3v3(results[i], clamp_min, clamp_max); } } } @@ -323,13 +318,13 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef source_name, StringRef result_name) { - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } - ReadAttributePtr source_attribute = component.attribute_try_get_for_read(source_name); + ReadAttributeLookup source_attribute = component.attribute_try_get_for_read(source_name); if (source_attribute) { - return source_attribute->domain(); + return source_attribute.domain; } return ATTR_DOMAIN_POINT; } @@ -349,8 +344,7 @@ static void map_range_attribute(GeometryComponent &component, const GeoNodeExecP const AttributeDomain domain = get_result_domain(component, input_name, result_name); - ReadAttributePtr attribute_input = component.attribute_try_get_for_read( - input_name, domain, data_type); + GVArrayPtr attribute_input = component.attribute_try_get_for_read(input_name, domain, data_type); if (!attribute_input) { params.error_message_add(NodeWarningType::Error, @@ -358,7 +352,7 @@ static void map_range_attribute(GeometryComponent &component, const GeoNodeExecP return; } - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( + OutputAttribute attribute_result = component.attribute_try_get_for_output_only( result_name, domain, data_type); if (!attribute_result) { params.error_message_add(NodeWarningType::Error, @@ -369,18 +363,19 @@ static void map_range_attribute(GeometryComponent &component, const GeoNodeExecP switch (data_type) { case CD_PROP_FLOAT: { - map_range_float(*attribute_input, *attribute_result, params); + map_range_float(attribute_input->typed<float>(), attribute_result.as_span<float>(), params); break; } case CD_PROP_FLOAT3: { - map_range_float3(*attribute_input, *attribute_result, params); + map_range_float3( + attribute_input->typed<float3>(), attribute_result.as_span<float3>(), params); break; } default: BLI_assert_unreachable(); } - attribute_result.apply_span_and_save(); + attribute_result.save(); } static void geo_node_attribute_map_range_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc index 5ee31e78be2..99ba6acd94d 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc @@ -149,9 +149,9 @@ static void geo_node_attribute_math_update(bNodeTree *UNUSED(ntree), bNode *node operation_use_input_c(operation)); } -static void do_math_operation(Span<float> span_a, - Span<float> span_b, - Span<float> span_c, +static void do_math_operation(const VArray<float> &span_a, + const VArray<float> &span_b, + const VArray<float> &span_c, MutableSpan<float> span_result, const NodeMathOperation operation) { @@ -165,8 +165,8 @@ static void do_math_operation(Span<float> span_a, UNUSED_VARS_NDEBUG(success); } -static void do_math_operation(Span<float> span_a, - Span<float> span_b, +static void do_math_operation(const VArray<float> &span_a, + const VArray<float> &span_b, MutableSpan<float> span_result, const NodeMathOperation operation) { @@ -180,7 +180,7 @@ static void do_math_operation(Span<float> span_a, UNUSED_VARS_NDEBUG(success); } -static void do_math_operation(Span<float> span_input, +static void do_math_operation(const VArray<float> &span_input, MutableSpan<float> span_result, const NodeMathOperation operation) { @@ -200,9 +200,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the highest priority domain from existing input attributes, or the default. */ @@ -224,56 +224,39 @@ static void attribute_math_calc(GeometryComponent &component, const GeoNodeExecP const std::string result_name = params.get_input<std::string>("Result"); /* The result type of this node is always float. */ - const CustomDataType result_type = CD_PROP_FLOAT; const AttributeDomain result_domain = get_result_domain( component, params, operation, result_name); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( - result_name, result_domain, result_type); + OutputAttribute_Typed<float> attribute_result = + component.attribute_try_get_for_output_only<float>(result_name, result_domain); if (!attribute_result) { return; } - ReadAttributePtr attribute_a = params.get_input_attribute( - "A", component, result_domain, result_type, nullptr); - if (!attribute_a) { - return; - } + GVArray_Typed<float> attribute_a = params.get_input_attribute<float>( + "A", component, result_domain, 0.0f); - /* Note that passing the data with `get_span<float>()` works + MutableSpan<float> result_span = attribute_result.as_span(); + + /* Note that passing the data with `get_internal_span<float>()` works * because the attributes were accessed with #CD_PROP_FLOAT. */ if (operation_use_input_b(operation)) { - ReadAttributePtr attribute_b = params.get_input_attribute( - "B", component, result_domain, result_type, nullptr); - if (!attribute_b) { - return; - } + GVArray_Typed<float> attribute_b = params.get_input_attribute<float>( + "B", component, result_domain, 0.0f); if (operation_use_input_c(operation)) { - ReadAttributePtr attribute_c = params.get_input_attribute( - "C", component, result_domain, result_type, nullptr); - if (!attribute_c) { - return; - } - do_math_operation(attribute_a->get_span<float>(), - attribute_b->get_span<float>(), - attribute_c->get_span<float>(), - attribute_result->get_span_for_write_only<float>(), - operation); + GVArray_Typed<float> attribute_c = params.get_input_attribute<float>( + "C", component, result_domain, 0.0f); + do_math_operation(attribute_a, attribute_b, attribute_c, result_span, operation); } else { - do_math_operation(attribute_a->get_span<float>(), - attribute_b->get_span<float>(), - attribute_result->get_span_for_write_only<float>(), - operation); + do_math_operation(attribute_a, attribute_b, result_span, operation); } } else { - do_math_operation(attribute_a->get_span<float>(), - attribute_result->get_span_for_write_only<float>(), - operation); + do_math_operation(attribute_a, result_span, operation); } - attribute_result.apply_span_and_save(); + attribute_result.save(); } static void geo_node_attribute_math_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc index 9d8cd3dfa82..e7f0de8f28e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_mix.cc @@ -58,10 +58,10 @@ static void geo_node_attribute_mix_layout(uiLayout *layout, bContext *UNUSED(C), namespace blender::nodes { static void do_mix_operation_float(const int blend_mode, - const FloatReadAttribute &factors, - const FloatReadAttribute &inputs_a, - const FloatReadAttribute &inputs_b, - FloatWriteAttribute results) + const VArray<float> &factors, + const VArray<float> &inputs_a, + const VArray<float> &inputs_b, + VMutableArray<float> &results) { const int size = results.size(); for (const int i : IndexRange(size)) { @@ -75,10 +75,10 @@ static void do_mix_operation_float(const int blend_mode, } static void do_mix_operation_float3(const int blend_mode, - const FloatReadAttribute &factors, - const Float3ReadAttribute &inputs_a, - const Float3ReadAttribute &inputs_b, - Float3WriteAttribute results) + const VArray<float> &factors, + const VArray<float3> &inputs_a, + const VArray<float3> &inputs_b, + VMutableArray<float3> &results) { const int size = results.size(); for (const int i : IndexRange(size)) { @@ -91,10 +91,10 @@ static void do_mix_operation_float3(const int blend_mode, } static void do_mix_operation_color4f(const int blend_mode, - const FloatReadAttribute &factors, - const Color4fReadAttribute &inputs_a, - const Color4fReadAttribute &inputs_b, - Color4fWriteAttribute results) + const VArray<float> &factors, + const VArray<Color4f> &inputs_a, + const VArray<Color4f> &inputs_b, + VMutableArray<Color4f> &results) { const int size = results.size(); for (const int i : IndexRange(size)) { @@ -108,22 +108,31 @@ static void do_mix_operation_color4f(const int blend_mode, static void do_mix_operation(const CustomDataType result_type, int blend_mode, - const FloatReadAttribute &attribute_factor, - const ReadAttribute &attribute_a, - const ReadAttribute &attribute_b, - WriteAttribute &attribute_result) + const VArray<float> &attribute_factor, + const GVArray &attribute_a, + const GVArray &attribute_b, + GVMutableArray &attribute_result) { if (result_type == CD_PROP_FLOAT) { - do_mix_operation_float( - blend_mode, attribute_factor, attribute_a, attribute_b, attribute_result); + do_mix_operation_float(blend_mode, + attribute_factor, + attribute_a.typed<float>(), + attribute_b.typed<float>(), + attribute_result.typed<float>()); } else if (result_type == CD_PROP_FLOAT3) { - do_mix_operation_float3( - blend_mode, attribute_factor, attribute_a, attribute_b, attribute_result); + do_mix_operation_float3(blend_mode, + attribute_factor, + attribute_a.typed<float3>(), + attribute_b.typed<float3>(), + attribute_result.typed<float3>()); } else if (result_type == CD_PROP_COLOR) { - do_mix_operation_color4f( - blend_mode, attribute_factor, attribute_a, attribute_b, attribute_result); + do_mix_operation_color4f(blend_mode, + attribute_factor, + attribute_a.typed<Color4f>(), + attribute_b.typed<Color4f>(), + attribute_result.typed<Color4f>()); } } @@ -132,9 +141,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the highest priority domain from existing input attributes, or the default. */ @@ -158,17 +167,17 @@ static void attribute_mix_calc(GeometryComponent &component, const GeoNodeExecPa const AttributeDomain result_domain = get_result_domain(component, params, result_name); - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( + OutputAttribute attribute_result = component.attribute_try_get_for_output_only( result_name, result_domain, result_type); if (!attribute_result) { return; } - FloatReadAttribute attribute_factor = params.get_input_attribute<float>( + GVArray_Typed<float> attribute_factor = params.get_input_attribute<float>( "Factor", component, result_domain, 0.5f); - ReadAttributePtr attribute_a = params.get_input_attribute( + GVArrayPtr attribute_a = params.get_input_attribute( "A", component, result_domain, result_type, nullptr); - ReadAttributePtr attribute_b = params.get_input_attribute( + GVArrayPtr attribute_b = params.get_input_attribute( "B", component, result_domain, result_type, nullptr); do_mix_operation(result_type, diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_proximity.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_proximity.cc index f09a9bf056e..8e9892f00b6 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_proximity.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_proximity.cc @@ -62,7 +62,7 @@ namespace blender::nodes { static void proximity_calc(MutableSpan<float> distance_span, MutableSpan<float3> location_span, - Span<float3> positions, + const VArray<float3> &positions, BVHTreeFromMesh &tree_data_mesh, BVHTreeFromPointCloud &tree_data_pointcloud, const bool bvh_mesh_success, @@ -169,19 +169,18 @@ static void attribute_calc_proximity(GeometryComponent &component, const AttributeDomain result_domain = ATTR_DOMAIN_POINT; const std::string distance_attribute_name = params.get_input<std::string>("Distance"); - OutputAttributePtr distance_attribute = component.attribute_try_get_for_output( - distance_attribute_name, result_domain, CD_PROP_FLOAT); + OutputAttribute_Typed<float> distance_attribute = + component.attribute_try_get_for_output_only<float>(distance_attribute_name, result_domain); const std::string location_attribute_name = params.get_input<std::string>("Position"); - OutputAttributePtr location_attribute = component.attribute_try_get_for_output( - location_attribute_name, result_domain, CD_PROP_FLOAT3); - - ReadAttributePtr position_attribute = component.attribute_try_get_for_read("position"); - BLI_assert(position_attribute->custom_data_type() == CD_PROP_FLOAT3); + OutputAttribute_Typed<float3> location_attribute = + component.attribute_try_get_for_output_only<float3>(location_attribute_name, result_domain); + ReadAttributeLookup position_attribute = component.attribute_try_get_for_read("position"); if (!position_attribute || (!distance_attribute && !location_attribute)) { return; } + BLI_assert(position_attribute.varray->type().is<float3>()); const bNode &node = params.node(); const NodeGeometryAttributeProximity &storage = *(const NodeGeometryAttributeProximity *) @@ -204,18 +203,15 @@ static void attribute_calc_proximity(GeometryComponent &component, tree_data_pointcloud); } - Span<float3> position_span = position_attribute->get_span<float3>(); - - MutableSpan<float> distance_span = distance_attribute ? - distance_attribute->get_span_for_write_only<float>() : - MutableSpan<float>(); - MutableSpan<float3> location_span = location_attribute ? - location_attribute->get_span_for_write_only<float3>() : - MutableSpan<float3>(); + GVArray_Typed<float3> positions{*position_attribute.varray}; + MutableSpan<float> distance_span = distance_attribute ? distance_attribute.as_span() : + MutableSpan<float>(); + MutableSpan<float3> location_span = location_attribute ? location_attribute.as_span() : + MutableSpan<float3>(); proximity_calc(distance_span, location_span, - position_span, + positions, tree_data_mesh, tree_data_pointcloud, bvh_mesh_success, @@ -231,10 +227,10 @@ static void attribute_calc_proximity(GeometryComponent &component, } if (distance_attribute) { - distance_attribute.apply_span_and_save(); + distance_attribute.save(); } if (location_attribute) { - location_attribute.apply_span_and_save(); + location_attribute.save(); } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc index 28263287a10..e86fa3ae0ed 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc @@ -173,12 +173,12 @@ Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &compo const int domain_size = component.attribute_domain_size(domain); /* Hash the reserved name attribute "id" as a (hopefully) stable seed for each point. */ - ReadAttributePtr hash_attribute = component.attribute_try_get_for_read("id", domain); + GVArrayPtr hash_attribute = component.attribute_try_get_for_read("id", domain); Array<uint32_t> hashes(domain_size); if (hash_attribute) { BLI_assert(hashes.size() == hash_attribute->size()); - const CPPType &cpp_type = hash_attribute->cpp_type(); - fn::GSpan items = hash_attribute->get_span(); + const CPPType &cpp_type = hash_attribute->type(); + GVArray_GSpan items{*hash_attribute}; for (const int i : hashes.index_range()) { hashes[i] = cpp_type.hash(items[i]); } @@ -199,9 +199,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef attribute_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(attribute_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(attribute_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the input domain chosen in the interface. */ @@ -228,15 +228,13 @@ static void randomize_attribute_on_component(GeometryComponent &component, const AttributeDomain domain = get_result_domain(component, params, attribute_name); - OutputAttributePtr attribute = component.attribute_try_get_for_output( + OutputAttribute attribute = component.attribute_try_get_for_output( attribute_name, domain, data_type); if (!attribute) { return; } - fn::GMutableSpan span = (operation == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE) ? - attribute->get_span_for_write_only() : - attribute->get_span(); + GMutableSpan span = attribute.as_span(); Array<uint32_t> hashes = get_geometry_element_ids_as_uints(component, domain); @@ -269,8 +267,8 @@ static void randomize_attribute_on_component(GeometryComponent &component, } } - attribute.apply_span_and_save(); -} // namespace blender::nodes + attribute.save(); +} static void geo_node_random_attribute_exec(GeoNodeExecParams params) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc index d0b2595b5b9..5b3fd75342a 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc @@ -53,15 +53,16 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef map_attribute_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_attribute_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read( + result_attribute_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the name of the map attribute. */ - ReadAttributePtr map_attribute = component.attribute_try_get_for_read(map_attribute_name); + ReadAttributeLookup map_attribute = component.attribute_try_get_for_read(map_attribute_name); if (map_attribute) { - return map_attribute->domain(); + return map_attribute.domain; } /* The node won't execute in this case, but we still have to return a value. */ @@ -85,16 +86,16 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec const AttributeDomain result_domain = get_result_domain( component, result_attribute_name, mapping_name); - OutputAttributePtr attribute_out = component.attribute_try_get_for_output( - result_attribute_name, result_domain, CD_PROP_COLOR); + OutputAttribute_Typed<Color4f> attribute_out = + component.attribute_try_get_for_output_only<Color4f>(result_attribute_name, result_domain); if (!attribute_out) { return; } - Float3ReadAttribute mapping_attribute = component.attribute_get_for_read<float3>( + GVArray_Typed<float3> mapping_attribute = component.attribute_get_for_read<float3>( mapping_name, result_domain, {0, 0, 0}); - MutableSpan<Color4f> colors = attribute_out->get_span<Color4f>(); + MutableSpan<Color4f> colors = attribute_out.as_span(); for (const int i : IndexRange(mapping_attribute.size())) { TexResult texture_result = {0}; const float3 position = mapping_attribute[i]; @@ -103,7 +104,7 @@ static void execute_on_component(GeometryComponent &component, const GeoNodeExec BKE_texture_get_value(nullptr, texture, remapped_position, &texture_result, false); colors[i] = {texture_result.tr, texture_result.tg, texture_result.tb, texture_result.ta}; } - attribute_out.apply_span_and_save(); + attribute_out.save(); } static void geo_node_attribute_sample_texture_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc index 656dc51149e..daf61b6bf57 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_separate_xyz.cc @@ -77,17 +77,17 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, { /* Use the highest priority domain from any existing attribute outputs. */ Vector<AttributeDomain, 3> output_domains; - ReadAttributePtr attribute_x = component.attribute_try_get_for_read(result_name_x); - ReadAttributePtr attribute_y = component.attribute_try_get_for_read(result_name_y); - ReadAttributePtr attribute_z = component.attribute_try_get_for_read(result_name_z); + ReadAttributeLookup attribute_x = component.attribute_try_get_for_read(result_name_x); + ReadAttributeLookup attribute_y = component.attribute_try_get_for_read(result_name_y); + ReadAttributeLookup attribute_z = component.attribute_try_get_for_read(result_name_z); if (attribute_x) { - output_domains.append(attribute_x->domain()); + output_domains.append(attribute_x.domain); } if (attribute_y) { - output_domains.append(attribute_y->domain()); + output_domains.append(attribute_y.domain); } if (attribute_z) { - output_domains.append(attribute_z->domain()); + output_domains.append(attribute_z.domain); } if (output_domains.size() > 0) { return bke::attribute_domain_highest_priority(output_domains); @@ -107,37 +107,32 @@ static void separate_attribute(GeometryComponent &component, const GeoNodeExecPa } /* The node is only for float3 to float conversions. */ - const CustomDataType input_type = CD_PROP_FLOAT3; - const CustomDataType result_type = CD_PROP_FLOAT; const AttributeDomain result_domain = get_result_domain( component, params, result_name_x, result_name_y, result_name_z); - ReadAttributePtr attribute_input = params.get_input_attribute( - "Vector", component, result_domain, input_type, nullptr); - if (!attribute_input) { - return; - } - const Span<float3> input_span = attribute_input->get_span<float3>(); + GVArray_Typed<float3> attribute_input = params.get_input_attribute<float3>( + "Vector", component, result_domain, {0, 0, 0}); + VArray_Span<float3> input_span{*attribute_input}; - OutputAttributePtr attribute_result_x = component.attribute_try_get_for_output( - result_name_x, result_domain, result_type); - OutputAttributePtr attribute_result_y = component.attribute_try_get_for_output( - result_name_y, result_domain, result_type); - OutputAttributePtr attribute_result_z = component.attribute_try_get_for_output( - result_name_z, result_domain, result_type); + OutputAttribute_Typed<float> attribute_result_x = + component.attribute_try_get_for_output_only<float>(result_name_x, result_domain); + OutputAttribute_Typed<float> attribute_result_y = + component.attribute_try_get_for_output_only<float>(result_name_y, result_domain); + OutputAttribute_Typed<float> attribute_result_z = + component.attribute_try_get_for_output_only<float>(result_name_z, result_domain); /* Only extract the components for the outputs with a given attribute. */ if (attribute_result_x) { - extract_input(0, input_span, attribute_result_x->get_span_for_write_only<float>()); - attribute_result_x.apply_span_and_save(); + extract_input(0, input_span, attribute_result_x.as_span()); + attribute_result_x.save(); } if (attribute_result_y) { - extract_input(1, input_span, attribute_result_y->get_span_for_write_only<float>()); - attribute_result_y.apply_span_and_save(); + extract_input(1, input_span, attribute_result_y.as_span()); + attribute_result_y.save(); } if (attribute_result_z) { - extract_input(2, input_span, attribute_result_z->get_span_for_write_only<float>()); - attribute_result_z.apply_span_and_save(); + extract_input(2, input_span, attribute_result_z.as_span()); + attribute_result_z.save(); } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc index 1ae095a27d2..86fbc9dc6d0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_math.cc @@ -168,16 +168,16 @@ static void geo_node_attribute_vector_math_update(bNodeTree *UNUSED(ntree), bNod operation_use_input_c(operation)); } -static void do_math_operation_fl3_fl3_to_fl3(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, - Float3WriteAttribute result, +static void do_math_operation_fl3_fl3_to_fl3(const VArray<float3> &input_a, + const VArray<float3> &input_b, + VMutableArray<float3> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - Span<float3> span_b = input_b.get_span(); - MutableSpan<float3> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VArray_Span<float3> span_b{input_b}; + VMutableArray_Span<float3> span_result{result, false}; bool success = try_dispatch_float_math_fl3_fl3_to_fl3( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -189,25 +189,25 @@ static void do_math_operation_fl3_fl3_to_fl3(const Float3ReadAttribute &input_a, } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_fl3_fl3_to_fl3(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, - const Float3ReadAttribute &input_c, - Float3WriteAttribute result, +static void do_math_operation_fl3_fl3_fl3_to_fl3(const VArray<float3> &input_a, + const VArray<float3> &input_b, + const VArray<float3> &input_c, + VMutableArray<float3> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - Span<float3> span_b = input_b.get_span(); - Span<float3> span_c = input_c.get_span(); - MutableSpan<float3> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VArray_Span<float3> span_b{input_b}; + VArray_Span<float3> span_c{input_c}; + VMutableArray_Span<float3> span_result{result}; bool success = try_dispatch_float_math_fl3_fl3_fl3_to_fl3( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -220,25 +220,25 @@ static void do_math_operation_fl3_fl3_fl3_to_fl3(const Float3ReadAttribute &inpu } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_fl3_fl_to_fl3(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, - const FloatReadAttribute &input_c, - Float3WriteAttribute result, +static void do_math_operation_fl3_fl3_fl_to_fl3(const VArray<float3> &input_a, + const VArray<float3> &input_b, + const VArray<float> &input_c, + VMutableArray<float3> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - Span<float3> span_b = input_b.get_span(); - Span<float> span_c = input_c.get_span(); - MutableSpan<float3> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VArray_Span<float3> span_b{input_b}; + VArray_Span<float> span_c{input_c}; + VMutableArray_Span<float3> span_result{result, false}; bool success = try_dispatch_float_math_fl3_fl3_fl_to_fl3( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -251,23 +251,23 @@ static void do_math_operation_fl3_fl3_fl_to_fl3(const Float3ReadAttribute &input } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_fl3_to_fl(const Float3ReadAttribute &input_a, - const Float3ReadAttribute &input_b, - FloatWriteAttribute result, +static void do_math_operation_fl3_fl3_to_fl(const VArray<float3> &input_a, + const VArray<float3> &input_b, + VMutableArray<float> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - Span<float3> span_b = input_b.get_span(); - MutableSpan<float> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VArray_Span<float3> span_b{input_b}; + VMutableArray_Span<float> span_result{result, false}; bool success = try_dispatch_float_math_fl3_fl3_to_fl( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -279,23 +279,23 @@ static void do_math_operation_fl3_fl3_to_fl(const Float3ReadAttribute &input_a, } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_fl_to_fl3(const Float3ReadAttribute &input_a, - const FloatReadAttribute &input_b, - Float3WriteAttribute result, +static void do_math_operation_fl3_fl_to_fl3(const VArray<float3> &input_a, + const VArray<float> &input_b, + VMutableArray<float3> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - Span<float> span_b = input_b.get_span(); - MutableSpan<float3> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VArray_Span<float> span_b{input_b}; + VMutableArray_Span<float3> span_result{result, false}; bool success = try_dispatch_float_math_fl3_fl_to_fl3( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -307,21 +307,21 @@ static void do_math_operation_fl3_fl_to_fl3(const Float3ReadAttribute &input_a, } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_to_fl3(const Float3ReadAttribute &input_a, - Float3WriteAttribute result, +static void do_math_operation_fl3_to_fl3(const VArray<float3> &input_a, + VMutableArray<float3> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - MutableSpan<float3> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VMutableArray_Span<float3> span_result{result, false}; bool success = try_dispatch_float_math_fl3_to_fl3( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -332,21 +332,21 @@ static void do_math_operation_fl3_to_fl3(const Float3ReadAttribute &input_a, } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); UNUSED_VARS_NDEBUG(success); } -static void do_math_operation_fl3_to_fl(const Float3ReadAttribute &input_a, - FloatWriteAttribute result, +static void do_math_operation_fl3_to_fl(const VArray<float3> &input_a, + VMutableArray<float> &result, const NodeVectorMathOperation operation) { const int size = input_a.size(); - Span<float3> span_a = input_a.get_span(); - MutableSpan<float> span_result = result.get_span_for_write_only(); + VArray_Span<float3> span_a{input_a}; + VMutableArray_Span<float> span_result{result, false}; bool success = try_dispatch_float_math_fl3_to_fl( operation, [&](auto math_function, const FloatMathOperationInfo &UNUSED(info)) { @@ -357,7 +357,7 @@ static void do_math_operation_fl3_to_fl(const Float3ReadAttribute &input_a, } }); - result.apply_span(); + span_result.save(); /* The operation is not supported by this node currently. */ BLI_assert(success); @@ -370,9 +370,9 @@ static AttributeDomain get_result_domain(const GeometryComponent &component, StringRef result_name) { /* Use the domain of the result attribute if it already exists. */ - ReadAttributePtr result_attribute = component.attribute_try_get_for_read(result_name); + ReadAttributeLookup result_attribute = component.attribute_try_get_for_read(result_name); if (result_attribute) { - return result_attribute->domain(); + return result_attribute.domain; } /* Otherwise use the highest priority domain from existing input attributes, or the default. */ @@ -406,13 +406,13 @@ static void attribute_vector_math_calc(GeometryComponent &component, const AttributeDomain result_domain = get_result_domain( component, params, operation, result_name); - ReadAttributePtr attribute_a = params.get_input_attribute( + GVArrayPtr attribute_a = params.get_input_attribute( "A", component, result_domain, read_type_a, nullptr); if (!attribute_a) { return; } - ReadAttributePtr attribute_b; - ReadAttributePtr attribute_c; + GVArrayPtr attribute_b; + GVArrayPtr attribute_c; if (use_input_b) { attribute_b = params.get_input_attribute("B", component, result_domain, read_type_b, nullptr); if (!attribute_b) { @@ -427,7 +427,7 @@ static void attribute_vector_math_calc(GeometryComponent &component, } /* Get result attribute first, in case it has to overwrite one of the existing attributes. */ - OutputAttributePtr attribute_result = component.attribute_try_get_for_output( + OutputAttribute attribute_result = component.attribute_try_get_for_output_only( result_name, result_domain, result_type); if (!attribute_result) { return; @@ -445,17 +445,27 @@ static void attribute_vector_math_calc(GeometryComponent &component, case NODE_VECTOR_MATH_MODULO: case NODE_VECTOR_MATH_MINIMUM: case NODE_VECTOR_MATH_MAXIMUM: - do_math_operation_fl3_fl3_to_fl3(*attribute_a, *attribute_b, *attribute_result, operation); + do_math_operation_fl3_fl3_to_fl3(attribute_a->typed<float3>(), + attribute_b->typed<float3>(), + attribute_result->typed<float3>(), + operation); break; case NODE_VECTOR_MATH_DOT_PRODUCT: case NODE_VECTOR_MATH_DISTANCE: - do_math_operation_fl3_fl3_to_fl(*attribute_a, *attribute_b, *attribute_result, operation); + do_math_operation_fl3_fl3_to_fl(attribute_a->typed<float3>(), + attribute_b->typed<float3>(), + attribute_result->typed<float>(), + operation); break; case NODE_VECTOR_MATH_LENGTH: - do_math_operation_fl3_to_fl(*attribute_a, *attribute_result, operation); + do_math_operation_fl3_to_fl( + attribute_a->typed<float3>(), attribute_result->typed<float>(), operation); break; case NODE_VECTOR_MATH_SCALE: - do_math_operation_fl3_fl_to_fl3(*attribute_a, *attribute_b, *attribute_result, operation); + do_math_operation_fl3_fl_to_fl3(attribute_a->typed<float3>(), + attribute_b->typed<float>(), + attribute_result->typed<float3>(), + operation); break; case NODE_VECTOR_MATH_NORMALIZE: case NODE_VECTOR_MATH_FLOOR: @@ -465,16 +475,23 @@ static void attribute_vector_math_calc(GeometryComponent &component, case NODE_VECTOR_MATH_SINE: case NODE_VECTOR_MATH_COSINE: case NODE_VECTOR_MATH_TANGENT: - do_math_operation_fl3_to_fl3(*attribute_a, *attribute_result, operation); + do_math_operation_fl3_to_fl3( + attribute_a->typed<float3>(), attribute_result->typed<float3>(), operation); break; case NODE_VECTOR_MATH_WRAP: case NODE_VECTOR_MATH_FACEFORWARD: - do_math_operation_fl3_fl3_fl3_to_fl3( - *attribute_a, *attribute_b, *attribute_c, *attribute_result, operation); + do_math_operation_fl3_fl3_fl3_to_fl3(attribute_a->typed<float3>(), + attribute_b->typed<float3>(), + attribute_c->typed<float3>(), + attribute_result->typed<float3>(), + operation); break; case NODE_VECTOR_MATH_REFRACT: - do_math_operation_fl3_fl3_fl_to_fl3( - *attribute_a, *attribute_b, *attribute_c, *attribute_result, operation); + do_math_operation_fl3_fl3_fl_to_fl3(attribute_a->typed<float3>(), + attribute_b->typed<float3>(), + attribute_c->typed<float>(), + attribute_result->typed<float3>(), + operation); break; } attribute_result.save(); diff --git a/source/blender/nodes/geometry/nodes/node_geo_bounding_box.cc b/source/blender/nodes/geometry/nodes/node_geo_bounding_box.cc index 96455f080e7..b6fa4c0d48f 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_bounding_box.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_bounding_box.cc @@ -39,15 +39,12 @@ static void compute_min_max_from_position_and_transform(const GeometryComponent float3 &r_min, float3 &r_max) { - ReadAttributePtr position_attribute = component.attribute_try_get_for_read("position"); - if (!position_attribute) { - BLI_assert(component.attribute_domain_size(ATTR_DOMAIN_POINT) == 0); - return; - } - Span<float3> positions = position_attribute->get_span<float3>(); + GVArray_Typed<float3> positions = component.attribute_get_for_read<float3>( + "position", ATTR_DOMAIN_POINT, {0, 0, 0}); for (const float4x4 &transform : transforms) { - for (const float3 &position : positions) { + for (const int i : positions.index_range()) { + const float3 position = positions[i]; const float3 transformed_position = transform * position; minmax_v3v3_v3(r_min, r_max, transformed_position); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc index 52512769a47..857b60dfb93 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc @@ -149,10 +149,10 @@ static void determine_final_data_type_and_domain(Span<const GeometryComponent *> Vector<CustomDataType> data_types; Vector<AttributeDomain> domains; for (const GeometryComponent *component : components) { - ReadAttributePtr attribute = component->attribute_try_get_for_read(attribute_name); + ReadAttributeLookup attribute = component->attribute_try_get_for_read(attribute_name); if (attribute) { - data_types.append(attribute->custom_data_type()); - domains.append(attribute->domain()); + data_types.append(bke::cpp_type_to_custom_data_type(attribute.varray->type())); + domains.append(attribute.domain); } } @@ -164,7 +164,7 @@ static void fill_new_attribute(Span<const GeometryComponent *> src_components, StringRef attribute_name, const CustomDataType data_type, const AttributeDomain domain, - fn::GMutableSpan dst_span) + GMutableSpan dst_span) { const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(data_type); BLI_assert(cpp_type != nullptr); @@ -175,10 +175,10 @@ static void fill_new_attribute(Span<const GeometryComponent *> src_components, if (domain_size == 0) { continue; } - ReadAttributePtr read_attribute = component->attribute_get_for_read( + GVArrayPtr read_attribute = component->attribute_get_for_read( attribute_name, domain, data_type, nullptr); - fn::GSpan src_span = read_attribute->get_span(); + GVArray_GSpan src_span{*read_attribute}; const void *src_buffer = src_span.data(); void *dst_buffer = dst_span[offset]; cpp_type->copy_to_initialized_n(src_buffer, dst_buffer, domain_size); @@ -201,16 +201,14 @@ static void join_attributes(Span<const GeometryComponent *> src_components, AttributeDomain domain; determine_final_data_type_and_domain(src_components, attribute_name, &data_type, &domain); - OutputAttributePtr write_attribute = result.attribute_try_get_for_output( + OutputAttribute write_attribute = result.attribute_try_get_for_output_only( attribute_name, domain, data_type); - if (!write_attribute || - &write_attribute->cpp_type() != bke::custom_data_type_to_cpp_type(data_type) || - write_attribute->domain() != domain) { + if (!write_attribute) { continue; } - fn::GMutableSpan dst_span = write_attribute->get_span_for_write_only(); + GMutableSpan dst_span = write_attribute.as_span(); fill_new_attribute(src_components, attribute_name, data_type, domain, dst_span); - write_attribute.apply_span_and_save(); + write_attribute.save(); } } diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc index 761d5d6c388..2806472286e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc @@ -194,9 +194,9 @@ static void calculate_uvs(Mesh *mesh, { MeshComponent mesh_component; mesh_component.replace(mesh, GeometryOwnershipType::Editable); - OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output( - "uv_map", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); - MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>(); + OutputAttribute_Typed<float2> uv_attribute = + mesh_component.attribute_try_get_for_output_only<float2>("uv_map", ATTR_DOMAIN_CORNER); + MutableSpan<float2> uvs = uv_attribute.as_span(); Array<float2> circle(verts_num); float angle = 0.0f; @@ -271,7 +271,7 @@ static void calculate_uvs(Mesh *mesh, } } - uv_attribute.apply_span_and_save(); + uv_attribute.save(); } Mesh *create_cylinder_or_cone_mesh(const float radius_top, diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc index 14c57bc7135..5a4bab86421 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc @@ -44,9 +44,9 @@ static void calculate_uvs( { MeshComponent mesh_component; mesh_component.replace(mesh, GeometryOwnershipType::Editable); - OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output( - "uv_map", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); - MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>(); + OutputAttribute_Typed<float2> uv_attribute = + mesh_component.attribute_try_get_for_output_only<float2>("uv_map", ATTR_DOMAIN_CORNER); + MutableSpan<float2> uvs = uv_attribute.as_span(); const float dx = (size_x == 0.0f) ? 0.0f : 1.0f / size_x; const float dy = (size_y == 0.0f) ? 0.0f : 1.0f / size_y; @@ -56,7 +56,7 @@ static void calculate_uvs( uvs[i].y = (co.y + size_y * 0.5f) * dy; } - uv_attribute.apply_span_and_save(); + uv_attribute.save(); } static Mesh *create_grid_mesh(const int verts_x, diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc index fd95cdc81f7..cc93e71a5dd 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc @@ -224,9 +224,9 @@ static void calculate_sphere_uvs(Mesh *mesh, const float segments, const float r { MeshComponent mesh_component; mesh_component.replace(mesh, GeometryOwnershipType::Editable); - OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output( - "uv_map", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); - MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>(); + OutputAttribute_Typed<float2> uv_attribute = + mesh_component.attribute_try_get_for_output_only<float2>("uv_map", ATTR_DOMAIN_CORNER); + MutableSpan<float2> uvs = uv_attribute.as_span(); int loop_index = 0; const float dy = 1.0f / rings; @@ -256,7 +256,7 @@ static void calculate_sphere_uvs(Mesh *mesh, const float segments, const float r uvs[loop_index++] = float2(segment / segments, 1.0f - dy); } - uv_attribute.apply_span_and_save(); + uv_attribute.save(); } static Mesh *create_uv_sphere_mesh(const float radius, const int segments, const int rings) diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc index 74cca8a2f3c..0f68378a8db 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc @@ -91,7 +91,7 @@ static Span<MLoopTri> get_mesh_looptris(const Mesh &mesh) static void sample_mesh_surface(const Mesh &mesh, const float4x4 &transform, const float base_density, - const FloatReadAttribute *density_factors, + const VArray<float> *density_factors, const int seed, Vector<float3> &r_positions, Vector<float3> &r_bary_coords, @@ -113,9 +113,9 @@ static void sample_mesh_surface(const Mesh &mesh, float looptri_density_factor = 1.0f; if (density_factors != nullptr) { - const float v0_density_factor = std::max(0.0f, (*density_factors)[v0_loop]); - const float v1_density_factor = std::max(0.0f, (*density_factors)[v1_loop]); - const float v2_density_factor = std::max(0.0f, (*density_factors)[v2_loop]); + const float v0_density_factor = std::max(0.0f, density_factors->get(v0_loop)); + const float v1_density_factor = std::max(0.0f, density_factors->get(v1_loop)); + const float v2_density_factor = std::max(0.0f, density_factors->get(v2_loop)); looptri_density_factor = (v0_density_factor + v1_density_factor + v2_density_factor) / 3.0f; } const float area = area_tri_v3(v0_pos, v1_pos, v2_pos); @@ -203,7 +203,7 @@ BLI_NOINLINE static void update_elimination_mask_for_close_points( BLI_NOINLINE static void update_elimination_mask_based_on_density_factors( const Mesh &mesh, - const FloatReadAttribute &density_factors, + const VArray<float> &density_factors, Span<float3> bary_coords, Span<int> looptri_indices, MutableSpan<bool> elimination_mask) @@ -363,13 +363,13 @@ BLI_NOINLINE static void interpolate_existing_attributes( StringRef attribute_name = entry.key; const CustomDataType output_data_type = entry.value.data_type; /* The output domain is always #ATTR_DOMAIN_POINT, since we are creating a point cloud. */ - OutputAttributePtr attribute_out = component.attribute_try_get_for_output( + OutputAttribute attribute_out = component.attribute_try_get_for_output_only( attribute_name, ATTR_DOMAIN_POINT, output_data_type); if (!attribute_out) { continue; } - fn::GMutableSpan out_span = attribute_out->get_span_for_write_only(); + GMutableSpan out_span = attribute_out.as_span(); int i_instance = 0; for (const GeometryInstanceGroup &set_group : set_groups) { @@ -380,44 +380,41 @@ BLI_NOINLINE static void interpolate_existing_attributes( /* Use a dummy read without specifying a domain or data type in order to * get the existing attribute's domain. Interpolation is done manually based * on the bary coords in #interpolate_attribute. */ - ReadAttributePtr dummy_attribute = source_component.attribute_try_get_for_read( + ReadAttributeLookup dummy_attribute = source_component.attribute_try_get_for_read( attribute_name); if (!dummy_attribute) { i_instance += set_group.transforms.size(); continue; } - const AttributeDomain source_domain = dummy_attribute->domain(); - ReadAttributePtr source_attribute = source_component.attribute_get_for_read( + const AttributeDomain source_domain = dummy_attribute.domain; + GVArrayPtr source_attribute = source_component.attribute_get_for_read( attribute_name, source_domain, output_data_type, nullptr); if (!source_attribute) { i_instance += set_group.transforms.size(); continue; } - fn::GSpan source_span = source_attribute->get_span(); attribute_math::convert_to_static_type(output_data_type, [&](auto dummy) { using T = decltype(dummy); + GVArray_Span<T> source_span{*source_attribute}; + for (const int UNUSED(i_set_instance) : set_group.transforms.index_range()) { const int offset = instance_start_offsets[i_instance]; Span<float3> bary_coords = bary_coords_array[i_instance]; Span<int> looptri_indices = looptri_indices_array[i_instance]; MutableSpan<T> instance_span = out_span.typed<T>().slice(offset, bary_coords.size()); - interpolate_attribute<T>(mesh, - bary_coords, - looptri_indices, - source_domain, - source_span.typed<T>(), - instance_span); + interpolate_attribute<T>( + mesh, bary_coords, looptri_indices, source_domain, source_span, instance_span); i_instance++; } }); } - attribute_out.apply_span_and_save(); + attribute_out.save(); } } @@ -427,16 +424,16 @@ BLI_NOINLINE static void compute_special_attributes(Span<GeometryInstanceGroup> Span<Vector<float3>> bary_coords_array, Span<Vector<int>> looptri_indices_array) { - OutputAttributePtr id_attribute = component.attribute_try_get_for_output( - "id", ATTR_DOMAIN_POINT, CD_PROP_INT32); - OutputAttributePtr normal_attribute = component.attribute_try_get_for_output( - "normal", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); - OutputAttributePtr rotation_attribute = component.attribute_try_get_for_output( - "rotation", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); + OutputAttribute_Typed<int> id_attribute = component.attribute_try_get_for_output_only<int>( + "id", ATTR_DOMAIN_POINT); + OutputAttribute_Typed<float3> normal_attribute = + component.attribute_try_get_for_output_only<float3>("normal", ATTR_DOMAIN_POINT); + OutputAttribute_Typed<float3> rotation_attribute = + component.attribute_try_get_for_output_only<float3>("rotation", ATTR_DOMAIN_POINT); - MutableSpan<int> result_ids = id_attribute->get_span_for_write_only<int>(); - MutableSpan<float3> result_normals = normal_attribute->get_span_for_write_only<float3>(); - MutableSpan<float3> result_rotations = rotation_attribute->get_span_for_write_only<float3>(); + MutableSpan<int> result_ids = id_attribute.as_span(); + MutableSpan<float3> result_normals = normal_attribute.as_span(); + MutableSpan<float3> result_rotations = rotation_attribute.as_span(); int i_instance = 0; for (const GeometryInstanceGroup &set_group : sets) { @@ -480,9 +477,9 @@ BLI_NOINLINE static void compute_special_attributes(Span<GeometryInstanceGroup> } } - id_attribute.apply_span_and_save(); - normal_attribute.apply_span_and_save(); - rotation_attribute.apply_span_and_save(); + id_attribute.save(); + normal_attribute.save(); + rotation_attribute.save(); } BLI_NOINLINE static void add_remaining_point_attributes( @@ -520,7 +517,7 @@ static void distribute_points_random(Span<GeometryInstanceGroup> set_groups, for (const GeometryInstanceGroup &set_group : set_groups) { const GeometrySet &set = set_group.geometry_set; const MeshComponent &component = *set.get_component_for_read<MeshComponent>(); - const FloatReadAttribute density_factors = component.attribute_get_for_read<float>( + GVArray_Typed<float> density_factors = component.attribute_get_for_read<float>( density_attribute_name, ATTR_DOMAIN_CORNER, use_one_default ? 1.0f : 0.0f); const Mesh &mesh = *component.get_for_read(); for (const float4x4 &transform : set_group.transforms) { @@ -530,7 +527,7 @@ static void distribute_points_random(Span<GeometryInstanceGroup> set_groups, sample_mesh_surface(mesh, transform, density, - &density_factors, + &*density_factors, seed, positions, bary_coords, @@ -589,7 +586,7 @@ static void distribute_points_poisson_disk(Span<GeometryInstanceGroup> set_group const GeometrySet &set = set_group.geometry_set; const MeshComponent &component = *set.get_component_for_read<MeshComponent>(); const Mesh &mesh = *component.get_for_read(); - const FloatReadAttribute density_factors = component.attribute_get_for_read<float>( + const GVArray_Typed<float> density_factors = component.attribute_get_for_read<float>( density_attribute_name, ATTR_DOMAIN_CORNER, use_one_default ? 1.0f : 0.0f); for (const int UNUSED(i_set_instance) : set_group.transforms.index_range()) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc index 20022e8d29d..65b7d068003 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc @@ -174,13 +174,13 @@ static void add_instances_from_geometry_component(InstancesComponent &instances, Array<std::optional<InstancedData>> instances_data = get_instanced_data( params, src_geometry, domain_size); - Float3ReadAttribute positions = src_geometry.attribute_get_for_read<float3>( + GVArray_Typed<float3> positions = src_geometry.attribute_get_for_read<float3>( "position", domain, {0, 0, 0}); - Float3ReadAttribute rotations = src_geometry.attribute_get_for_read<float3>( + GVArray_Typed<float3> rotations = src_geometry.attribute_get_for_read<float3>( "rotation", domain, {0, 0, 0}); - Float3ReadAttribute scales = src_geometry.attribute_get_for_read<float3>( + GVArray_Typed<float3> scales = src_geometry.attribute_get_for_read<float3>( "scale", domain, {1, 1, 1}); - Int32ReadAttribute ids = src_geometry.attribute_get_for_read<int>("id", domain, -1); + GVArray_Typed<int> ids = src_geometry.attribute_get_for_read<int>("id", domain, -1); for (const int i : IndexRange(domain_size)) { if (instances_data[i].has_value()) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_rotate.cc b/source/blender/nodes/geometry/nodes/node_geo_point_rotate.cc index 2e7fce6ea30..73d489949ad 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_rotate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_rotate.cc @@ -60,8 +60,8 @@ static void geo_node_point_rotate_layout(uiLayout *layout, bContext *UNUSED(C), namespace blender::nodes { static void point_rotate__axis_angle__object_space(const int domain_size, - const Float3ReadAttribute &axis, - const FloatReadAttribute &angles, + const VArray<float3> &axis, + const VArray<float> &angles, MutableSpan<float3> rotations) { for (const int i : IndexRange(domain_size)) { @@ -76,8 +76,8 @@ static void point_rotate__axis_angle__object_space(const int domain_size, } static void point_rotate__axis_angle__point_space(const int domain_size, - const Float3ReadAttribute &axis, - const FloatReadAttribute &angles, + const VArray<float3> &axis, + const VArray<float> &angles, MutableSpan<float3> rotations) { for (const int i : IndexRange(domain_size)) { @@ -92,7 +92,7 @@ static void point_rotate__axis_angle__point_space(const int domain_size, } static void point_rotate__euler__object_space(const int domain_size, - const Float3ReadAttribute &eulers, + const VArray<float3> &eulers, MutableSpan<float3> rotations) { for (const int i : IndexRange(domain_size)) { @@ -107,7 +107,7 @@ static void point_rotate__euler__object_space(const int domain_size, } static void point_rotate__euler__point_space(const int domain_size, - const Float3ReadAttribute &eulers, + const VArray<float3> &eulers, MutableSpan<float3> rotations) { for (const int i : IndexRange(domain_size)) { @@ -127,19 +127,19 @@ static void point_rotate_on_component(GeometryComponent &component, const bNode &node = params.node(); const NodeGeometryRotatePoints &storage = *(const NodeGeometryRotatePoints *)node.storage; - OutputAttributePtr rotation_attribute = component.attribute_try_get_for_output( - "rotation", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); + OutputAttribute_Typed<float3> rotation_attribute = + component.attribute_try_get_for_output<float3>("rotation", ATTR_DOMAIN_POINT, {0, 0, 0}); if (!rotation_attribute) { return; } - MutableSpan<float3> rotations = rotation_attribute->get_span<float3>(); + MutableSpan<float3> rotations = rotation_attribute.as_span(); const int domain_size = rotations.size(); if (storage.type == GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE) { - Float3ReadAttribute axis = params.get_input_attribute<float3>( + GVArray_Typed<float3> axis = params.get_input_attribute<float3>( "Axis", component, ATTR_DOMAIN_POINT, {0, 0, 1}); - FloatReadAttribute angles = params.get_input_attribute<float>( + GVArray_Typed<float> angles = params.get_input_attribute<float>( "Angle", component, ATTR_DOMAIN_POINT, 0); if (storage.space == GEO_NODE_POINT_ROTATE_SPACE_OBJECT) { @@ -150,7 +150,7 @@ static void point_rotate_on_component(GeometryComponent &component, } } else { - Float3ReadAttribute eulers = params.get_input_attribute<float3>( + GVArray_Typed<float3> eulers = params.get_input_attribute<float3>( "Rotation", component, ATTR_DOMAIN_POINT, {0, 0, 0}); if (storage.space == GEO_NODE_POINT_ROTATE_SPACE_OBJECT) { @@ -161,7 +161,7 @@ static void point_rotate_on_component(GeometryComponent &component, } } - rotation_attribute.apply_span_and_save(); + rotation_attribute.save(); } static void geo_node_point_rotate_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_scale.cc b/source/blender/nodes/geometry/nodes/node_geo_point_scale.cc index 113e2c620f6..2ef21fb085b 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_scale.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_scale.cc @@ -50,7 +50,7 @@ static void execute_on_component(GeoNodeExecParams params, GeometryComponent &co * for the factor. But for it's simpler to simply always use float3, since that is usually * expected anyway. */ static const float3 scale_default = float3(1.0f); - OutputAttributePtr scale_attribute = component.attribute_try_get_for_output( + OutputAttribute_Typed<float3> scale_attribute = component.attribute_try_get_for_output( "scale", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, &scale_default); if (!scale_attribute) { return; @@ -63,27 +63,27 @@ static void execute_on_component(GeoNodeExecParams params, GeometryComponent &co const CustomDataType data_type = (input_type == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ? CD_PROP_FLOAT : CD_PROP_FLOAT3; - ReadAttributePtr attribute = params.get_input_attribute( + GVArrayPtr attribute = params.get_input_attribute( "Factor", component, ATTR_DOMAIN_POINT, data_type, nullptr); if (!attribute) { return; } - MutableSpan<float3> scale_span = scale_attribute->get_span<float3>(); + MutableSpan<float3> scale_span = scale_attribute.as_span(); if (data_type == CD_PROP_FLOAT) { - Span<float> factors = attribute->get_span<float>(); + GVArray_Typed<float> factors{*attribute}; for (const int i : scale_span.index_range()) { scale_span[i] = scale_span[i] * factors[i]; } } else if (data_type == CD_PROP_FLOAT3) { - Span<float3> factors = attribute->get_span<float3>(); + GVArray_Typed<float3> factors{*attribute}; for (const int i : scale_span.index_range()) { scale_span[i] = scale_span[i] * factors[i]; } } - scale_attribute.apply_span_and_save(); + scale_attribute.save(); } static void geo_node_point_scale_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc index 522dea4aa0e..6541d982629 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc @@ -58,27 +58,27 @@ static void copy_attributes_based_on_mask(const GeometryComponent &in_component, const bool invert) { for (const std::string &name : in_component.attribute_names()) { - ReadAttributePtr attribute = in_component.attribute_try_get_for_read(name); - const CustomDataType data_type = attribute->custom_data_type(); + ReadAttributeLookup attribute = in_component.attribute_try_get_for_read(name); + const CustomDataType data_type = bke::cpp_type_to_custom_data_type(attribute.varray->type()); /* Only copy point attributes. Theoretically this could interpolate attributes on other * domains to the point domain, but that would conflict with attributes that are built-in * on other domains, which causes creating the attributes to fail. */ - if (attribute->domain() != ATTR_DOMAIN_POINT) { + if (attribute.domain != ATTR_DOMAIN_POINT) { continue; } - OutputAttributePtr result_attribute = result_component.attribute_try_get_for_output( + OutputAttribute result_attribute = result_component.attribute_try_get_for_output_only( name, ATTR_DOMAIN_POINT, data_type); attribute_math::convert_to_static_type(data_type, [&](auto dummy) { using T = decltype(dummy); - Span<T> span = attribute->get_span<T>(); - MutableSpan<T> out_span = result_attribute->get_span_for_write_only<T>(); + GVArray_Span<T> span{*attribute.varray}; + MutableSpan<T> out_span = result_attribute.as_span<T>(); copy_data_based_on_mask(span, masks, invert, out_span); }); - result_attribute.apply_span_and_save(); + result_attribute.save(); } } @@ -107,9 +107,9 @@ static void separate_points_from_component(const GeometryComponent &in_component return; } - const BooleanReadAttribute mask_attribute = in_component.attribute_get_for_read<bool>( + const GVArray_Typed<bool> mask_attribute = in_component.attribute_get_for_read<bool>( mask_name, ATTR_DOMAIN_POINT, false); - Span<bool> masks = mask_attribute.get_span(); + VArray_Span<bool> masks{mask_attribute}; const int total = masks.count(!invert); if (total == 0) { diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_translate.cc b/source/blender/nodes/geometry/nodes/node_geo_point_translate.cc index 8c7387f7d9b..44203228899 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_translate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_translate.cc @@ -42,24 +42,19 @@ namespace blender::nodes { static void execute_on_component(GeoNodeExecParams params, GeometryComponent &component) { - OutputAttributePtr position_attribute = component.attribute_try_get_for_output( - "position", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3); + OutputAttribute_Typed<float3> position_attribute = + component.attribute_try_get_for_output<float3>("position", ATTR_DOMAIN_POINT, {0, 0, 0}); if (!position_attribute) { return; } - ReadAttributePtr attribute = params.get_input_attribute( - "Translation", component, ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, nullptr); - if (!attribute) { - return; - } + GVArray_Typed<float3> attribute = params.get_input_attribute<float3>( + "Translation", component, ATTR_DOMAIN_POINT, {0, 0, 0}); - Span<float3> data = attribute->get_span<float3>(); - MutableSpan<float3> scale_span = position_attribute->get_span<float3>(); - for (const int i : scale_span.index_range()) { - scale_span[i] = scale_span[i] + data[i]; + for (const int i : IndexRange(attribute.size())) { + position_attribute->set(i, position_attribute->get(i) + attribute[i]); } - position_attribute.apply_span_and_save(); + position_attribute.save(); } static void geo_node_point_translate_exec(GeoNodeExecParams params) diff --git a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc index a9eb136597e..d73c83b4caf 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc @@ -147,13 +147,15 @@ static void gather_point_data_from_component(const GeoNodeExecParams ¶ms, Vector<float3> &r_positions, Vector<float> &r_radii) { - Float3ReadAttribute positions = component.attribute_get_for_read<float3>( + GVArray_Typed<float3> positions = component.attribute_get_for_read<float3>( "position", ATTR_DOMAIN_POINT, {0, 0, 0}); - FloatReadAttribute radii = params.get_input_attribute<float>( + GVArray_Typed<float> radii = params.get_input_attribute<float>( "Radius", component, ATTR_DOMAIN_POINT, 0.0f); - r_positions.extend(positions.get_span()); - r_radii.extend(radii.get_span()); + for (const int i : IndexRange(positions.size())) { + r_positions.append(positions[i]); + r_radii.append(radii[i]); + } } static void convert_to_grid_index_space(const float voxel_size, diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc index a4fb99a988e..2648336f0c0 100644 --- a/source/blender/nodes/intern/node_geometry_exec.cc +++ b/source/blender/nodes/intern/node_geometry_exec.cc @@ -22,6 +22,7 @@ #include "NOD_geometry_exec.hh" #include "NOD_type_callbacks.hh" +#include "NOD_type_conversions.hh" #include "node_geometry_util.hh" @@ -53,22 +54,29 @@ const bNodeSocket *GeoNodeExecParams::find_available_socket(const StringRef name return nullptr; } -ReadAttributePtr GeoNodeExecParams::get_input_attribute(const StringRef name, - const GeometryComponent &component, - const AttributeDomain domain, - const CustomDataType type, - const void *default_value) const +GVArrayPtr GeoNodeExecParams::get_input_attribute(const StringRef name, + const GeometryComponent &component, + const AttributeDomain domain, + const CustomDataType type, + const void *default_value) const { const bNodeSocket *found_socket = this->find_available_socket(name); BLI_assert(found_socket != nullptr); /* There should always be available socket for the name. */ + const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(type); + const int64_t domain_size = component.attribute_domain_size(domain); + + if (default_value == nullptr) { + default_value = cpp_type->default_value(); + } + if (found_socket == nullptr) { - return component.attribute_get_constant_for_read(domain, type, default_value); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, default_value); } if (found_socket->type == SOCK_STRING) { const std::string name = this->get_input<std::string>(found_socket->identifier); /* Try getting the attribute without the default value. */ - ReadAttributePtr attribute = component.attribute_try_get_for_read(name, domain, type); + GVArrayPtr attribute = component.attribute_try_get_for_read(name, domain, type); if (attribute) { return attribute; } @@ -80,25 +88,29 @@ ReadAttributePtr GeoNodeExecParams::get_input_attribute(const StringRef name, this->error_message_add(NodeWarningType::Error, TIP_("No attribute with name \"") + name + "\""); } - return component.attribute_get_constant_for_read(domain, type, default_value); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, default_value); } + const DataTypeConversions &conversions = get_implicit_type_conversions(); if (found_socket->type == SOCK_FLOAT) { const float value = this->get_input<float>(found_socket->identifier); - return component.attribute_get_constant_for_read_converted( - domain, CD_PROP_FLOAT, type, &value); + BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer); + conversions.convert_to_uninitialized(CPPType::get<float>(), *cpp_type, &value, buffer); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer); } if (found_socket->type == SOCK_VECTOR) { const float3 value = this->get_input<float3>(found_socket->identifier); - return component.attribute_get_constant_for_read_converted( - domain, CD_PROP_FLOAT3, type, &value); + BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer); + conversions.convert_to_uninitialized(CPPType::get<float3>(), *cpp_type, &value, buffer); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer); } if (found_socket->type == SOCK_RGBA) { const Color4f value = this->get_input<Color4f>(found_socket->identifier); - return component.attribute_get_constant_for_read_converted( - domain, CD_PROP_COLOR, type, &value); + BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer); + conversions.convert_to_uninitialized(CPPType::get<Color4f>(), *cpp_type, &value, buffer); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, buffer); } BLI_assert(false); - return component.attribute_get_constant_for_read(domain, type, default_value); + return std::make_unique<fn::GVArray_For_SingleValue>(*cpp_type, domain_size, default_value); } CustomDataType GeoNodeExecParams::get_input_attribute_data_type( @@ -114,11 +126,11 @@ CustomDataType GeoNodeExecParams::get_input_attribute_data_type( if (found_socket->type == SOCK_STRING) { const std::string name = this->get_input<std::string>(found_socket->identifier); - ReadAttributePtr attribute = component.attribute_try_get_for_read(name); + ReadAttributeLookup attribute = component.attribute_try_get_for_read(name); if (!attribute) { return default_type; } - return attribute->custom_data_type(); + return bke::cpp_type_to_custom_data_type(attribute.varray->type()); } if (found_socket->type == SOCK_FLOAT) { return CD_PROP_FLOAT; @@ -157,9 +169,9 @@ AttributeDomain GeoNodeExecParams::get_highest_priority_input_domain( if (found_socket->type == SOCK_STRING) { const std::string name = this->get_input<std::string>(found_socket->identifier); - ReadAttributePtr attribute = component.attribute_try_get_for_read(name); + ReadAttributeLookup attribute = component.attribute_try_get_for_read(name); if (attribute) { - input_domains.append(attribute->domain()); + input_domains.append(attribute.domain); } } } diff --git a/source/blender/nodes/intern/type_conversions.cc b/source/blender/nodes/intern/type_conversions.cc index 1c1b7c7feb5..63f7b8a9ee8 100644 --- a/source/blender/nodes/intern/type_conversions.cc +++ b/source/blender/nodes/intern/type_conversions.cc @@ -24,6 +24,9 @@ namespace blender::nodes { +using fn::GVArrayPtr; +using fn::GVMutableArray; +using fn::GVMutableArrayPtr; using fn::MFDataType; template<typename From, typename To, To (*ConversionF)(const From &)> @@ -227,6 +230,11 @@ void DataTypeConversions::convert_to_uninitialized(const CPPType &from_type, const void *from_value, void *to_value) const { + if (from_type == to_type) { + from_type.copy_to_uninitialized(from_value, to_value); + return; + } + const ConversionFunctions *functions = this->get_conversion_functions( MFDataType::ForSingle(from_type), MFDataType::ForSingle(to_type)); BLI_assert(functions != nullptr); @@ -234,4 +242,108 @@ void DataTypeConversions::convert_to_uninitialized(const CPPType &from_type, functions->convert_single_to_uninitialized(from_value, to_value); } +class GVArray_For_ConvertedGVArray : public GVArray { + private: + GVArrayPtr varray_; + const CPPType &from_type_; + ConversionFunctions old_to_new_conversions_; + + public: + GVArray_For_ConvertedGVArray(GVArrayPtr varray, + const CPPType &to_type, + const DataTypeConversions &conversions) + : GVArray(to_type, varray->size()), varray_(std::move(varray)), from_type_(varray_->type()) + { + old_to_new_conversions_ = *conversions.get_conversion_functions(from_type_, to_type); + } + + private: + void get_impl(const int64_t index, void *r_value) const override + { + BUFFER_FOR_CPP_TYPE_VALUE(from_type_, buffer); + varray_->get(index, buffer); + old_to_new_conversions_.convert_single_to_initialized(buffer, r_value); + from_type_.destruct(buffer); + } + + void get_to_uninitialized_impl(const int64_t index, void *r_value) const override + { + BUFFER_FOR_CPP_TYPE_VALUE(from_type_, buffer); + varray_->get(index, buffer); + old_to_new_conversions_.convert_single_to_uninitialized(buffer, r_value); + from_type_.destruct(buffer); + } +}; + +class GVMutableArray_For_ConvertedGVMutableArray : public GVMutableArray { + private: + GVMutableArrayPtr varray_; + const CPPType &from_type_; + ConversionFunctions old_to_new_conversions_; + ConversionFunctions new_to_old_conversions_; + + public: + GVMutableArray_For_ConvertedGVMutableArray(GVMutableArrayPtr varray, + const CPPType &to_type, + const DataTypeConversions &conversions) + : GVMutableArray(to_type, varray->size()), + varray_(std::move(varray)), + from_type_(varray_->type()) + { + old_to_new_conversions_ = *conversions.get_conversion_functions(from_type_, to_type); + new_to_old_conversions_ = *conversions.get_conversion_functions(to_type, from_type_); + } + + private: + void get_impl(const int64_t index, void *r_value) const override + { + BUFFER_FOR_CPP_TYPE_VALUE(from_type_, buffer); + varray_->get(index, buffer); + old_to_new_conversions_.convert_single_to_initialized(buffer, r_value); + from_type_.destruct(buffer); + } + + void get_to_uninitialized_impl(const int64_t index, void *r_value) const override + { + BUFFER_FOR_CPP_TYPE_VALUE(from_type_, buffer); + varray_->get(index, buffer); + old_to_new_conversions_.convert_single_to_uninitialized(buffer, r_value); + from_type_.destruct(buffer); + } + + void set_by_move_impl(const int64_t index, void *value) override + { + BUFFER_FOR_CPP_TYPE_VALUE(from_type_, buffer); + new_to_old_conversions_.convert_single_to_uninitialized(value, buffer); + varray_->set_by_relocate(index, buffer); + } +}; + +fn::GVArrayPtr DataTypeConversions::try_convert(fn::GVArrayPtr varray, + const CPPType &to_type) const +{ + const CPPType &from_type = varray->type(); + if (from_type == to_type) { + return varray; + } + if (!this->is_convertible(from_type, to_type)) { + return {}; + } + return std::make_unique<GVArray_For_ConvertedGVArray>(std::move(varray), to_type, *this); +} + +fn::GVMutableArrayPtr DataTypeConversions::try_convert(fn::GVMutableArrayPtr varray, + const CPPType &to_type) const +{ + const CPPType &from_type = varray->type(); + if (from_type == to_type) { + return varray; + } + if (!this->is_convertible(from_type, to_type)) { + return {}; + } + return std::make_unique<GVMutableArray_For_ConvertedGVMutableArray>( + std::move(varray), to_type, *this); +} + } // namespace blender::nodes |