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author | Hans Goudey <h.goudey@me.com> | 2021-03-18 23:32:49 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-18 23:32:49 +0300 |
commit | 894e8b18e4266d1784cc98a20ab72dbd9c76e1cc (patch) | |
tree | fe36656fddfefef2d7fc748dbe2ed1d69d3264cf /source/blender/nodes | |
parent | b1150fa1f5a5d5fa500d26c4b466e3f03fc30feb (diff) |
Geometry Nodes: Don't create empty components when realizing instances
Previously even if the input goemetry set had no point cloud or no mesh
instances, `geometry_set_realize_instances` would create empty data.
This isn't necessarily bad, but it can complicate things down the line if
there are a bunch of empty components getting passed around.
Diffstat (limited to 'source/blender/nodes')
0 files changed, 0 insertions, 0 deletions