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authorCharlie Jolly <charlie>2020-02-19 04:03:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-19 04:27:36 +0300
commiteef5b506d5ce5086ab7e91cb243f2d387e60d9c4 (patch)
tree5f14ed695aa6ff9e59c9c854d1083d9b6e46c3c2 /source/blender/nodes
parente82827bf6ed54a1d1552ac9176df9e309b4d29e2 (diff)
EEVEE: Color Ramp Ease Optimisation
This patch provides an optimisation for Ease (Smoothstep) setting in the color ramp node. This optimisation exists already for Constant and Linear modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6880
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
index 6d2611626c2..37b2516713c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
@@ -94,6 +94,17 @@ static int gpu_shader_valtorgb(GPUMaterial *mat,
GPU_uniform(&mul_bias[1]),
GPU_uniform(&coba->data[0].r),
GPU_uniform(&coba->data[1].r));
+ case COLBAND_INTERP_EASE:
+ mul_bias[0] = 1.0f / (coba->data[1].pos - coba->data[0].pos);
+ mul_bias[1] = -mul_bias[0] * coba->data[0].pos;
+ return GPU_stack_link(mat,
+ node,
+ "valtorgb_opti_ease",
+ in,
+ out,
+ GPU_uniform(mul_bias),
+ GPU_uniform(&coba->data[0].r),
+ GPU_uniform(&coba->data[1].r));
default:
break;
}