diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-19 10:36:14 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-19 10:36:14 +0300 |
commit | 1f46da922a98c6badf6e2de13304358b3b0b7576 (patch) | |
tree | b4e6a47524627ad6f7a925876eecbccf9cf542b6 /source/blender/nodes | |
parent | f95828a0182acb7c1ba0fa8afccd6acdf23bc5c2 (diff) | |
parent | 4a04d7ae8930502037cd23dc94ed1bc9bc0043ac (diff) |
Merge branch 'master' into blender2.8
Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/depsgraph/intern/depsgraph_tag.cc
source/blender/editors/mask/mask_draw.c
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c index 8b0bfa36324..44288db182a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c @@ -45,8 +45,8 @@ static bNodeSocketTemplate sh_node_bsdf_principled_in[] = { { SOCK_FLOAT, 1, N_("Clearcoat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("Clearcoat Gloss"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, - { SOCK_FLOAT, 1, N_("Transparency"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - { SOCK_FLOAT, 1, N_("Refraction Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Transmission"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Transmission Roughness"),0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_VECTOR, 1, N_("Clearcoat Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_VECTOR, 1, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, @@ -86,7 +86,7 @@ static void node_shader_update_principled(bNodeTree *UNUSED(ntree), bNode *node) int distribution = node->custom1; for (sock = node->inputs.first; sock; sock = sock->next) { - if (STREQ(sock->name, "Refraction Roughness")) { + if (STREQ(sock->name, "Transmission Roughness")) { if (distribution == SHD_GLOSSY_GGX) sock->flag &= ~SOCK_UNAVAIL; else |