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authorCampbell Barton <ideasman42@gmail.com>2018-02-15 10:05:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-15 10:05:02 +0300
commitca7f826c6f1812d38cd3a6985b5fc8de6e9de78c (patch)
tree878cdf3252cf23c3ef519aaf98e4a4a8d6770724 /source/blender/nodes
parentb8b8669b282da70f4db2a89203adee014a98b204 (diff)
parent58ba89b5bec5a2b7b74ef93fe18f0a3811cb48db (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c
index 25aee34f0ab..c26968e8d14 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@ -60,7 +60,7 @@ static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData
GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
}
- if(node->custom1 == SHD_SPACE_OBJECT) {
+ if (node->custom1 == SHD_SPACE_OBJECT) {
return GPU_stack_link(mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
}
else {
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
index c864a606812..79b41509fcc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -48,7 +48,7 @@ static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode
static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if(node->custom1 == SHD_SPACE_TANGENT) {
+ if (node->custom1 == SHD_SPACE_TANGENT) {
return GPU_stack_link(mat,
node,
"node_vector_displacement_tangent",
@@ -59,7 +59,7 @@ static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeEx
GPU_builtin(GPU_OBJECT_MATRIX),
GPU_builtin(GPU_VIEW_MATRIX));
}
- else if(node->custom1 == SHD_SPACE_OBJECT) {
+ else if (node->custom1 == SHD_SPACE_OBJECT) {
return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
}
else {