diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 14:43:14 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-15 14:43:14 +0300 |
commit | 473eff2df8eecaf4cddafbfce6c8d1386d4ec68a (patch) | |
tree | d5c9bf63fe18ac3af804144b362b7ba7383cd068 /source/blender/nodes | |
parent | 6371fccdbe34ac214f54a8843dc6d2c9f1e05d92 (diff) |
Compositor: Re-consider the way how track speed works
Based on an user feedback, previous implementation with providing
decoupled X and Y speeds didn't work in production at all: there
is no way to combine this speeds to an usable vector.
So now we're providing speed vector output instead, which provides
speed in an exactly the way Vector Blur node expects it to be:
first two components is a speed from the past, second two components
defines speed to the future.
Old behavior can be achieved by RGBA separating the speed output
and using first tow components.
Now this speed gives quite the same results as a speed pass, with
the only difference that track position speed uses "shutter" of
1 while pass uses shutter of 0.5 (and there's no way to affect on
that?).
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_trackpos.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_trackpos.c b/source/blender/nodes/composite/nodes/node_composite_trackpos.c index de4fe47a6ec..4a00fb5a900 100644 --- a/source/blender/nodes/composite/nodes/node_composite_trackpos.c +++ b/source/blender/nodes/composite/nodes/node_composite_trackpos.c @@ -36,8 +36,7 @@ static bNodeSocketTemplate cmp_node_trackpos_out[] = { { SOCK_FLOAT, 0, N_("X")}, { SOCK_FLOAT, 0, N_("Y")}, - { SOCK_FLOAT, 0, N_("Speed X")}, - { SOCK_FLOAT, 0, N_("Speed Y")}, + { SOCK_VECTOR, 0, N_("Speed"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_VELOCITY}, { -1, 0, "" } }; |