diff options
author | Thomas Dinges <blender@dingto.org> | 2016-04-03 00:36:14 +0300 |
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committer | Thomas Dinges <blender@dingto.org> | 2016-04-03 00:36:14 +0300 |
commit | d91316dc672dc1ee69fbd24d2f00124a24b75c6b (patch) | |
tree | bcaa68dc4059f4a8d42f0a4157b05c671e39093c /source/blender/nodes | |
parent | 74e40663da696ac965349204ef4aa4a47271c431 (diff) |
Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then.
The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it.
The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_sky.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index 495c78ca929..1be9819a61e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -49,7 +49,6 @@ static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node) tex->sun_direction[2] = 1.0f; tex->turbidity = 2.2f; tex->ground_albedo = 0.3f; - tex->sky_model = SHD_SKY_NEW; node->storage = tex; } |