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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-03-21 14:36:33 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-03-21 14:36:33 +0300 |
commit | da2dfaad1a5686b899fce4f309cc0b8d4a349f49 (patch) | |
tree | b4743a29de90d0bbc9dea505bfcbb56cf7614619 /source/blender/nodes | |
parent | 112300a982380c0b87cc1836d83143c902afad14 (diff) |
Mirror influence of environment texture in Blender viewport
This patch implements Mirror influence for environment textures. Approach matches the one from BI.
{F281871}
See the video https://youtu.be/BskgCv6dcIE
Example: {F281876}
Alexander (Blend4Web Team)
Reviewers: campbellbarton, merwin, brecht
Reviewed By: brecht
Subscribers: TwisterGE, blueprintrandom, youle, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1786
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_material.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index 41e44a64376..fa13f6191ad 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -263,6 +263,8 @@ static int gpu_shader_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNU GPU_link(mat, "vec_math_negate", shi.vn, &shi.vn); if (node->type == SH_NODE_MATERIAL_EXT) { + if (hasinput[MAT_IN_MIR]) + shi.mir = gpu_get_input_link(&in[MAT_IN_MIR]); if (hasinput[MAT_IN_AMB]) shi.amb = gpu_get_input_link(&in[MAT_IN_AMB]); if (hasinput[MAT_IN_EMIT]) |