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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-08 13:18:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-08 22:26:49 +0300 |
commit | 26d46d00cfa73efe8e434796634dd23e76abbf19 (patch) | |
tree | e9e24ee995ed04f8eb90d2a6aaa050b5ea82b434 /source/blender/nodes | |
parent | 82352565b79d1abb3b6f513bf186c1b3d80e8f0c (diff) |
GPUMaterial: Fix Material appear broken when using sliders to tweak props
This was likely caused by some sort of race condition where the drawing
thread would request the state of the shader before the shader has been
compiled.
Diffstat (limited to 'source/blender/nodes')
0 files changed, 0 insertions, 0 deletions