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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-27 15:41:53 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-06 21:06:09 +0300
commit74fd17e9d788394fa5bf781bb3e60bca7617b22c (patch)
treea27bcd7e67f74cd0abfeb06b6b9f13e049d736f2 /source/blender/nodes
parent4ac048f4e4ef1945fe085c3c0ebf263eb51d8d1b (diff)
UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_static_types.h4
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_lamp.c2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index ec4e88768de..cf974132961 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -62,8 +62,8 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
+DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "" )
+DefNode( ShaderNode, SH_NODE_OUTPUT_LIGHT, def_sh_output, "OUTPUT_LIGHT", OutputLight, "Light Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
DefNode( ShaderNode, SH_NODE_FRESNEL, 0, "FRESNEL", Fresnel, "Fresnel", "" )
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 8db88f13ea6..32c9244735d 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -222,7 +222,7 @@ bNode *ntreeShaderOutputNode(bNodeTree *ntree, int target)
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (!ELEM(node->type, SH_NODE_OUTPUT_MATERIAL,
SH_NODE_OUTPUT_WORLD,
- SH_NODE_OUTPUT_LAMP))
+ SH_NODE_OUTPUT_LIGHT))
{
continue;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
index b08a4b4ff57..4eb81f4cb5e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
@@ -39,7 +39,7 @@ void register_node_type_sh_output_lamp(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_LAMP, "Lamp Output", NODE_CLASS_OUTPUT, 0);
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_LAMP, "Light Output", NODE_CLASS_OUTPUT, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_output_lamp_in, NULL);
node_type_init(&ntype, NULL);