diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-30 02:33:10 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-10-30 03:16:22 +0300 |
commit | b2974d7ab79a257f8628c24c05d43da25791018d (patch) | |
tree | cd7b6376d8c5f5cd105bce74d82f991845d511e4 /source/blender/nodes | |
parent | 5aa6a2ec06bbfa9ddd255c90ee02da5f9be36f30 (diff) |
Cycles: Add smoothing option to the Brick Texture
This option allows to create a smoother transition between Bricks and Mortar - 0 applies no smoothing, and 1 smooths across the whole mortar width.
Mainly useful for displacement textures.
The new default value for the smoothing option is 0.1 to give some smoothing that helps with antialiasing, but existing nodes are loaded with smoothing 0 to preserve compatibility.
Reviewers: sergey, dingto, juicyfruit, brecht
Reviewed By: brecht
Subscribers: Blendify, nutel
Differential Revision: https://developer.blender.org/D2230
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_brick.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index bb7f2166a8a..0be47c4f751 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -36,6 +36,7 @@ static bNodeSocketTemplate sh_node_tex_brick_in[] = { { SOCK_RGBA, 1, N_("Mortar"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 1, N_("Mortar Size"), 0.02f, 0.0f, 0.0f, 0.0f, 0.0f, 0.125f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, + { SOCK_FLOAT, 1, N_("Mortar Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 1, N_("Bias"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 1, N_("Brick Width"), 0.5f, 0.0f, 0.0f, 0.0f, 0.01f, 100.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, { SOCK_FLOAT, 1, N_("Row Height"), 0.25f, 0.0f, 0.0f, 0.0f, 0.01f, 100.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, @@ -60,6 +61,12 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) tex->squash_freq = 2; node->storage = tex; + + for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { + if (STREQ(sock->name, "Mortar Smooth")) { + ((bNodeSocketValueFloat*)sock->default_value)->value = 0.1f; + } + } } static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |