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authorCampbell Barton <ideasman42@gmail.com>2018-05-27 12:06:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-27 12:06:29 +0300
commit9a74b603670cc3fab14d9fcd7be7b3c17731a8ee (patch)
tree0611021c1450e586308d58223353793dcc137afe /source/blender/nodes
parent474971f3d84e5eacde7e92fc86ef4e10a5e0786c (diff)
parentbc3727a94374d9c56745c943a1e6574627a88510 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_ies_light.c61
4 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 5acd0a9fcea..67c86180188 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -173,6 +173,7 @@ set(SRC
shader/nodes/node_shader_fresnel.c
shader/nodes/node_shader_geometry.c
shader/nodes/node_shader_holdout.c
+ shader/nodes/node_shader_ies_light.c
shader/nodes/node_shader_layer_weight.c
shader/nodes/node_shader_light_falloff.c
shader/nodes/node_shader_light_path.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 3d6a8647628..158d20a5c19 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -136,6 +136,7 @@ void register_node_type_sh_tex_musgrave(void);
void register_node_type_sh_tex_noise(void);
void register_node_type_sh_tex_checker(void);
void register_node_type_sh_bump(void);
+void register_node_type_sh_tex_ies(void);
#endif
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index efb8eb66737..437093a9cb3 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -126,6 +126,7 @@ DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "CO
DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" )
DefNode( ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "" )
DefNode( ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
+DefNode( ShaderNode, SH_NODE_TEX_IES, def_sh_tex_ies, "TEX_IES", TexIES, "IES Texture", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_ies_light.c b/source/blender/nodes/shader/nodes/node_shader_ies_light.c
new file mode 100644
index 00000000000..8084f445e34
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_ies_light.c
@@ -0,0 +1,61 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** IES Light ******************** */
+
+static bNodeSocketTemplate sh_node_tex_ies_in[] = {
+ { SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000000.0f, PROP_NONE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_ies_out[] = {
+ { SOCK_FLOAT, 0, N_("Fac")},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_ies(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderTexIES *tex = MEM_callocN(sizeof(NodeShaderTexIES), "NodeShaderIESLight");
+ node->storage = tex;
+}
+
+/* node type definition */
+void register_node_type_sh_tex_ies(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_TEX_IES, "IES Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_ies_in, sh_node_tex_ies_out);
+ node_type_init(&ntype, node_shader_init_tex_ies);
+ node_type_storage(&ntype, "NodeShaderTexIES", node_free_standard_storage, node_copy_standard_storage);
+
+ nodeRegisterType(&ntype);
+}