diff options
author | Hans Goudey <h.goudey@me.com> | 2021-04-01 16:42:03 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-04-01 16:42:03 +0300 |
commit | 6be964e267ab594b49db8f57d7364f88c8562813 (patch) | |
tree | f4c69d768ca041e7c08f58c0a84ea217afe1703a /source/blender/nodes | |
parent | 2a2a4c8a27d4c9941a4fadcdc76379acb73e83d1 (diff) |
Cleanup: Remove unused code
There was a note about reusing this for "texture nodes", but that will
probably not be implemented in this way anyway.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 3fb4d10979d..7b52b525541 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -1028,30 +1028,3 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec) ntree->execdata = NULL; } } - -/* TODO: left over from Blender Internal, could reuse for new texture nodes. */ -bool ntreeShaderExecTree(bNodeTree *ntree, int thread) -{ - ShaderCallData scd; - bNodeThreadStack *nts = NULL; - bNodeTreeExec *exec = ntree->execdata; - int compat; - - /* ensure execdata is only initialized once */ - if (!exec) { - BLI_thread_lock(LOCK_NODES); - if (!ntree->execdata) { - ntree->execdata = ntreeShaderBeginExecTree(ntree); - } - BLI_thread_unlock(LOCK_NODES); - - exec = ntree->execdata; - } - - nts = ntreeGetThreadStack(exec, thread); - compat = ntreeExecThreadNodes(exec, nts, &scd, thread); - ntreeReleaseThreadStack(nts); - - /* if compat is zero, it has been using non-compatible nodes */ - return compat; -} |