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authorBastien Montagne <montagne29@wanadoo.fr>2012-05-16 19:01:46 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-05-16 19:01:46 +0400
commit04bc61a0d58267d3018b478b79fbd09e5920b629 (patch)
treeba86198b3de43af327e188f04125c753754fda12 /source/blender/nodes
parentfc576add9f0869c3612873c084497d831375f6d6 (diff)
Nodes i18n: don't call gettext stuff twice for categories' names, when building Add menu.
Now ui-names in foreach_nodeclass functions are only marked as translatable, it’s up to the callback to actually translate them or not!
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/node_composite_tree.c20
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c18
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c18
3 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c
index b526c25e2dc..41b1204fba4 100644
--- a/source/blender/nodes/composite/node_composite_tree.c
+++ b/source/blender/nodes/composite/node_composite_tree.c
@@ -72,16 +72,16 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
- func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
- func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
- func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
- func(calldata, NODE_CLASS_OP_FILTER, IFACE_("Filter"));
- func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
- func(calldata, NODE_CLASS_MATTE, IFACE_("Matte"));
- func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
- func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
- func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+ func(calldata, NODE_CLASS_INPUT, N_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
+ func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+ func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
+ func(calldata, NODE_CLASS_OP_FILTER, N_("Filter"));
+ func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+ func(calldata, NODE_CLASS_MATTE, N_("Matte"));
+ func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
+ func(calldata, NODE_CLASS_GROUP, N_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 716d31a8cd1..4794a66d064 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -80,19 +80,19 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
- func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
+ func(calldata, NODE_CLASS_INPUT, N_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
if (BKE_scene_use_new_shading_nodes(scene)) {
- func(calldata, NODE_CLASS_SHADER, IFACE_("Shader"));
- func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture"));
+ func(calldata, NODE_CLASS_SHADER, N_("Shader"));
+ func(calldata, NODE_CLASS_TEXTURE, N_("Texture"));
}
- func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
- func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
- func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
- func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
- func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+ func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+ func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
+ func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+ func(calldata, NODE_CLASS_GROUP, N_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index add9fdb0b30..ba5682ee8ad 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -66,15 +66,15 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
- func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
- func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
- func(calldata, NODE_CLASS_PATTERN, IFACE_("Patterns"));
- func(calldata, NODE_CLASS_TEXTURE, IFACE_("Textures"));
- func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
- func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
- func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
- func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
+ func(calldata, NODE_CLASS_INPUT, N_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
+ func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
+ func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
+ func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
+ func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
+ func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
+ func(calldata, NODE_CLASS_GROUP, N_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))