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authorCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
commit343edf2722a9e114b98944c1147676e630e699b7 (patch)
tree7b969239ccab922b6390e040f85e96afa956932a /source/blender/nodes
parentb6c1850fd35c040c9d489eb42c2190f38564d381 (diff)
style cleanup: function calls & whitespace.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/intern/node_common.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectMath.c6
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_bricks.c13
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_image.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_texture.c2
5 files changed, 13 insertions, 12 deletions
diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c
index 362ed59a38e..13882d631d8 100644
--- a/source/blender/nodes/intern/node_common.c
+++ b/source/blender/nodes/intern/node_common.c
@@ -130,7 +130,7 @@ bNode *node_group_make_from_selected(bNodeTree *ntree)
/* no groups in groups */
if (node->type==NODE_GROUP)
return NULL;
- DO_MINMAX2( (&node->locx), min, max);
+ DO_MINMAX2((&node->locx), min, max);
totnode++;
}
node->done= 0;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index a0fe67d591d..73b0582490d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -73,7 +73,7 @@ static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeSta
out[0]->vec[1]= vec1[1] + vec2[1];
out[0]->vec[2]= vec1[2] + vec2[2];
- out[1]->vec[0] = normalize_v3( out[0]->vec );
+ out[1]->vec[0] = normalize_v3(out[0]->vec );
}
else if (node->custom1 == 3) { /* Dot product */
out[1]->vec[0]= (vec1[0] * vec2[0]) + (vec1[1] * vec2[1]) + (vec1[2] * vec2[2]);
@@ -83,7 +83,7 @@ static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeSta
out[0]->vec[1]= (vec1[2] * vec2[0]) - (vec1[0] * vec2[2]);
out[0]->vec[2]= (vec1[0] * vec2[1]) - (vec1[1] * vec2[0]);
- out[1]->vec[0] = normalize_v3( out[0]->vec );
+ out[1]->vec[0] = normalize_v3(out[0]->vec );
}
else if (node->custom1 == 5) { /* Normalize */
if (in[0]->hasinput || !in[1]->hasinput) { /* This one only takes one input, so we've got to choose. */
@@ -97,7 +97,7 @@ static void node_shader_exec_vect_math(void *UNUSED(data), bNode *node, bNodeSta
out[0]->vec[2]= vec2[2];
}
- out[1]->vec[0] = normalize_v3( out[0]->vec );
+ out[1]->vec[0] = normalize_v3(out[0]->vec );
}
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_bricks.c b/source/blender/nodes/texture/nodes/node_texture_bricks.c
index 8ef531c6316..fbf04715020 100644
--- a/source/blender/nodes/texture/nodes/node_texture_bricks.c
+++ b/source/blender/nodes/texture/nodes/node_texture_bricks.c
@@ -104,14 +104,15 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
tint = noise((rownum << 16) + (bricknum & 0xFFFF)) + bias;
CLAMP(tint, 0.0f, 1.0f);
- if ( ins_x < mortar_thickness || ins_y < mortar_thickness ||
- ins_x > (brick_width - mortar_thickness) ||
- ins_y > (row_height - mortar_thickness) ) {
- copy_v4_v4( out, mortar );
+ if (ins_x < mortar_thickness || ins_y < mortar_thickness ||
+ ins_x > (brick_width - mortar_thickness) ||
+ ins_y > (row_height - mortar_thickness))
+ {
+ copy_v4_v4(out, mortar);
}
else {
- copy_v4_v4( out, bricks1 );
- ramp_blend( MA_RAMP_BLEND, out, tint, bricks2 );
+ copy_v4_v4(out, bricks1);
+ ramp_blend(MA_RAMP_BLEND, out, tint, bricks2);
}
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_image.c b/source/blender/nodes/texture/nodes/node_texture_image.c
index d0bc30089e2..38d6db1fd08 100644
--- a/source/blender/nodes/texture/nodes/node_texture_image.c
+++ b/source/blender/nodes/texture/nodes/node_texture_image.c
@@ -76,7 +76,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **UNUSED(i
while ( py >= ibuf->y ) py -= ibuf->y;
result = ibuf->rect_float + py*ibuf->x*4 + px*4;
- copy_v4_v4( out, result );
+ copy_v4_v4(out, result);
}
}
}
diff --git a/source/blender/nodes/texture/nodes/node_texture_texture.c b/source/blender/nodes/texture/nodes/node_texture_texture.c
index 201d75c0cad..ecf47a900f9 100644
--- a/source/blender/nodes/texture/nodes/node_texture_texture.c
+++ b/source/blender/nodes/texture/nodes/node_texture_texture.c
@@ -65,7 +65,7 @@ static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
if (node->custom2 || node->need_exec==0) {
/* this node refers to its own texture tree! */
- copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red );
+ copy_v4_v4(out, (fabs(co[0] - co[1]) < .01) ? white : red);
}
else if (nodetex) {
TexResult texres;