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authorCampbell Barton <ideasman42@gmail.com>2012-05-09 14:48:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-09 14:48:24 +0400
commit385e5eb92edab8d8a50941c457dee971185c7af3 (patch)
treeeeb740ced34ccbee41fa8266e53a6e336e18a713 /source/blender/nodes
parenta2ed2b36f3ba2abfb2f473dfde2a9e20d01ad96d (diff)
code cleanup: color/bw conversion - use BLI color function.
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_texture.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_texture.c14
2 files changed, 9 insertions, 13 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_texture.c b/source/blender/nodes/composite/nodes/node_composite_texture.c
index 0b521fac3e1..5447c2af031 100644
--- a/source/blender/nodes/composite/nodes/node_composite_texture.c
+++ b/source/blender/nodes/composite/nodes/node_composite_texture.c
@@ -73,11 +73,11 @@ static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco)
col[3]= texres.tin;
if ((retval & TEX_RGB)) {
- col[0]= texres.tr;
- col[1]= texres.tg;
- col[2]= texres.tb;
+ copy_v3_v3(col, &texres.tr);
+ }
+ else {
+ copy_v3_fl(col, col[3]);
}
- else col[0]= col[1]= col[2]= col[3];
}
else {
copy_v3_v3(col, nor);
diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c
index 7d3e532be0b..b5c7981b4b1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_texture.c
+++ b/source/blender/nodes/shader/nodes/node_shader_texture.c
@@ -100,17 +100,13 @@ static void node_shader_exec_texture(void *data, bNode *node, bNodeStack **in, b
else
out[0]->vec[0]= texres.tin;
- if ((retval & TEX_RGB)==0) {
- out[1]->vec[0]= out[0]->vec[0];
- out[1]->vec[1]= out[0]->vec[0];
- out[1]->vec[2]= out[0]->vec[0];
- out[1]->vec[3]= 1.0f;
+ if ((retval & TEX_RGB) == 0) {
+ copy_v3_fl(out[1]->vec, out[0]->vec[0]);
+ out[1]->vec[3] = 1.0f;
}
else {
- out[1]->vec[0]= texres.tr;
- out[1]->vec[1]= texres.tg;
- out[1]->vec[2]= texres.tb;
- out[1]->vec[3]= 1.0f;
+ copy_v3_v3(out[1]->vec, &texres.tr);
+ out[1]->vec[3] = 1.0f;
}
copy_v3_v3(out[2]->vec, nor);