Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-18 17:30:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-18 17:30:34 +0400
commit578864180b1e40a8689064763437247ff7a5826b (patch)
tree6dfd0b6a2a6a513eced8cf62e0fb42c3c340aa57 /source/blender/nodes
parent894dd820ac6ffcb19ff74cf662ff2d4ce3e5179b (diff)
Fix related to #31446: cycles glsl error with empty image texture node.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c7
2 files changed, 4 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index 852c056dc28..9e80f79b0c5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -55,11 +55,8 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, GPUNod
Image *ima= (Image*)node->id;
ImageUser *iuser= NULL;
- if (!ima) {
- float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- GPUNodeLink *vec = GPU_uniform(black);
- return GPU_stack_link(mat, "set_rgba", out, out, vec);
- }
+ if (!ima)
+ return GPU_stack_link(mat, "node_tex_environment_empty", in, out);
if (!in[0].link)
in[0].link = GPU_builtin(GPU_VIEW_POSITION);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 28dcada3d33..e00467a52ef 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -55,11 +55,8 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, GPUNodeStack
Image *ima= (Image*)node->id;
ImageUser *iuser= NULL;
- if (!ima) {
- float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- GPUNodeLink *vec = GPU_uniform(black);
- return GPU_stack_link(mat, "set_rgba", out, out, vec);
- }
+ if (!ima)
+ return GPU_stack_link(mat, "node_tex_image_empty", in, out);
if (!in[0].link)
in[0].link = GPU_attribute(CD_MTFACE, "");