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author | Carlo Andreacchio <carlorules@gmail.com> | 2014-04-21 16:20:29 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-04-21 16:44:36 +0400 |
commit | 7765b73f6d2002b074b7e78985171ef035075fbb (patch) | |
tree | ea3bff55c5c71ba4800bb11b044f403928dd3a6d /source/blender/nodes | |
parent | f8cd3d974dafe1482c49a87a2ede68d9defe7ef9 (diff) |
Cycles: add Transparent Depth output to Light Path node.
This can for example be useful if you want to manually terminate the path at
some point and use a color other than black.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D454
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_light_path.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c index 9d769b284b1..023c6ea02a9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c @@ -39,6 +39,7 @@ static bNodeSocketTemplate sh_node_light_path_out[] = { { SOCK_FLOAT, 0, N_("Is Transmission Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Ray Length"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Ray Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_("Transparent Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; |