diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-07 16:27:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-03-07 16:27:18 +0400 |
commit | 9fba458a7fe535e60f5c6beee9757fe25ffe2d49 (patch) | |
tree | e625eb73d3da32a01c84385e1976f81d2f8b92bd /source/blender/nodes | |
parent | bdf731f03d727d3862537c59fa11477b77eb60b0 (diff) |
Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.
Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_environment.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_tex_image.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index dbdd6a8619b..d6957e53f10 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -44,7 +44,7 @@ static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode* no NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment"); default_tex_mapping(&tex->base.tex_mapping); default_color_mapping(&tex->base.color_mapping); - tex->color_space = SHD_COLORSPACE_SRGB; + tex->color_space = SHD_COLORSPACE_COLOR; node->storage = tex; } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index aa679b4e04e..aa7ff279178 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -44,7 +44,7 @@ static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode* node, bN NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage"); default_tex_mapping(&tex->base.tex_mapping); default_color_mapping(&tex->base.color_mapping); - tex->color_space = SHD_COLORSPACE_SRGB; + tex->color_space = SHD_COLORSPACE_COLOR; node->storage = tex; } |