diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-12-22 07:11:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-22 07:12:19 +0400 |
commit | c1c26c36f62c3bfdb40b01f33004695a09ce2f4d (patch) | |
tree | 21e738fefe0c7d77af7c1129bcdfef65e1a8f655 /source/blender/nodes | |
parent | 5eb96d4705b93a7049ecabd0827e0e58b28a2838 (diff) |
Style Cleanup: remove preprocessor indentation (updated wiki style guide too)
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 6 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vectTransform.c | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index d05a5da5f1c..895d57c74f2 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -62,7 +62,7 @@ #include "node_composite_util.h" #ifdef WITH_COMPOSITOR - #include "COM_compositor.h" +# include "COM_compositor.h" #endif static void composite_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from) @@ -287,11 +287,11 @@ void ntreeCompositForceHidden(bNodeTree *ntree) /* XXX this stuff is called all the time, don't want that. * Updates should only happen when actually necessary. */ - #if 0 +#if 0 else if (node->type == CMP_NODE_IMAGE) { nodeUpdate(ntree, node); } - #endif +#endif } } diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c index 40c70b9e23d..4cab9d3ca97 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c @@ -29,7 +29,7 @@ * \ingroup shdnodes */ - #include "../node_shader_util.h" +#include "../node_shader_util.h" /* **************** Vector Transform ******************** */ static bNodeSocketTemplate sh_node_vect_transform_in[] = { |