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authorThomas Dinges <blender@dingto.org>2014-06-14 17:44:58 +0400
committerThomas Dinges <blender@dingto.org>2014-06-14 17:45:13 +0400
commit6603a2be9db80e6ce93b8b1dabc51861a3385dfb (patch)
tree309b5161e265bb8e225029199d9611048e4532ac /source/blender/nodes
parenta2936d1ffef14a5be697f40c84f39bfd8947be3b (diff)
Cycles: Don't show "Sharp" distribution in the Anisotropic node.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_static_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 1efdd7adb6b..8d6c4abaef6 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -77,7 +77,7 @@ DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "AT
DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" )
DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" )
DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" )
-DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_glossy, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" )
+DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" )