diff options
author | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
commit | 07ee0e6f7db72c93040a6c78d543657e12e60864 (patch) | |
tree | f6de1e2ce03629437681db0759d4c5e3a924a2bf /source/blender/nodes | |
parent | 6a290d8e2ac2e23be10dddf086a103df7343a6ed (diff) |
Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
Diffstat (limited to 'source/blender/nodes')
64 files changed, 18 insertions, 68 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_add_shader.c b/source/blender/nodes/shader/nodes/node_shader_add_shader.c index 92b8d2d8111..1edac62438e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_add_shader.c +++ b/source/blender/nodes/shader/nodes/node_shader_add_shader.c @@ -53,7 +53,6 @@ void register_node_type_sh_add_shader(void) sh_node_type_base(&ntype, SH_NODE_ADD_SHADER, "Add Shader", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_add_shader_in, sh_node_add_shader_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_add_shader); diff --git a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c index e3beb9e03b6..878f8562619 100644 --- a/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c +++ b/source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.c @@ -52,7 +52,6 @@ void register_node_type_sh_ambient_occlusion(void) sh_node_type_base(&ntype, SH_NODE_AMBIENT_OCCLUSION, "Ambient Occlusion", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_ambient_occlusion_in, sh_node_ambient_occlusion_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_ambient_occlusion); diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c index e3887a1d14d..e63ab92d173 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.c +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c @@ -50,7 +50,6 @@ void register_node_type_sh_attribute(void) sh_node_type_base(&ntype, SH_NODE_ATTRIBUTE, "Attribute", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_attribute_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_attribute); node_type_storage(&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/shader/nodes/node_shader_background.c b/source/blender/nodes/shader/nodes/node_shader_background.c index 18be896e9aa..2478fb4d38c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_background.c +++ b/source/blender/nodes/shader/nodes/node_shader_background.c @@ -48,7 +48,6 @@ void register_node_type_sh_background(void) sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_background_in, sh_node_background_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_brightness.c b/source/blender/nodes/shader/nodes/node_shader_brightness.c index 94f7b8ff86f..60270731755 100644 --- a/source/blender/nodes/shader/nodes/node_shader_brightness.c +++ b/source/blender/nodes/shader/nodes/node_shader_brightness.c @@ -55,7 +55,6 @@ void register_node_type_sh_brightcontrast(void) sh_node_type_base(&ntype, SH_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_brightcontrast_in, sh_node_brightcontrast_out); - node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, gpu_shader_brightcontrast); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c index 75923133133..540d5441aa3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c @@ -60,7 +60,7 @@ void register_node_type_sh_bsdf_anisotropic(void) sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_anisotropic_in, sh_node_bsdf_anisotropic_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_anisotropic); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c index bc764e26666..c62d19d156a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c @@ -57,7 +57,7 @@ void register_node_type_sh_bsdf_diffuse(void) sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_diffuse_in, sh_node_bsdf_diffuse_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_diffuse); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index fe56a54011d..dd0519e3f70 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -58,7 +58,7 @@ void register_node_type_sh_bsdf_glass(void) sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_glass_in, sh_node_bsdf_glass_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_glass); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c index 81f15f3c5a8..c4fab9f2662 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c @@ -57,7 +57,7 @@ void register_node_type_sh_bsdf_glossy(void) sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_glossy_in, sh_node_bsdf_glossy_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_glossy); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c index a14c1050812..bb01f8c4126 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c @@ -58,7 +58,7 @@ void register_node_type_sh_bsdf_refraction(void) sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_refraction_in, sh_node_bsdf_refraction_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_refraction); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c index 1ef807fd5ac..0e346b8cc70 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c @@ -56,7 +56,6 @@ void register_node_type_sh_bsdf_translucent(void) sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_translucent_in, sh_node_bsdf_translucent_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_translucent); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c index bdd9de6a3c4..5cb50b00e1a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c @@ -52,7 +52,6 @@ void register_node_type_sh_bsdf_transparent(void) sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_transparent_in, sh_node_bsdf_transparent_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_transparent); diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c index eeb1365bc43..80b87f32e20 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c @@ -57,7 +57,6 @@ void register_node_type_sh_bsdf_velvet(void) sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bsdf_velvet_in, sh_node_bsdf_velvet_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_bsdf_velvet); diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index 2b58bd3395b..35110d6b0f7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -61,7 +61,6 @@ void register_node_type_sh_bump(void) sh_node_type_base(&ntype, SH_NODE_BUMP, "Bump", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_bump_in, sh_node_bump_out); - node_type_size(&ntype, 150, 60, 200); node_type_storage(&ntype, "BumpNode", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, gpu_shader_bump); diff --git a/source/blender/nodes/shader/nodes/node_shader_camera.c b/source/blender/nodes/shader/nodes/node_shader_camera.c index aee89a02ee1..4a3a3b6684b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_camera.c +++ b/source/blender/nodes/shader/nodes/node_shader_camera.c @@ -64,7 +64,6 @@ void register_node_type_sh_camera(void) sh_node_type_base(&ntype, SH_NODE_CAMERA, "Camera Data", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_camera_out); - node_type_size(&ntype, 95, 95, 120); node_type_storage(&ntype, "node_camera", NULL, NULL); node_type_exec(&ntype, NULL, NULL, node_shader_exec_camera); node_type_gpu(&ntype, gpu_shader_camera); diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c index f36f1476bbe..9ca6646535d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_curves.c +++ b/source/blender/nodes/shader/nodes/node_shader_curves.c @@ -76,8 +76,8 @@ void register_node_type_sh_curve_vec(void) sh_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_curve_vec_in, sh_node_curve_vec_out); - node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_vec); + node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); node_type_exec(&ntype, node_initexec_curves, NULL, node_shader_exec_curve_vec); node_type_gpu(&ntype, gpu_shader_curve_vec); @@ -133,8 +133,8 @@ void register_node_type_sh_curve_rgb(void) sh_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_curve_rgb_in, sh_node_curve_rgb_out); - node_type_size(&ntype, 200, 140, 320); node_type_init(&ntype, node_shader_init_curve_rgb); + node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves); node_type_exec(&ntype, node_initexec_curves, NULL, node_shader_exec_curve_rgb); node_type_gpu(&ntype, gpu_shader_curve_rgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_emission.c b/source/blender/nodes/shader/nodes/node_shader_emission.c index e11f199bbd0..51b3d5740a7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_emission.c +++ b/source/blender/nodes/shader/nodes/node_shader_emission.c @@ -53,7 +53,6 @@ void register_node_type_sh_emission(void) sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_emission_in, sh_node_emission_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_emission); diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index d627edebfa7..1e5c10968a5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -52,7 +52,6 @@ void register_node_type_sh_fresnel(void) sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_fresnel_in, sh_node_fresnel_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_fresnel); diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c index c5dafbe55d1..982224215a8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_gamma.c +++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c @@ -48,7 +48,6 @@ void register_node_type_sh_gamma(void) sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out); - node_type_size(&ntype, 140, 100, 320); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index a99d9b0cf56..208f141e3ef 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -145,7 +145,6 @@ void register_node_type_sh_geom(void) sh_node_type_base(&ntype, SH_NODE_GEOMETRY, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_geom_out); - node_type_size(&ntype, 120, 80, 160); node_type_init(&ntype, node_shader_init_geometry); node_type_storage(&ntype, "NodeGeometry", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, NULL, NULL, node_shader_exec_geom); diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c index c9626576833..3519104a05a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.c +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c @@ -55,7 +55,6 @@ void register_node_type_sh_geometry(void) sh_node_type_base(&ntype, SH_NODE_NEW_GEOMETRY, "Geometry", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_geometry_out); - node_type_size(&ntype, 120, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_geometry); diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.c b/source/blender/nodes/shader/nodes/node_shader_hair_info.c index 577ac619422..63adba750cf 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.c @@ -44,7 +44,6 @@ void register_node_type_sh_hair_info(void) sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Hair Info", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, outputs); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.c b/source/blender/nodes/shader/nodes/node_shader_holdout.c index 9024cb507ed..ac28a2fa11b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_holdout.c +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.c @@ -47,7 +47,6 @@ void register_node_type_sh_holdout(void) sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_holdout_in, sh_node_holdout_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c index 0d6f0c6ca10..7272eeceea0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c +++ b/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c @@ -87,7 +87,7 @@ void register_node_type_sh_hue_sat(void) sh_node_type_base(&ntype, SH_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_hue_sat_in, sh_node_hue_sat_out); - node_type_size(&ntype, 150, 80, 250); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_exec(&ntype, NULL, NULL, node_shader_exec_hue_sat); node_type_gpu(&ntype, gpu_shader_hue_sat); diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c index 9dbd2a340ce..6b011c15d02 100644 --- a/source/blender/nodes/shader/nodes/node_shader_invert.c +++ b/source/blender/nodes/shader/nodes/node_shader_invert.c @@ -79,7 +79,6 @@ void register_node_type_sh_invert(void) sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out); - node_type_size(&ntype, 90, 80, 100); node_type_exec(&ntype, NULL, NULL, node_shader_exec_invert); node_type_gpu(&ntype, gpu_shader_invert); diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c index f342cb07e30..9b9c3cf705b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c @@ -53,7 +53,6 @@ void register_node_type_sh_layer_weight(void) sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_layer_weight); diff --git a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c index e30c59f6920..3aad476ea05 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_falloff.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_falloff.c @@ -57,7 +57,7 @@ void register_node_type_sh_light_falloff(void) sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_light_falloff_in, sh_node_light_falloff_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_light_falloff); diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c index 0b1f34f6a02..63713eb1e02 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c @@ -54,7 +54,6 @@ void register_node_type_sh_light_path(void) sh_node_type_base(&ntype, SH_NODE_LIGHT_PATH, "Light Path", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_light_path_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_light_path); diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index 910bf06c068..ad6bbe6f465 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -93,7 +93,7 @@ void register_node_type_sh_mapping(void) sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out); - node_type_size(&ntype, 240, 160, 320); + node_type_size(&ntype, 320, 160, 360); node_type_init(&ntype, node_shader_init_mapping); node_type_storage(&ntype, "TexMapping", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, NULL, NULL, node_shader_exec_mapping); diff --git a/source/blender/nodes/shader/nodes/node_shader_material.c b/source/blender/nodes/shader/nodes/node_shader_material.c index a4cdfdc6f41..56424d55fce 100644 --- a/source/blender/nodes/shader/nodes/node_shader_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_material.c @@ -314,7 +314,6 @@ void register_node_type_sh_material(void) sh_node_type_base(&ntype, SH_NODE_MATERIAL, "Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_material_in, sh_node_material_out); - node_type_size(&ntype, 120, 80, 240); node_type_init(&ntype, node_shader_init_material); node_type_exec(&ntype, NULL, NULL, node_shader_exec_material); node_type_gpu(&ntype, gpu_shader_material); @@ -330,8 +329,8 @@ void register_node_type_sh_material_ext(void) sh_node_type_base(&ntype, SH_NODE_MATERIAL_EXT, "Extended Material", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_material_ext_in, sh_node_material_ext_out); - node_type_size(&ntype, 120, 80, 240); node_type_init(&ntype, node_shader_init_material); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_exec(&ntype, NULL, NULL, node_shader_exec_material); node_type_gpu(&ntype, gpu_shader_material); diff --git a/source/blender/nodes/shader/nodes/node_shader_math.c b/source/blender/nodes/shader/nodes/node_shader_math.c index bef777e5d59..7ce81961c4d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_math.c +++ b/source/blender/nodes/shader/nodes/node_shader_math.c @@ -270,7 +270,6 @@ void register_node_type_sh_math(void) sh_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_math_in, sh_node_math_out); - node_type_size(&ntype, 120, 110, 160); node_type_label(&ntype, node_math_label); node_type_storage(&ntype, "node_math", NULL, NULL); node_type_exec(&ntype, NULL, NULL, node_shader_exec_math); diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 2d4f93fc757..803068c2bba 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -80,7 +80,6 @@ void register_node_type_sh_mix_rgb(void) sh_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out); - node_type_size(&ntype, 100, 60, 150); node_type_label(&ntype, node_blend_label); node_type_exec(&ntype, NULL, NULL, node_shader_exec_mix_rgb); node_type_gpu(&ntype, gpu_shader_mix_rgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c index 4dc484545a2..e682e8b4fd9 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mix_shader.c +++ b/source/blender/nodes/shader/nodes/node_shader_mix_shader.c @@ -54,7 +54,6 @@ void register_node_type_sh_mix_shader(void) sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_mix_shader); diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index d971df215e9..07293bc51eb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -59,7 +59,7 @@ void register_node_type_sh_normal_map(void) sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_normal_map_in, sh_node_normal_map_out); - node_type_size(&ntype, 250, 60, 250); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_normal_map); node_type_storage(&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, gpu_shader_normal_map); diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c index d00037546ea..a862c621248 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c @@ -50,7 +50,6 @@ void register_node_type_sh_object_info(void) sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_object_info_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_object_info); diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c index 128e31b8352..636c9a1f260 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output.c +++ b/source/blender/nodes/shader/nodes/node_shader_output.c @@ -87,7 +87,6 @@ void register_node_type_sh_output(void) sh_node_type_base(&ntype, SH_NODE_OUTPUT, "Output", NODE_CLASS_OUTPUT, NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_output_in, NULL); - node_type_size(&ntype, 80, 60, 200); node_type_exec(&ntype, NULL, NULL, node_shader_exec_output); node_type_gpu(&ntype, gpu_shader_output); diff --git a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c index 5bb45fe63f6..c1903facb8c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_lamp.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_lamp.c @@ -42,7 +42,6 @@ void register_node_type_sh_output_lamp(void) sh_node_type_base(&ntype, SH_NODE_OUTPUT_LAMP, "Lamp Output", NODE_CLASS_OUTPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_output_lamp_in, NULL); - node_type_size(&ntype, 120, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c index ddaee944f93..bd98dc1279c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c @@ -55,7 +55,6 @@ void register_node_type_sh_output_material(void) sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_output_material_in, NULL); - node_type_size(&ntype, 120, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_output_material); diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c index 99663489635..c8e47c47c5f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_world.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c @@ -43,7 +43,6 @@ void register_node_type_sh_output_world(void) sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_output_world_in, NULL); - node_type_size(&ntype, 120, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c index e4d91d524d2..dc98b7d5f63 100644 --- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c @@ -49,7 +49,6 @@ void register_node_type_sh_particle_info(void) sh_node_type_base(&ntype, SH_NODE_PARTICLE_INFO, "Particle Info", NODE_CLASS_INPUT, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, outputs); - node_type_size(&ntype, 150, 60, 200); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.c b/source/blender/nodes/shader/nodes/node_shader_rgb.c index f0c90b65823..6e1d66fc0bb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_rgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_rgb.c @@ -51,7 +51,6 @@ void register_node_type_sh_rgb(void) sh_node_type_base(&ntype, SH_NODE_RGB, "RGB", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_rgb_out); - node_type_size(&ntype, 140, 80, 140); node_type_gpu(&ntype, gpu_shader_rgb); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c index c0ed9dc6a3e..a9e1f170700 100644 --- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c @@ -63,7 +63,6 @@ void register_node_type_sh_seprgb(void) sh_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out); - node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, NULL, NULL, node_shader_exec_seprgb); node_type_gpu(&ntype, gpu_shader_seprgb); @@ -103,7 +102,6 @@ void register_node_type_sh_combrgb(void) sh_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out); - node_type_size(&ntype, 80, 40, 140); node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb); node_type_gpu(&ntype, gpu_shader_combrgb); diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index ad2e7353ac8..3ff32ff6e0d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -68,7 +68,6 @@ void register_node_type_sh_squeeze(void) sh_node_type_base(&ntype, SH_NODE_SQUEEZE, "Squeeze Value", NODE_CLASS_CONVERTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_squeeze_in, sh_node_squeeze_out); - node_type_size(&ntype, 120, 110, 160); node_type_storage(&ntype, "node_squeeze", NULL, NULL); node_type_exec(&ntype, NULL, NULL, node_shader_exec_squeeze); node_type_gpu(&ntype, gpu_shader_squeeze); diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index cde6ec8be45..6a77b0d3eb1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -59,7 +59,7 @@ void register_node_type_sh_subsurface_scattering(void) sh_node_type_base(&ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_subsurface_scattering_in, sh_node_subsurface_scattering_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_subsurface_scattering); diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c index 3f4c59f81ee..b9912ccda7b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.c +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c @@ -49,7 +49,7 @@ void register_node_type_sh_tangent(void) sh_node_type_base(&ntype, SH_NODE_TANGENT, "Tangent", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_tangent_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_tangent); node_type_storage(&ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index dad74d324f8..83d386434d1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -80,7 +80,7 @@ void register_node_type_sh_tex_brick(void) sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_brick_in, sh_node_tex_brick_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_tex_brick); node_type_storage(&ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_brick); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c index dff533c4d80..ceb3911f429 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c @@ -70,7 +70,6 @@ void register_node_type_sh_tex_checker(void) sh_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_checker_in, sh_node_tex_checker_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_checker); node_type_storage(&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_checker); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c index 5af5477e5c7..687338cb42d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.c @@ -60,7 +60,6 @@ void register_node_type_sh_tex_coord(void) sh_node_type_base(&ntype, SH_NODE_TEX_COORD, "Texture Coordinate", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_tex_coord_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_tex_coord); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index 05352e810c0..774b48a15d4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -95,7 +95,6 @@ void register_node_type_sh_tex_environment(void) sh_node_type_base(&ntype, SH_NODE_TEX_ENVIRONMENT, "Environment Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_environment_in, sh_node_tex_environment_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_environment); node_type_storage(&ntype, "NodeTexEnvironment", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_environment); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c index 5f559f9d0d6..e452497074c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c @@ -68,7 +68,6 @@ void register_node_type_sh_tex_gradient(void) sh_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_gradient_in, sh_node_tex_gradient_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_gradient); node_type_storage(&ntype, "NodeTexGradient", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_gradient); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index 6a28414e8c4..3b7f9f2aa50 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -95,7 +95,6 @@ void register_node_type_sh_tex_image(void) sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_image_in, sh_node_tex_image_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_image); node_type_storage(&ntype, "NodeTexImage", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_image); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c index c7c29f2c17a..c85ae4ddad5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c @@ -73,7 +73,6 @@ void register_node_type_sh_tex_magic(void) sh_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_magic_in, sh_node_tex_magic_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_magic); node_type_storage(&ntype, "NodeTexMagic", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_magic); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c index ae77c13c929..f4bad571041 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c @@ -74,7 +74,7 @@ void register_node_type_sh_tex_musgrave(void) sh_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_musgrave_in, sh_node_tex_musgrave_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_tex_musgrave); node_type_storage(&ntype, "NodeTexMusgrave", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_musgrave); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c index 3d3f4c86547..a7009b81e9a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c @@ -70,7 +70,6 @@ void register_node_type_sh_tex_noise(void) sh_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_noise_in, sh_node_tex_noise_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_noise); node_type_storage(&ntype, "NodeTexNoise", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_noise); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index e92ff5ddade..5e9ce6186c1 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -70,7 +70,6 @@ void register_node_type_sh_tex_sky(void) sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_sky_in, sh_node_tex_sky_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_sky); node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_sky); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c index 89856864036..23a88774f69 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c @@ -69,7 +69,6 @@ void register_node_type_sh_tex_voronoi(void) sh_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_voronoi_in, sh_node_tex_voronoi_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, node_shader_init_tex_voronoi); node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_voronoi); diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c index 22edacd347d..bc1f550d95c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c @@ -72,7 +72,7 @@ void register_node_type_sh_tex_wave(void) sh_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_tex_wave_in, sh_node_tex_wave_out); - node_type_size(&ntype, 150, 60, 200); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_tex_wave); node_type_storage(&ntype, "NodeTexWave", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, node_shader_gpu_tex_wave); diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 1ff315f6b80..0169b1ae353 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -151,7 +151,6 @@ void register_node_type_sh_texture(void) sh_node_type_base(&ntype, SH_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW); node_type_compatibility(&ntype, NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_texture_in, sh_node_texture_out); - node_type_size(&ntype, 120, 80, 240); node_type_exec(&ntype, NULL, NULL, node_shader_exec_texture); node_type_gpu(&ntype, gpu_shader_texture); diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c index 0905b45505e..9bee55018c7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.c @@ -78,8 +78,8 @@ void register_node_type_sh_valtorgb(void) sh_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out); - node_type_size(&ntype, 240, 200, 300); node_type_init(&ntype, node_shader_init_valtorgb); + node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, NULL, NULL, node_shader_exec_valtorgb); node_type_gpu(&ntype, gpu_shader_valtorgb); @@ -119,7 +119,6 @@ void register_node_type_sh_rgbtobw(void) sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_rgbtobw_in, sh_node_rgbtobw_out); - node_type_size(&ntype, 80, 40, 120); node_type_exec(&ntype, NULL, NULL, node_shader_exec_rgbtobw); node_type_gpu(&ntype, gpu_shader_rgbtobw); diff --git a/source/blender/nodes/shader/nodes/node_shader_value.c b/source/blender/nodes/shader/nodes/node_shader_value.c index 642b5061a76..ab6bab8233a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_value.c +++ b/source/blender/nodes/shader/nodes/node_shader_value.c @@ -51,7 +51,6 @@ void register_node_type_sh_value(void) sh_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, NULL, sh_node_value_out); - node_type_size(&ntype, 80, 50, 120); node_type_gpu(&ntype, gpu_shader_value); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 9eb3c5a14e4..0a3541b1bf3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -146,7 +146,6 @@ void register_node_type_sh_vect_math(void) sh_node_type_base(&ntype, SH_NODE_VECT_MATH, "Vector Math", NODE_CLASS_CONVERTOR, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_vect_math_in, sh_node_vect_math_out); - node_type_size(&ntype, 80, 75, 140); node_type_label(&ntype, node_vect_math_label); node_type_storage(&ntype, "node_vect_math", NULL, NULL); node_type_exec(&ntype, NULL, NULL, node_shader_exec_vect_math); diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c index 458fbf43625..ef9fe014aa3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c @@ -53,7 +53,6 @@ void register_node_type_sh_volume_isotropic(void) sh_node_type_base(&ntype, SH_NODE_VOLUME_ISOTROPIC, "Isotropic Volume", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_volume_isotropic_in, sh_node_volume_isotropic_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_volume_isotropic); diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c index c9bac06cbb0..31009a3585a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c @@ -53,7 +53,6 @@ void register_node_type_sh_volume_transparent(void) sh_node_type_base(&ntype, SH_NODE_VOLUME_TRANSPARENT, "Transparent Volume", NODE_CLASS_SHADER, 0); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_volume_transparent_in, sh_node_volume_transparent_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_volume_transparent); diff --git a/source/blender/nodes/shader/nodes/node_shader_wireframe.c b/source/blender/nodes/shader/nodes/node_shader_wireframe.c index 76a176db614..ece66f2e716 100644 --- a/source/blender/nodes/shader/nodes/node_shader_wireframe.c +++ b/source/blender/nodes/shader/nodes/node_shader_wireframe.c @@ -46,7 +46,6 @@ void register_node_type_sh_wireframe(void) sh_node_type_base(&ntype, SH_NODE_WIREFRAME, "Wireframe", NODE_CLASS_INPUT, NODE_OPTIONS); node_type_compatibility(&ntype, NODE_NEW_SHADING); node_type_socket_templates(&ntype, sh_node_wireframe_in, sh_node_wireframe_out); - node_type_size(&ntype, 150, 60, 200); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); |