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authorCampbell Barton <ideasman42@gmail.com>2012-03-13 10:22:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-13 10:22:43 +0400
commit2fbb5ce8338838a58f7cf518ceaa40580d290791 (patch)
tree88929234cb13bdeb45fc911d4bad9daa2a598747 /source/blender/nodes
parenta69585573e460ca96af340800d4d8534bdece9f6 (diff)
bmesh py api: more comprehensive intro page, also fix some spelling errors.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
index 7b2e682e968..d3c6561ac34 100644
--- a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
@@ -998,7 +998,7 @@ static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *g
purpose of GO for the proportion calculation.
For the purposes of the minimun distance comparisons, we only check
- the sums-of-squares against eachother, since they are in the same
+ the sums-of-squares against each other, since they are in the same
mathematical sort-order as if we did go ahead and take square roots
Loop through all gradient pixels.