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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-13 16:20:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-02-13 16:20:47 +0300 |
commit | 37f65e9dc4bcfa5225a114feabac753e342bb201 (patch) | |
tree | 0d5f08e60de8c40c940dcb806e20a97bafdff667 /source/blender/nodes | |
parent | d640ce40aa9e472613cac22ecbc7655db9c27201 (diff) |
Cycles: Implement index output for hair node
This is like the only way to add variety to hair which is created
using simple children. Used here for the hair.
Maybe not ideal, but the time will show.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_hair_info.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.c b/source/blender/nodes/shader/nodes/node_shader_hair_info.c index 63adba750cf..5fe74976c08 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.c @@ -33,6 +33,7 @@ static bNodeSocketTemplate outputs[] = { { SOCK_FLOAT, 0, N_("Thickness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_VECTOR, 0, N_("Tangent Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /*{ SOCK_FLOAT, 0, N_("Fade"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},*/ + { SOCK_FLOAT, 0, "Index" }, { -1, 0, "" } }; |