diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/blender/nodes | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index b1e1989da86..e4f21a474c0 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -249,7 +249,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) { ShaderCallData scd; /* - @note: preserve material from ShadeInput for material id, nodetree execs change it + \note: preserve material from ShadeInput for material id, nodetree execs change it fix for bug "[#28012] Mat ID messy with shader nodes" */ Material *mat = shi->mat; @@ -277,7 +277,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr) ntreeExecThreadNodes(exec, nts, &scd, shi->thread); ntreeReleaseThreadStack(nts); - // @note: set material back to preserved material + // \note: set material back to preserved material shi->mat = mat; /* better not allow negative for now */ if(shr->combined[0]<0.0f) shr->combined[0]= 0.0f; |