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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-02 21:02:59 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-10-02 21:02:59 +0400
commita47e6810a28714a840a83262734b109a3ac78747 (patch)
treee194a32245e8467e6f5b10f823c95ceeb850837e /source/blender/nodes
parentba01e5e3ebf4d94f8837dff1d263331e1bf412be (diff)
Fixes for cycles Mapping and Vector Transform node:
* Keep the Mapping node default type as Point for now, instead of Texture. The latter is a better default, but this is breaking API compatibility and it's too close to release to expect addons to be fixed in time. * Vector Transform and Mapping nodes had properties with name "type" to set the type of vector, but this conflicts with the node type property, so renamed to vector_type now.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mapping.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_environment.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.c2
12 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c
index 82444caadb8..cff4a039602 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mapping.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c
@@ -71,7 +71,7 @@ static void node_shader_exec_mapping(void *UNUSED(data), int UNUSED(thread), bNo
static void node_shader_init_mapping(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->storage = add_tex_mapping(TEXMAP_TYPE_TEXTURE);
+ node->storage = add_tex_mapping(TEXMAP_TYPE_POINT);
}
static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
index 480d285af6c..12da301d090 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c
@@ -51,7 +51,7 @@ static bNodeSocketTemplate sh_node_tex_brick_out[] = {
static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->offset = 0.5f;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
index 82125f3ea02..725b5654523 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_checker_out[] = {
static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
node->storage = tex;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
index 923684304bf..5e6471eab77 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_environment_out[] = {
static void node_shader_init_tex_environment(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexEnvironment *tex = MEM_callocN(sizeof(NodeTexEnvironment), "NodeTexEnvironment");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->projection = SHD_PROJ_EQUIRECTANGULAR;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
index 00dd45df7b0..c3ef897b1ad 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
@@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_tex_gradient_out[] = {
static void node_shader_init_tex_gradient(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexGradient *tex = MEM_callocN(sizeof(NodeTexGradient), "NodeTexGradient");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->gradient_type = SHD_BLEND_LINEAR;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index 935c0c618c7..1b705e12daf 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_image_out[] = {
static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexImage *tex = MEM_callocN(sizeof(NodeTexImage), "NodeTexImage");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->color_space = SHD_COLORSPACE_COLOR;
tex->iuser.frames = 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
index c043484d550..b9339bc483f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
@@ -45,7 +45,7 @@ static bNodeSocketTemplate sh_node_tex_magic_out[] = {
static void node_shader_init_tex_magic(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMagic *tex = MEM_callocN(sizeof(NodeTexMagic), "NodeTexMagic");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->depth = 2;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index 33ae2dbc8c2..2b5d5e12420 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -49,7 +49,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_out[] = {
static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexMusgrave *tex = MEM_callocN(sizeof(NodeTexMusgrave), "NodeTexMusgrave");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->musgrave_type = SHD_MUSGRAVE_FBM;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
index 9e63e0278e6..36e26925501 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
@@ -46,7 +46,7 @@ static bNodeSocketTemplate sh_node_tex_noise_out[] = {
static void node_shader_init_tex_noise(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexNoise *tex = MEM_callocN(sizeof(NodeTexNoise), "NodeTexNoise");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
node->storage = tex;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
index 0c842207c05..22061979b12 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
@@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_tex_sky_out[] = {
static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexSky *tex = MEM_callocN(sizeof(NodeTexSky), "NodeTexSky");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->sun_direction[0] = 0.0f;
tex->sun_direction[1] = 0.0f;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
index 5ace85506a6..f75c05601aa 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
@@ -44,7 +44,7 @@ static bNodeSocketTemplate sh_node_tex_voronoi_out[] = {
static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexVoronoi *tex = MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->coloring = SHD_VORONOI_INTENSITY;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
index a189d927673..be7df85fbee 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
@@ -47,7 +47,7 @@ static bNodeSocketTemplate sh_node_tex_wave_out[] = {
static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexWave *tex = MEM_callocN(sizeof(NodeTexWave), "NodeTexWave");
- default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_TEXTURE);
+ default_tex_mapping(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
default_color_mapping(&tex->base.color_mapping);
tex->wave_type = SHD_WAVE_BANDS;