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author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-25 22:36:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-25 22:36:31 +0300 |
commit | e59a2fcc35ced809f61150bba2a00a7350eb04da (patch) | |
tree | 659aad53d6a26b919e9e79597978334e8de494f2 /source/blender/nodes | |
parent | c602ec74fdd20c17c9ca9c7eb59c048443efc2ce (diff) |
Fix T62856 Toon BSDF and viewport/UI oddities
This was caused by the material not tagged to use Diffuse lighting data.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c index ed706ca2ae1..de08f00b0b8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c @@ -37,9 +37,9 @@ static bNodeSocketTemplate sh_node_bsdf_toon_out[] = { static int node_shader_gpu_bsdf_toon(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[3].link) - in[3].link = GPU_builtin(GPU_VIEW_NORMAL); - else - GPU_link(mat, "direction_transform_m4v3", in[3].link, GPU_builtin(GPU_VIEW_MATRIX), &in[3].link); + GPU_link(mat, "world_normals_get", &in[3].link); + + GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); return GPU_stack_link(mat, node, "node_bsdf_toon", in, out); } |