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author | Philipp Oeser <info@graphics-engineer.com> | 2018-04-10 10:50:25 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2018-04-11 15:14:31 +0300 |
commit | 5a3c146652b7e5d1b5e1b45bdced0d8c2d3c2554 (patch) | |
tree | 72dcbfa0f013dafbfa218eba8c98a5d633eb5f25 /source/blender/nodes | |
parent | c963488b5e25b906ff72cbaabdcc76cbfbc77172 (diff) |
fix T54549: Vector Transform node in wrong nodeclass
the Vector Transform node was added to the "Vector" category in
nodeitems_builtins.py
but was using the "NODE_CLASS_CONVERTOR" internally (thus using e.g. the
'wrong' theme color)
thanx @dingto for review
Differential Revision: https://developer.blender.org/D3138
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vectTransform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c index 3c165cfcb8a..74e23aed7de 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c @@ -202,7 +202,7 @@ void register_node_type_sh_vect_transform(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_CONVERTOR, 0); + sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING); node_type_init(&ntype, node_shader_init_vect_transform); node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out); |