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authorJacques Lucke <jacques@blender.org>2020-07-16 17:08:18 +0300
committerJacques Lucke <jacques@blender.org>2020-07-16 17:09:19 +0300
commit4249d6f58e08bec0c7dbaddc41548dfb0bd7d7be (patch)
tree4af4da77300ee330f04ed07cd92723f622ac8832 /source/blender/nodes
parentada173ebfd6b141934791950867dbaae33e6d22a (diff)
Particles: support Separate/Combine RGB nodes
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/shader/node_shader_util.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc (renamed from source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c)45
3 files changed, 47 insertions, 1 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index ff512e1ddf7..9106eacb31a 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -193,7 +193,7 @@ set(SRC
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_script.c
shader/nodes/node_shader_sepcombHSV.c
- shader/nodes/node_shader_sepcombRGB.c
+ shader/nodes/node_shader_sepcombRGB.cc
shader/nodes/node_shader_sepcombXYZ.cc
shader/nodes/node_shader_shaderToRgb.c
shader/nodes/node_shader_squeeze.c
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 9ea3974679a..2aed485c8bc 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -75,6 +75,7 @@
# include "BKE_node_tree_multi_function.hh"
+# include "BLI_color.hh"
# include "BLI_float3.hh"
extern "C" {
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index d0dc45dcedd..8cab115c0b5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -59,6 +59,42 @@ static int gpu_shader_seprgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "separate_rgb", in, out);
}
+class SeparateRGBFunction : public blender::fn::MultiFunction {
+ public:
+ SeparateRGBFunction()
+ {
+ blender::fn::MFSignatureBuilder signature = this->get_builder("Separate RGB");
+ signature.single_input<blender::Color4f>("Color");
+ signature.single_output<float>("R");
+ signature.single_output<float>("G");
+ signature.single_output<float>("B");
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ blender::fn::VSpan<blender::Color4f> colors = params.readonly_single_input<blender::Color4f>(
+ 0, "Color");
+ blender::MutableSpan<float> rs = params.uninitialized_single_output<float>(1, "R");
+ blender::MutableSpan<float> gs = params.uninitialized_single_output<float>(2, "G");
+ blender::MutableSpan<float> bs = params.uninitialized_single_output<float>(3, "B");
+
+ for (uint i : mask) {
+ blender::Color4f color = colors[i];
+ rs[i] = color.r;
+ gs[i] = color.g;
+ bs[i] = color.b;
+ }
+ }
+};
+
+static void sh_node_seprgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ static SeparateRGBFunction fn;
+ builder.set_matching_fn(fn);
+}
+
void register_node_type_sh_seprgb(void)
{
static bNodeType ntype;
@@ -67,6 +103,7 @@ void register_node_type_sh_seprgb(void)
node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_seprgb);
node_type_gpu(&ntype, gpu_shader_seprgb);
+ ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network;
nodeRegisterType(&ntype);
}
@@ -109,6 +146,13 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
+static void sh_node_combrgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{
+ "Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }};
+ builder.set_matching_fn(fn);
+}
+
void register_node_type_sh_combrgb(void)
{
static bNodeType ntype;
@@ -117,6 +161,7 @@ void register_node_type_sh_combrgb(void)
node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
node_type_exec(&ntype, NULL, NULL, node_shader_exec_combrgb);
node_type_gpu(&ntype, gpu_shader_combrgb);
+ ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network;
nodeRegisterType(&ntype);
}