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authorCampbell Barton <ideasman42@gmail.com>2022-01-06 05:54:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2022-01-06 05:54:52 +0300
commit499fec6f79a26c9c9d2d61b90bda2e4cec424f81 (patch)
tree828271035f950a504f11a8bdb3454516835d0800 /source/blender/nodes
parentaa363ec2ae9382c052f024284dcdb77ac495c177 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc4
-rw-r--r--source/blender/nodes/shader/node_shader_tree.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_sky.cc2
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
index ed4def0cf68..03fd9ac051e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
@@ -554,7 +554,7 @@ static bool vertex_needs_dissolving(const int vertex,
/**
* Finds 'normal' vertices which are connected to only two polygons and marks them to not be
- * used in the datastructures derived from the mesh. For each pair of polygons which has such a
+ * used in the data-structures derived from the mesh. For each pair of polygons which has such a
* vertex, an edge is created for the dual mesh between the centers of those two polygons. All
* edges in the input mesh which contain such a vertex are marked as 'done' to prevent duplicate
* edges being created. (See T94144)
@@ -703,7 +703,7 @@ static void calc_dual_mesh(GeometrySet &geometry_set,
* exactly one edge in the original, we can use this array to keep track of whether it still
* needs to be created or not. If it's not -1 it gives the index in `new_edges` of the dual
* edge. The edges coming from preserving the boundaries only get added once anyway, so we
- * don't need a hashmap for that. */
+ * don't need a hash-map for that. */
Array<int> old_to_new_edges_map(mesh_in.totedge);
old_to_new_edges_map.fill(-1);
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index 1552ed9f19c..0fa977aa63c 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -845,7 +845,7 @@ static bool ntree_tag_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *user
default:
/* We could return false here but since we
* allow the use of Closure as RGBA, we can have
- * Bsdf nodes linked to other Bsdf nodes. */
+ * BSDF nodes linked to other BSDF nodes. */
break;
}
@@ -972,8 +972,8 @@ bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree)
exec = ntreeShaderBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
- /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
- * which only store the ntree pointer. Should be fixed at some point!
+ /* XXX: this should not be necessary, but is still used for compositor/shader/texture nodes,
+ * which only store the `ntree` pointer. Should be fixed at some point!
*/
ntree->execdata = exec;
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
index 56e42708e93..30ec746c2d0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
@@ -220,7 +220,7 @@ void register_node_type_sh_tex_sky()
node_type_init(&ntype, file_ns::node_shader_init_tex_sky);
node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky);
- /* remove Vector input for Nishita */
+ /* Remove vector input for Nishita sky model. */
node_type_update(&ntype, file_ns::node_shader_update_sky);
nodeRegisterType(&ntype);