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authorHoward Trickey <howard.trickey@gmail.com>2022-07-02 17:09:18 +0300
committerHoward Trickey <howard.trickey@gmail.com>2022-07-02 17:09:18 +0300
commit9bb2afb55e50f9353cfc76cf2d8df7521b0b5feb (patch)
tree3477043806a4b84c8daaab74d8ac83b3c93c3f5f /source/blender/nodes
parent5d9ade27de54b6910ed32f92d20d8f692959603c (diff)
Start of Bevel V2, as being worked on with task T98674.
This is the start of a geometry node to do edge, vertex, and face bevels. It doesn't yet do anything but analyze the "Vertex cap" around selected vertices for vertex bevel.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/CMakeLists.txt1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_bevel_mesh.cc461
4 files changed, 464 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 8f15add33fd..7e813aef85e 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -20,6 +20,7 @@ void register_node_type_geo_attribute_capture(void);
void register_node_type_geo_attribute_domain_size(void);
void register_node_type_geo_attribute_separate_xyz(void);
void register_node_type_geo_attribute_statistic(void);
+void register_node_type_geo_bevel_mesh(void);
void register_node_type_geo_boolean(void);
void register_node_type_geo_bounding_box(void);
void register_node_type_geo_collection_info(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 609791ad091..da324c98a26 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -281,6 +281,7 @@ DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToStri
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_DOMAIN_SIZE, def_geo_attribute_domain_size, "ATTRIBUTE_DOMAIN_SIZE", AttributeDomainSize, "Domain Size", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_STATISTIC, def_geo_attribute_statistic, "ATTRIBUTE_STATISTIC", AttributeStatistic, "Attribute Statistic", "")
+DefNode(GeometryNode, GEO_NODE_BEVEL_MESH, def_geo_bevel_mesh, "BEVEL_MESH", BevelMesh, "Bevel Mesh", "")
DefNode(GeometryNode, GEO_NODE_BOUNDING_BOX, 0, "BOUNDING_BOX", BoundBox, "Bounding Box", "")
DefNode(GeometryNode, GEO_NODE_CAPTURE_ATTRIBUTE, def_geo_attribute_capture, "CAPTURE_ATTRIBUTE", CaptureAttribute, "Capture Attribute", "")
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
diff --git a/source/blender/nodes/geometry/CMakeLists.txt b/source/blender/nodes/geometry/CMakeLists.txt
index 950124f75d0..1f83b375a84 100644
--- a/source/blender/nodes/geometry/CMakeLists.txt
+++ b/source/blender/nodes/geometry/CMakeLists.txt
@@ -29,6 +29,7 @@ set(SRC
nodes/node_geo_attribute_capture.cc
nodes/node_geo_attribute_domain_size.cc
nodes/node_geo_attribute_statistic.cc
+ nodes/node_geo_bevel_mesh.cc
nodes/node_geo_boolean.cc
nodes/node_geo_bounding_box.cc
nodes/node_geo_collection_info.cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_bevel_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_bevel_mesh.cc
new file mode 100644
index 00000000000..f14535a3c65
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_bevel_mesh.cc
@@ -0,0 +1,461 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_mesh_runtime.h"
+
+#include "BLI_array.hh"
+#include "BLI_set.hh"
+#include "BLI_sort.hh"
+#include "BLI_task.hh"
+#include "BLI_timeit.hh"
+#include "BLI_vector.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+#include <algorithm>
+
+namespace blender::nodes::node_geo_bevel_mesh_cc {
+
+NODE_STORAGE_FUNCS(NodeGeometryBevelMesh)
+
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Mesh").supported_type(GEO_COMPONENT_TYPE_MESH);
+ b.add_input<decl::Bool>(N_("Selection")).default_value(true).supports_field().hide_value();
+ b.add_input<decl::Float>(N_("Amount")).default_value(1.0f).supports_field();
+ b.add_output<decl::Geometry>("Mesh");
+}
+
+static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
+}
+
+static void node_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryBevelMesh *data = MEM_cnew<NodeGeometryBevelMesh>(__func__);
+ data->mode = GEO_NODE_BEVEL_MESH_EDGES;
+ node->storage = data;
+}
+
+static void node_update(bNodeTree *UNUSED(ntree), bNode *UNUSED(node))
+{
+}
+
+/* While Mesh uses the term 'poly' for polygon, most of Blender uses the term 'face',
+ * so we'll go with 'face' in this code except in the final to/from mesh routines.
+ */
+class MeshTopology {
+ MeshElemMap *vert_edge_map_;
+ int *vert_edge_map_mem_;
+ MeshElemMap *edge_poly_map_;
+ int *edge_poly_map_mem_;
+ const Mesh &mesh_;
+
+ public:
+ MeshTopology(const Mesh &mesh);
+ ~MeshTopology();
+
+ /* Edges adjacent to vertex v. */
+ Span<int> vert_edges(int v) const
+ {
+ const MeshElemMap &m = vert_edge_map_[v];
+ return Span<int>{m.indices, m.count};
+ }
+
+ /* Faces adjacent to edge e. */
+ Span<int> edge_faces(int e) const
+ {
+ const MeshElemMap &m = edge_poly_map_[e];
+ return Span<int>{m.indices, m.count};
+ }
+
+ /* Does edge e have exactly two adjacent faces? */
+ bool edge_is_manifold(int e) const
+ {
+ return edge_poly_map_[e].count == 2;
+ }
+
+ /* What is the other manifold face (i.e., not f) attached to edge e?
+ * Edge e must be manifold and f must be one of the incident faces. */
+ int edge_other_manifold_face(int e, int f) const;
+
+ /* What is the other edge of f (i.e., not e) attached to vertex v.
+ * Face f must contain e, and e must have v as one of its vertices. */
+ int face_other_edge_at_vert(int f, int v, int e) const;
+
+ /* Is edge e1 the successor of e0 when going around face f? */
+ bool edge_is_successor_in_face(int e0, int e1, int f) const;
+
+ int num_verts() const
+ {
+ return mesh_.totvert;
+ }
+ int num_edges() const
+ {
+ return mesh_.totedge;
+ }
+ int num_faces() const
+ {
+ return mesh_.totpoly;
+ }
+};
+
+MeshTopology::MeshTopology(const Mesh &mesh) : mesh_(mesh)
+{
+ timeit::ScopedTimer t("MeshTopology construction");
+ BKE_mesh_vert_edge_map_create(
+ &vert_edge_map_, &vert_edge_map_mem_, mesh.medge, mesh.totvert, mesh.totedge);
+ BKE_mesh_edge_poly_map_create(&edge_poly_map_,
+ &edge_poly_map_mem_,
+ mesh.medge,
+ mesh.totedge,
+ mesh.mpoly,
+ mesh.totpoly,
+ mesh.mloop,
+ mesh.totloop);
+}
+
+MeshTopology::~MeshTopology()
+{
+ MEM_freeN(vert_edge_map_);
+ MEM_freeN(vert_edge_map_mem_);
+ MEM_freeN(edge_poly_map_);
+ MEM_freeN(edge_poly_map_mem_);
+}
+
+int MeshTopology::edge_other_manifold_face(int e, int f) const
+{
+ const MeshElemMap &m = edge_poly_map_[e];
+ BLI_assert(m.count == 2);
+ if (m.indices[0] == f) {
+ return m.indices[1];
+ }
+ BLI_assert(m.indices[1] == f);
+ return m.indices[0];
+}
+
+int MeshTopology::face_other_edge_at_vert(int f, int v, int e) const
+{
+ const MPoly &mpoly = mesh_.mpoly[f];
+ const int loopstart = mpoly.loopstart;
+ const int loopend = mpoly.loopstart + mpoly.totloop - 1;
+ for (int l = loopstart; l <= loopend; l++) {
+ const MLoop &mloop = mesh_.mloop[l];
+ if (mloop.e == e) {
+ if (mloop.v == v) {
+ /* The other edge with vertex v is the preceding (incoming) edge. */
+ MLoop &mloop_prev = l == loopstart ? mesh_.mloop[loopend] : mesh_.mloop[l - 1];
+ return mloop_prev.e;
+ }
+ else {
+ /* The other edge with vertex v is the next (outgoing) edge, which should have vertex v. */
+ MLoop &mloop_next = l == loopend ? mesh_.mloop[loopstart] : mesh_.mloop[l + 1];
+ BLI_assert(mloop_next.v == v);
+ return mloop_next.e;
+ }
+ }
+ }
+ /* If didn't return in the loop, then there is no edge e with vertex v in face f. */
+ BLI_assert_unreachable();
+ return -1;
+}
+
+bool MeshTopology::edge_is_successor_in_face(const int e0, const int e1, const int f) const
+{
+ const MPoly &mpoly = mesh_.mpoly[f];
+ const int loopstart = mpoly.loopstart;
+ const int loopend = mpoly.loopstart + mpoly.totloop - 1;
+ for (int l = loopstart; l <= loopend; l++) {
+ const MLoop &mloop = mesh_.mloop[l];
+ if (mloop.e == e0) {
+ const MLoop &mloop_next = l == loopend ? mesh_.mloop[loopstart] : mesh_.mloop[l + 1];
+ return mloop_next.e == e1;
+ }
+ }
+ return false;
+}
+
+/* A Vertex Cap consists of a vertex in a mesh and an CCW ordering of
+ * alternating edges and faces around it, as viewed from the face's
+ * normal side. Some faces may be missing (i.e., gaps).
+ * (If there are other edges and faces attached to the vertex that
+ * don't fit into this pattern, they need to go into other Vertex Caps
+ * or ignored, for the sake of beveling.)
+ */
+class VertexCap {
+ Array<int> edges_;
+ Array<int> faces_; // face_[i] is between edges i and i+1
+
+ public:
+ /* The vertex (as index into a mesh) that the cap is around. */
+ int vert;
+
+ VertexCap() : vert(-1)
+ {
+ }
+ VertexCap(int vert, Span<int> edges, Span<int> faces) : edges_(edges), faces_(faces), vert(vert)
+ {
+ }
+
+ /* The number of edges around the cap. */
+ int size() const
+ {
+ return edges_.size();
+ }
+
+ /* Edges in CCW order (viewed from top) around the cap. */
+ Span<int> edges() const
+ {
+ return edges_.as_span();
+ }
+
+ /* Faces in CCW order (viewed from top) around the cap. -1 means a gap. */
+ Span<int> faces() const
+ {
+ return faces_.as_span();
+ }
+
+ /* The ith edge. */
+ int edge(int i) const
+ {
+ return edges_[i];
+ }
+ /* The edge after the ith edge (with wraparound). */
+ int next_edge(int i) const
+ {
+ return i < edges_.size() - 1 ? edges_[i + 1] : edges_[0];
+ }
+ /* The edge before the ith edge (with wraparound). */
+ int prev_edge(int i) const
+ {
+ return i > 1 ? edges_[i - 1] : edges_.last();
+ }
+
+ /* The face returned may be -1, meaning "gap". */
+ /* The face betwen edge(i) and next_edge(i). */
+ int face(int i) const
+ {
+ return faces_[i];
+ }
+ /* The face between edge(i) and prev_edge(i). */
+ int prev_face(int i) const
+ {
+ return i > 1 ? faces_[i - 1] : faces_.last();
+ }
+ /* True if there is a gap between edges i and next_edge(i). */
+ bool is_gap(int i) const
+ {
+ return face(i) == -1;
+ }
+
+ /* Debug printing on std::cout. */
+ void print() const;
+};
+
+class BevelData {
+ Array<VertexCap> bevel_vert_caps_;
+
+ public:
+ MeshTopology topo;
+
+ BevelData(const Mesh &mesh) : topo(mesh)
+ {
+ }
+ ~BevelData()
+ {
+ }
+
+ void init_caps_from_vertex_selection(const IndexMask selection);
+};
+
+/* Construct and return the VertexCap for vertex vert. */
+static VertexCap construct_cap(const int vert, const MeshTopology &topo)
+{
+ Span<int> incident_edges = topo.vert_edges(vert);
+ const int num_edges = incident_edges.size();
+ if (num_edges == 0) {
+ return VertexCap(vert, Span<int>(), Span<int>());
+ }
+
+ /* First check for the most common case: a complete manifold cap:
+ * That is, each edge is incident on exactly two faces and the
+ * edge--face--edge--...--face chain forms a single cycle.
+ */
+ bool all_edges_manifold = true;
+ for (const int e : incident_edges) {
+ if (!topo.edge_is_manifold(e)) {
+ all_edges_manifold = false;
+ break;
+ }
+ }
+ if (all_edges_manifold) {
+ bool is_manifold_cap = true;
+ Array<int> ordered_edges(num_edges, -1);
+ Array<int> ordered_faces(num_edges, -1);
+ Set<int, 16> used_edges;
+ Set<int, 16> used_faces;
+
+ int next_edge = incident_edges[0];
+ for (int slot = 0; slot < num_edges; slot++) {
+ /* Invariant: ordered_edges and ordered_faces are filled
+ * up to slot-1 with a valid sequence for the cap, and
+ * next_edge is a valid continuation edge but we don't
+ * yet know if it has already been used.
+ */
+ ordered_edges[slot] = next_edge;
+ used_edges.add_new(next_edge);
+ /* Find a face attached to next_edge that is not yet used. */
+ int next_face;
+ if (slot == 0) {
+ next_face = topo.edge_faces(next_edge)[0];
+ }
+ else {
+ const int prev_face = ordered_faces[slot - 1];
+ next_face = topo.edge_other_manifold_face(next_edge, prev_face);
+ }
+ if (used_faces.contains(next_face)) {
+ is_manifold_cap = false;
+ break;
+ }
+ ordered_faces[slot] = next_face;
+ next_edge = topo.face_other_edge_at_vert(next_face, vert, next_edge);
+ if (slot < num_edges - 1 && used_edges.contains(next_edge)) {
+ is_manifold_cap = false;
+ break;
+ }
+ }
+ is_manifold_cap = is_manifold_cap && next_edge == ordered_edges[0];
+ if (is_manifold_cap) {
+ /* Check if cap is oriented properly, and fix it if not.
+ * A pair of successive edges in ordered_edges should be going CW
+ * in the face in between. For now, just check the first pair.
+ */
+ if (num_edges > 1) {
+ if (topo.edge_is_successor_in_face(ordered_edges[0], ordered_edges[1], ordered_faces[0])) {
+ /* They are in the wrong orientation, so we need to reverse.
+ * To make interleaving of edges and faces work out, reverse only 1..end of edges
+ * and reverse all of faces.
+ */
+ std::reverse(ordered_edges.begin() + 1, ordered_edges.end());
+ std::reverse(ordered_faces.begin(), ordered_faces.end());
+ }
+ }
+ return VertexCap(vert, ordered_edges.as_span(), ordered_faces.as_span());
+ }
+ }
+ std::cout << "to implement: VertexCap for non-manifold edges\n";
+ BLI_assert(false);
+ return VertexCap();
+}
+
+void VertexCap::print() const
+{
+ std::cout << "cap at v" << vert << ": ";
+ for (const int i : edges_.index_range()) {
+ std::cout << "e" << edges_[i] << " ";
+ if (faces_[i] == -1) {
+ std::cout << "<gap> ";
+ }
+ else {
+ std::cout << "f" << faces_[i] << " ";
+ }
+ }
+ std::cout << "\n";
+}
+
+void BevelData::init_caps_from_vertex_selection(const IndexMask selection)
+{
+ bevel_vert_caps_.reinitialize(selection.size());
+ threading::parallel_for(selection.index_range(), 1024, [&](const IndexRange range) {
+ for (const int i : range) {
+ bevel_vert_caps_[i] = construct_cap(selection[i], topo);
+ }
+ });
+}
+
+static void bevel_mesh_vertices(MeshComponent &component,
+ const Field<bool> &selection_field,
+ const Field<float> &amount_field)
+{
+ Mesh &mesh = *component.get_for_write();
+ int orig_vert_size = mesh.totvert;
+ GeometryComponentFieldContext context(component, ATTR_DOMAIN_POINT);
+ FieldEvaluator evaluator{context, orig_vert_size};
+ evaluator.set_selection(selection_field);
+ evaluator.add(amount_field);
+ evaluator.evaluate();
+ VArray<float> amounts = evaluator.get_evaluated<float>(0);
+ const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
+
+ BevelData bdata(mesh);
+ bdata.init_caps_from_vertex_selection(selection);
+}
+
+static void bevel_mesh_edges(MeshComponent &UNUSED(component),
+ const Field<bool> &UNUSED(selection_field),
+ const Field<float> &UNUSED(amount_field))
+{
+}
+
+static void bevel_mesh_faces(MeshComponent &UNUSED(component),
+ const Field<bool> &UNUSED(selection_field),
+ const Field<float> &UNUSED(amount_field))
+{
+}
+
+static void node_geo_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Mesh");
+ Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
+ Field<float> amount_field = params.extract_input<Field<float>>("Amount");
+ const NodeGeometryBevelMesh &storage = node_storage(params.node());
+ GeometryNodeBevelMeshMode mode = static_cast<GeometryNodeBevelMeshMode>(storage.mode);
+
+ geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
+ if (geometry_set.has_mesh()) {
+ MeshComponent &component = geometry_set.get_component_for_write<MeshComponent>();
+ switch (mode) {
+ case GEO_NODE_BEVEL_MESH_VERTICES:
+ bevel_mesh_vertices(component, selection_field, amount_field);
+ break;
+ case GEO_NODE_BEVEL_MESH_EDGES:
+ bevel_mesh_edges(component, selection_field, amount_field);
+ break;
+ case GEO_NODE_BEVEL_MESH_FACES:
+ bevel_mesh_faces(component, selection_field, amount_field);
+ break;
+ }
+ BLI_assert(BKE_mesh_is_valid(component.get_for_write()));
+ }
+ });
+
+ params.set_output("Mesh", std::move(geometry_set));
+}
+
+} // namespace blender::nodes::node_geo_bevel_mesh_cc
+
+void register_node_type_geo_bevel_mesh()
+{
+ namespace file_ns = blender::nodes::node_geo_bevel_mesh_cc;
+
+ static bNodeType ntype;
+ geo_node_type_base(&ntype, GEO_NODE_BEVEL_MESH, "Bevel Mesh", NODE_CLASS_GEOMETRY);
+ ntype.declare = file_ns::node_declare;
+ node_type_init(&ntype, file_ns::node_init);
+ node_type_update(&ntype, file_ns::node_update);
+ ntype.geometry_node_execute = file_ns::node_geo_exec;
+ node_type_storage(
+ &ntype, "NodeGeometryBevelMesh", node_free_standard_storage, node_copy_standard_storage);
+ ntype.draw_buttons = file_ns::node_layout;
+ nodeRegisterType(&ntype);
+}