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authorCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-03 15:30:59 +0300
commitcd972535027a73ba70069051fe9038b6a8b5696a (patch)
treeb50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/nodes
parentaca76ddb502cbf0ee7888c3356f9f35240919410 (diff)
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/intern/TEX_util.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/intern/TEX_util.c b/source/blender/nodes/intern/TEX_util.c
index 4f085c84eda..38f2cd1a306 100644
--- a/source/blender/nodes/intern/TEX_util.c
+++ b/source/blender/nodes/intern/TEX_util.c
@@ -29,11 +29,11 @@
/*
HOW TEXTURE NODES WORK
- In contrast to Shader nodes, which place a colour into the output
+ In contrast to Shader nodes, which place a color into the output
stack when executed, Texture nodes place a TexDelegate* there. To
- obtain a colour value from this, a node further up the chain reads
+ obtain a color value from this, a node further up the chain reads
the TexDelegate* from its input stack, and uses tex_call_delegate to
- retrieve the colour from the delegate.
+ retrieve the color from the delegate.
comments: (ton)