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authorLukas Stockner <lukasstockner97>2019-12-04 21:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-12-10 22:44:46 +0300
commite760972221e68d3c81f2ee3687cc71836dde8ae9 (patch)
treeb1a2efbb17c05a429e4509d336a1eb14c73cfb8c /source/blender/nodes
parent35b5888b157d05d378df3acc899d28856a9eb9a4 (diff)
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_aov.c51
4 files changed, 54 insertions, 0 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index f618f964b22..fb2cb11d269 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -177,6 +177,7 @@ set(SRC
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_output_material.c
shader/nodes/node_shader_output_world.c
+ shader/nodes/node_shader_output_aov.c
shader/nodes/node_shader_particle_info.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_script.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index a004090d03d..69d779c9b7f 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -120,6 +120,7 @@ void register_node_type_sh_output_material(void);
void register_node_type_sh_output_eevee_material(void);
void register_node_type_sh_output_world(void);
void register_node_type_sh_output_linestyle(void);
+void register_node_type_sh_output_aov(void);
void register_node_type_sh_tex_image(void);
void register_node_type_sh_tex_environment(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index a8163391c13..2b141e1a639 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -130,6 +130,7 @@ DefNode(ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DIS
DefNode(ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
DefNode(ShaderNode, SH_NODE_TEX_IES, def_sh_tex_ies, "TEX_IES", TexIES, "IES Texture", "" )
DefNode(ShaderNode, SH_NODE_TEX_WHITE_NOISE, def_sh_tex_white_noise, "TEX_WHITE_NOISE", TexWhiteNoise, "White Noise", "" )
+DefNode(ShaderNode, SH_NODE_OUTPUT_AOV, def_sh_output_aov, "OUTPUT_AOV", OutputAOV, "AOV Output", "" )
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode(CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_aov.c b/source/blender/nodes/shader/nodes/node_shader_output_aov.c
new file mode 100644
index 00000000000..a3ecb06157e
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_output_aov.c
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_output_aov_in[] = {
+ {SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ {SOCK_FLOAT, 1, N_("Value"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ {-1, 0, ""},
+};
+
+static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeShaderOutputAOV *aov = MEM_callocN(sizeof(NodeShaderOutputAOV), "NodeShaderOutputAOV");
+ node->storage = aov;
+}
+
+/* node type definition */
+void register_node_type_sh_output_aov(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_OUTPUT_AOV, "AOV Output", NODE_CLASS_OUTPUT, 0);
+ node_type_socket_templates(&ntype, sh_node_output_aov_in, NULL);
+ node_type_init(&ntype, node_shader_init_output_aov);
+ node_type_storage(
+ &ntype, "NodeShaderOutputAOV", node_free_standard_storage, node_copy_standard_storage);
+
+ /* Do not allow muting output node. */
+ node_type_internal_links(&ntype, NULL);
+
+ nodeRegisterType(&ntype);
+}