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authorHans Goudey <h.goudey@me.com>2022-04-01 16:11:58 +0300
committerHans Goudey <h.goudey@me.com>2022-04-01 16:12:41 +0300
commit00ba51d37bf5b152176409b393eafbb0ad9333e6 (patch)
tree499a1503c59f3558101bba52cef10d64c39a57fd /source/blender/nodes
parenta250d3d1b7d8d497c21a1ef845e64f07e68beda9 (diff)
Geometry Nodes: Port set handle nodes to new data-block
This commit ports the "Set Handle Positions" and "Set Hanle Type" nodes to use the new curves data-block. The nodes become simpler and likely much faster too, though they're usually not the bottleneck anyway. Most of the code is ported from `BezierSpline` directly. The majority of the complexity comes from the interaction between different automatically calculated handle types. In comparison `BezierSpline`, the calculation of auto handles is done eagerly-- mostly because it's simpler. Eventually lazy calculation might be good to add. Differential Revision: https://developer.blender.org/D14464
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc98
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc183
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_set_position.cc8
3 files changed, 150 insertions, 139 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
index e8ba78816a5..169f808c473 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
@@ -1,6 +1,8 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
-#include "BKE_spline.hh"
+#include <atomic>
+
+#include "BKE_curves.hh"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -49,6 +51,33 @@ static HandleType handle_type_from_input_type(GeometryNodeCurveHandleType type)
return BEZIER_HANDLE_AUTO;
}
+static void set_type_in_component(CurveComponent &component,
+ const GeometryNodeCurveHandleMode mode,
+ const HandleType new_handle_type,
+ const Field<bool> &selection_field)
+{
+ Curves &curves_id = *component.get_for_write();
+ bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
+
+ GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_POINT};
+ fn::FieldEvaluator evaluator{field_context, curves.points_num()};
+ evaluator.set_selection(selection_field);
+ evaluator.evaluate();
+ const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
+
+ if (mode & GEO_NODE_CURVE_HANDLE_LEFT) {
+ curves.handle_types_left().fill_indices(selection, new_handle_type);
+ }
+ if (mode & GEO_NODE_CURVE_HANDLE_RIGHT) {
+ curves.handle_types_right().fill_indices(selection, new_handle_type);
+ }
+
+ /* Eagerly calculate automatically derived handle positions if necessary. */
+ if (ELEM(new_handle_type, BEZIER_HANDLE_AUTO, BEZIER_HANDLE_VECTOR, BEZIER_HANDLE_ALIGN)) {
+ curves.calculate_bezier_auto_handles();
+ }
+}
+
static void node_geo_exec(GeoNodeExecParams params)
{
const NodeGeometryCurveSetHandles &storage = node_storage(params.node());
@@ -58,62 +87,33 @@ static void node_geo_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Curve");
Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
- bool has_bezier_spline = false;
+ const HandleType new_handle_type = handle_type_from_input_type(type);
+
+ std::atomic<bool> has_curves = false;
+ std::atomic<bool> has_bezier = false;
+
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
if (!geometry_set.has_curves()) {
return;
}
-
- /* Retrieve data for write access so we can avoid new allocations for the handles data. */
- CurveComponent &curve_component = geometry_set.get_component_for_write<CurveComponent>();
- std::unique_ptr<CurveEval> curve = curves_to_curve_eval(*curve_component.get_for_read());
- MutableSpan<SplinePtr> splines = curve->splines();
-
- GeometryComponentFieldContext field_context{curve_component, ATTR_DOMAIN_POINT};
- const int domain_size = curve_component.attribute_domain_size(ATTR_DOMAIN_POINT);
-
- fn::FieldEvaluator selection_evaluator{field_context, domain_size};
- selection_evaluator.add(selection_field);
- selection_evaluator.evaluate();
- const VArray<bool> &selection = selection_evaluator.get_evaluated<bool>(0);
-
- const HandleType new_handle_type = handle_type_from_input_type(type);
- int point_index = 0;
-
- for (SplinePtr &spline : splines) {
- if (spline->type() != CURVE_TYPE_BEZIER) {
- point_index += spline->positions().size();
- continue;
- }
-
- has_bezier_spline = true;
- BezierSpline &bezier_spline = static_cast<BezierSpline &>(*spline);
- if (ELEM(new_handle_type, BEZIER_HANDLE_FREE, BEZIER_HANDLE_ALIGN)) {
- /* In this case the automatically calculated handle types need to be "baked", because
- * they're possibly changing from a type that is calculated automatically to a type that
- * is positioned manually. */
- bezier_spline.ensure_auto_handles();
- }
-
- for (int i_point : IndexRange(bezier_spline.size())) {
- if (selection[point_index]) {
- if (mode & GEO_NODE_CURVE_HANDLE_LEFT) {
- bezier_spline.handle_types_left()[i_point] = new_handle_type;
- }
- if (mode & GEO_NODE_CURVE_HANDLE_RIGHT) {
- bezier_spline.handle_types_right()[i_point] = new_handle_type;
- }
- }
- point_index++;
- }
- bezier_spline.mark_cache_invalid();
+ has_curves = true;
+ const CurveComponent &component = *geometry_set.get_component_for_read<CurveComponent>();
+ if (!component.attribute_exists("handle_type_left") ||
+ !component.attribute_exists("handle_type_right")) {
+ return;
}
+ has_bezier = true;
- curve_component.replace(curve_eval_to_curves(*curve));
+ set_type_in_component(geometry_set.get_component_for_write<CurveComponent>(),
+ mode,
+ new_handle_type,
+ selection_field);
});
- if (!has_bezier_spline) {
- params.error_message_add(NodeWarningType::Info, TIP_("No Bezier splines in input curve"));
+
+ if (has_curves && !has_bezier) {
+ params.error_message_add(NodeWarningType::Info, TIP_("Input curves do not have Bezier type"));
}
+
params.set_output("Curve", std::move(geometry_set));
}
} // namespace blender::nodes::node_geo_curve_set_handle_type_cc
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
index 271dd824d27..31b9f1765a5 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
@@ -1,6 +1,8 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
-#include "BKE_spline.hh"
+#include <atomic>
+
+#include "BKE_curves.hh"
#include "UI_interface.h"
#include "UI_resources.h"
@@ -34,8 +36,40 @@ static void node_init(bNodeTree *UNUSED(tree), bNode *node)
node->storage = data;
}
-static void set_position_in_component(const GeometryNodeCurveHandleMode mode,
- CurveComponent &component,
+static void update_handle_types_for_movement(int8_t &type, int8_t &other)
+{
+ switch (type) {
+ case BEZIER_HANDLE_FREE:
+ break;
+ case BEZIER_HANDLE_AUTO:
+ /* Converting auto handles to aligned handled instead of free handles is
+ * arbitrary, but expected and "standard" based on behavior in edit mode. */
+ if (other == BEZIER_HANDLE_AUTO) {
+ /* Convert pairs of auto handles to aligned handles when moving one side. */
+ type = BEZIER_HANDLE_ALIGN;
+ other = BEZIER_HANDLE_ALIGN;
+ }
+ else {
+ /* If the other handle isn't automatic, just make the handle free. */
+ type = BEZIER_HANDLE_FREE;
+ }
+ break;
+ case BEZIER_HANDLE_VECTOR:
+ type = BEZIER_HANDLE_FREE;
+ break;
+ case BEZIER_HANDLE_ALIGN:
+ /* The handle can stay aligned if the other handle is also aligned (in which case the other
+ * handle should be updated to be consistent). But otherwise the handle must be made free to
+ * avoid conflicting with its "aligned" type. */
+ if (other != BEZIER_HANDLE_ALIGN) {
+ type = BEZIER_HANDLE_FREE;
+ }
+ break;
+ }
+}
+
+static void set_position_in_component(CurveComponent &component,
+ const GeometryNodeCurveHandleMode mode,
const Field<bool> &selection_field,
const Field<float3> &position_field,
const Field<float3> &offset_field)
@@ -52,83 +86,44 @@ static void set_position_in_component(const GeometryNodeCurveHandleMode mode,
evaluator.add(offset_field);
evaluator.evaluate();
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
-
- std::unique_ptr<CurveEval> curve = curves_to_curve_eval(*component.get_for_read());
-
- int current_point = 0;
- int current_mask = 0;
- for (const SplinePtr &spline : curve->splines()) {
- if (spline->type() == CURVE_TYPE_BEZIER) {
- BezierSpline &bezier = static_cast<BezierSpline &>(*spline);
-
- bezier.ensure_auto_handles();
- for (const int i : bezier.positions().index_range()) {
- if (current_mask < selection.size() && selection[current_mask] == current_point) {
- if (mode & GEO_NODE_CURVE_HANDLE_LEFT) {
- if (bezier.handle_types_left()[i] == BEZIER_HANDLE_VECTOR) {
- bezier.handle_types_left()[i] = BEZIER_HANDLE_FREE;
- }
- else if (bezier.handle_types_left()[i] == BEZIER_HANDLE_AUTO) {
- bezier.handle_types_left()[i] = BEZIER_HANDLE_ALIGN;
- }
- }
- else {
- if (bezier.handle_types_right()[i] == BEZIER_HANDLE_VECTOR) {
- bezier.handle_types_right()[i] = BEZIER_HANDLE_FREE;
- }
- else if (bezier.handle_types_right()[i] == BEZIER_HANDLE_AUTO) {
- bezier.handle_types_right()[i] = BEZIER_HANDLE_ALIGN;
- }
- }
- current_mask++;
- }
- current_point++;
- }
+ const VArray<float3> &new_positions = evaluator.get_evaluated<float3>(0);
+ const VArray<float3> &new_offsets = evaluator.get_evaluated<float3>(1);
+
+ Curves &curves_id = *component.get_for_write();
+ bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
+
+ Span<float3> positions = curves.positions();
+
+ const bool use_left = mode == GEO_NODE_CURVE_HANDLE_LEFT;
+ MutableSpan<int8_t> handle_types = use_left ? curves.handle_types_left() :
+ curves.handle_types_right();
+ MutableSpan<int8_t> handle_types_other = use_left ? curves.handle_types_right() :
+ curves.handle_types_left();
+ MutableSpan<float3> handle_positions = use_left ? curves.handle_positions_left() :
+ curves.handle_positions_right();
+ MutableSpan<float3> handle_positions_other = use_left ? curves.handle_positions_right() :
+ curves.handle_positions_left();
+
+ threading::parallel_for(selection.index_range(), 2048, [&](IndexRange range) {
+ for (const int i : selection.slice(range)) {
+ update_handle_types_for_movement(handle_types[i], handle_types_other[i]);
}
- else {
- for ([[maybe_unused]] int i : spline->positions().index_range()) {
- if (current_mask < selection.size() && selection[current_mask] == current_point) {
- current_mask++;
- }
- current_point++;
- }
- }
- }
+ });
- const VArray<float3> &positions_input = evaluator.get_evaluated<float3>(0);
- const VArray<float3> &offsets_input = evaluator.get_evaluated<float3>(1);
-
- current_point = 0;
- current_mask = 0;
- for (const SplinePtr &spline : curve->splines()) {
- if (spline->type() == CURVE_TYPE_BEZIER) {
- BezierSpline &bezier = static_cast<BezierSpline &>(*spline);
- for (const int i : bezier.positions().index_range()) {
- if (current_mask < selection.size() && selection[current_mask] == current_point) {
- if (mode & GEO_NODE_CURVE_HANDLE_LEFT) {
- bezier.set_handle_position_left(
- i, positions_input[current_point] + offsets_input[current_point]);
- }
- else {
- bezier.set_handle_position_right(
- i, positions_input[current_point] + offsets_input[current_point]);
- }
- current_mask++;
- }
- current_point++;
- }
- }
- else {
- for ([[maybe_unused]] int i : spline->positions().index_range()) {
- if (current_mask < selection.size() && selection[current_mask] == current_point) {
- current_mask++;
- }
- current_point++;
- }
+ threading::parallel_for(selection.index_range(), 2048, [&](IndexRange range) {
+ for (const int i : selection.slice(range)) {
+ bke::curves::bezier::set_handle_position(positions[i],
+ HandleType(handle_types[i]),
+ HandleType(handle_types_other[i]),
+ new_positions[i] + new_offsets[i],
+ handle_positions[i],
+ handle_positions_other[i]);
}
- }
+ });
- component.replace(curve_eval_to_curves(*curve), GeometryOwnershipType::Owned);
+ curves.calculate_bezier_auto_handles();
+
+ curves.tag_positions_changed();
}
static void node_geo_exec(GeoNodeExecParams params)
@@ -141,24 +136,32 @@ static void node_geo_exec(GeoNodeExecParams params)
Field<float3> position_field = params.extract_input<Field<float3>>("Position");
Field<float3> offset_field = params.extract_input<Field<float3>>("Offset");
- bool has_bezier = false;
+ std::atomic<bool> has_curves = false;
+ std::atomic<bool> has_bezier = false;
+
geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) {
- if (geometry_set.has_curves()) {
- const std::unique_ptr<CurveEval> curve = curves_to_curve_eval(
- *geometry_set.get_curves_for_read());
- has_bezier = curve->has_spline_with_type(CURVE_TYPE_BEZIER);
-
- set_position_in_component(mode,
- geometry_set.get_component_for_write<CurveComponent>(),
- selection_field,
- position_field,
- offset_field);
+ if (!geometry_set.has_curves()) {
+ return;
+ }
+ has_curves = true;
+ const CurveComponent &component = *geometry_set.get_component_for_read<CurveComponent>();
+ if (!component.attribute_exists("handle_left") ||
+ !component.attribute_exists("handle_right")) {
+ return;
}
+ has_bezier = true;
+
+ set_position_in_component(geometry_set.get_component_for_write<CurveComponent>(),
+ mode,
+ selection_field,
+ position_field,
+ offset_field);
});
- if (!has_bezier) {
- params.error_message_add(NodeWarningType::Info,
- TIP_("The input geometry does not contain a Bezier spline"));
+
+ if (has_curves && !has_bezier) {
+ params.error_message_add(NodeWarningType::Info, TIP_("Input curves do not have Bezier type"));
}
+
params.set_output("Curve", std::move(geometry_set));
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
index eb035aa9b6b..d2ff9753897 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
@@ -7,6 +7,8 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "BKE_curves.hh"
+
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_set_position_cc {
@@ -62,6 +64,9 @@ static void set_computed_position_and_offset(GeometryComponent &component,
break;
}
case GEO_COMPONENT_TYPE_CURVE: {
+ CurveComponent &curve_component = static_cast<CurveComponent &>(component);
+ Curves &curves_id = *curve_component.get_for_write();
+ bke::CurvesGeometry &curves = bke::CurvesGeometry::wrap(curves_id.geometry);
if (component.attribute_exists("handle_right") &&
component.attribute_exists("handle_left")) {
OutputAttribute_Typed<float3> handle_right_attribute =
@@ -90,6 +95,9 @@ static void set_computed_position_and_offset(GeometryComponent &component,
handle_right_attribute.save();
handle_left_attribute.save();
+
+ /* Automatic Bezier handles must be recalculated based on the new positions. */
+ curves.calculate_bezier_auto_handles();
break;
}
else {