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authorCampbell Barton <ideasman42@gmail.com>2017-08-21 08:41:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-08-21 08:41:03 +0300
commit3e555d3d785b17bf9398d7666d5131c994da8c6b (patch)
treed15aaa353e31ed2acbd105d2b48ac4b1c99ea1e5 /source/blender/nodes
parentd007828ae78d66cdcc005d9ba3ad57e987f0190a (diff)
parent0033f0e161d984b38d3a36d18448f16baef121aa (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_fresnel.c19
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_layer_weight.c19
2 files changed, 28 insertions, 10 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
index e78bb2b0b24..b285f1a8a3e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c
+++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c
@@ -51,14 +51,23 @@ static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *node, bNodeExecData
return GPU_stack_link(mat, node, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
- float eta = max_ff(in[0]->vec[0], 0.00001);
+
+ /* Compute IOR. */
+ float eta;
+ nodestack_get_vec(&eta, SOCK_FLOAT, in[0]);
+ eta = max_ff(eta, 0.00001);
+ eta = shi->flippednor ? 1 / eta : eta;
+
+ /* Get normal from socket, but only if linked. */
+ bNodeSocket *sock_normal = node->inputs.first;
+ sock_normal = sock_normal->next;
float n[3];
- if (in[1]->hasinput) {
- copy_v3_v3(n, in[1]->vec);
+ if (sock_normal->link) {
+ nodestack_get_vec(n, SOCK_VECTOR, in[1]);
}
else {
copy_v3_v3(n, shi->vn);
@@ -68,7 +77,7 @@ static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *UNUS
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n);
}
- out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? 1 / eta : eta);
+ out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, eta);
}
/* node type definition */
diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
index e84d8e7241c..3ab73fdde18 100644
--- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
+++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
@@ -52,24 +52,33 @@ static int node_shader_gpu_layer_weight(GPUMaterial *mat, bNode *node, bNodeExec
return GPU_stack_link(mat, node, "node_layer_weight", in, out, GPU_builtin(GPU_VIEW_POSITION));
}
-static void node_shader_exec_layer_weight(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+static void node_shader_exec_layer_weight(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
- float blend = in[0]->vec[0];
+
+ /* Compute IOR. */
+ float blend;
+ nodestack_get_vec(&blend, SOCK_FLOAT, in[0]);
float eta = max_ff(1 - blend, 0.00001);
+ eta = shi->flippednor ? eta : 1 / eta;
+
+ /* Get normal from socket, but only if linked. */
+ bNodeSocket *sock_normal = node->inputs.first;
+ sock_normal = sock_normal->next;
float n[3];
- if (in[1]->hasinput) {
- copy_v3_v3(n, in[1]->vec);
+ if (sock_normal->link) {
+ nodestack_get_vec(n, SOCK_VECTOR, in[1]);
}
else {
copy_v3_v3(n, shi->vn);
}
+
if (shi->use_world_space_shading)
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n);
- out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, shi->flippednor ? eta : 1 / eta);
+ out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, eta);
float facing = fabs(dot_v3v3(shi->view, n));
if (blend != 0.5) {