diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-03 23:08:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-03 23:08:33 +0300 |
commit | b09052002c3bc9ffcf60dd8e2efe0374ca6e550f (patch) | |
tree | 3a4b1d3c9f103b246502b3ad464a5a8a7eed6089 /source/blender/nodes | |
parent | 2eef097831caf14634cc0fc6749b857096baf3da (diff) |
Eevee: Add support for volumetrics in node tree.
Only volume scatter is implemented for now.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_volume_scatter.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c index 0c5647b4ba8..4fb1188c1d2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c @@ -41,9 +41,9 @@ static bNodeSocketTemplate sh_node_volume_scatter_out[] = { { -1, 0, "" } }; -static int node_shader_gpu_volume_scatter(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out)) +static int node_shader_gpu_volume_scatter(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return false; + return GPU_stack_link(mat, "node_volume_scatter", in, out); } /* node type definition */ |